Posts by razar

    Thanks, but I still see the original as ok, and this as below average. It´s not great just yet. Edited by - razar on 5/11/2001 11:22:44 PM

    Uhh... Thanks!, but the tex is still ugly. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> It looks like burnt paper or toast! <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> I will try to re texture it sometime today. I got the polys down to 490, and was still able to keep the extra detail. This should be far better then the last one!! Later, Edited by - razar on 5/8/2001 4:37:52 PM

    Another shot! I would like some feedback on the texture, and to know how many think it´s to dark? <img src=´http://ea-1.tripod.com/st.jpg ´> If anybody has any screenshots from Crusade/Babylon 5 of the shuttle send them to me. I posted here because this is the editing forum and it fits under this cat. too. Plus I get better or more feedback. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Edited by - razar on 5/2/2001 4:47:28 PM

    That model is still around 900, but the preview is really so you and others can get alook at the texture! Oh and great job on the Whitestar RubberEagle.

    What Darkpetzi said, and using a mixture of diffrent chrome filters works for me. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> That if you have any chrome filters...

    I will help but not for awhile. I have been packing up my stuff for a move, so Starlancer is not accessible at this time.

    Tachyon the Fringe, looked like it would be good for a B5 mod. To bad only a few like it <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> You could be a raider, and shoot at starfuries. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> uhh.. nevermind ignore this post. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>

    I think you are right! Now Can you create a better jump animation... I always felt a lot could be done with this game once you have the mission editor becuse so much of what you need is already in the game..

    At this point you must convert it using Milkshape. It is the only program that has a .shp export plugin. Sltool can also be used to view but as far as I know not convert to or from a .shp file.To convert into a .shp file use SLedit or once again Milkshape. Later, Edited by - razar on 4/21/01 10:30:21 AM