Posts by GAG

    siddous thats quite easy just delete the bases and systems from the universe.ini folder. however i am finding that every time i try to save my new systems it always says, error emtpy_resources.dll not found. and then all my systems info is lost. i can only assume that because it cant find the .dll file to save to ,that none of the ids info/names are being written into the .dll or freelancer.ini file and there fore when you re run the editor all info is lost. shsan, the editor is brill and i am loving it, i just wanted to bring this up again. i have installed the feelancerexplorer into the correct exe folder al;ong with the emptyresources.dll but it still doesnt find it. any ideas.

    siddous i agree, it would be much easier to place them on the net so we all can have a good scan. plus here is the list of systems/ships/comodities/ equipment i have made so far.Sytem list= Coruscant Corellia Bilbringi Thyferra Ord mandell Yaga minor Munlist Bastion Dubrillion Belkadan Yavin Kashyyyk Mon calamari Kessel with the maw (has to be done) Ylesia Nal hutta Nar shaddaa Bothawaui Naboo Malastare Tatooine Ryloth Sluis van Sullust Bespin Hoth Endor Bakura Ship List= YT666 YT1300 YT2000 YT2400 Firespray Surronian conquerer asuualt ship IG2000 Sorosub yacht 3000 Star viper Skipray blast boat Pursuer enforcement ship Planetary transport Moldy crow = ship from jedi knight Ravens claw = ship from jedi kngiht 2 Ebony hawk = ship from knight of the old republic Lumada shuttles X-wing A-wing E-Wing B-wing Y-wing All ties Star destroyers Mon calamari cruisers Dreadnaughts Frigates Carrak cruisers Lancer frigates Commodities = Spice Glitterstim spice Power converters Hyperspace eng parts Ewok pelts Weapons= Quad turrets Proton torpedos Concussion missles Beams = for deathstar (maybe) this is just a starting list okay. as with most mods things will be taken out and things will also be added. this should be a good starting giud for what info we need siddous.

    the thing is the freelancer game wasnt made originally for these kind of fighters, the thing abaout the game is the acuracy in shooting, until we work out how to take all movement from the guns we wont know how well the fighters will work in the game, i know that originally the guns didnt have that much movement and it made the game very hard. i do agree that uglies should be ingame for the pirates and that x-wings and such should be in there, maybe you´ll be able to buy a retired military ship. since most snub fighters are military or police orintated.buying an x-wing would kinda be like buying a police car, its very rare. so on the most part i think most playable ships will be fireghters or attack frieghters trust me there are loads. i will see about getting a ship list finished and posted here soon okay. ofcourse it will only be a giude, as what actually ends up in the mod will depend on many things.

    have you been on line with those ships yet? cos i think you will find that the slow down will be quite considerate, plus i dont see why you would need a poly count of 2000 for that i could build a capital ship worthy of a hollywood film. LOL <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>

    not yet friend but its getting close, very close i now have four of the ships in and working fine. the web site wil be update in the next few days with the new ships in development and some screenies of the finished ones. the adonis has been re-skinned and looks amazing, the Hornet is finished is offically now my favorite ship ever. plus we have some great wip models coming. so just a little longer okay

    okay firstly i´d like to say there is no (mod team) yet, okay iam simply gathering all the info needed to start a project of this magnitude, but here is the progress, i have pretty much all the info on the systems i have a universe map (currently under development) i also have a flyable ships list which i´m now gathering all the ship specs for, we seem to have a lot of people intrested in this so once all the info is there i dont think it would take too long to get going. what we really need at this moment is someone to take on the task of building a nice professional website for us. with a forum. so if anyone would like this challenge please e-mail me or post here. as soon as we have this alot of questions will be answered

    Rapid you will have my YT1300 (millenium falcon) tomorrow morningokay, a nice prezzie in the mail box. hehehe been flying her alnight. its good fun in the asteroids. i would post a piccie but people will have to wait. i will send you every file i have coded and such and you can copy and paste the codes into your files so everything works together. one thing i have added the falcon as a completely new ship not a replacement so depending on what ids numbers you have given your ties (if there added in not replacing old ships) you may need to change is ids number and info. ok. i´m off to find find a new power coupling night

    dont worry the star wars info is coming in quite nicely once i have sorted it all out and made a direction for the mod it will be back on track. its simply to make the mod easy to do and to code when all the info is there for every one to look at and so on. as for your ship pack rapid i have a very detailed YT1300 (not the falcon, although it could be with enough money to buy upgrades) i will send to you if you want i have it working in game i´m just trying to make the engines look right cos in the films the whole back is one giant engine exhaust and this is being rather unfriendly at the moment. so anyone know how i can create a whole new engine effect? so if your intrested in adding it in i´ll e-mail it to you for your next pack.