Posts by kongfuchicken

    the auto-turret function is not an AI based auto firing mode for your turret on the back, it´s just an aiming help that sticks your pointer on the target when you aim at it (it has to be an active target by clicking on it once). Anyone who played half life knows what the auto-aim is; just some help to make aiming easier for newbies. To make an AI turret would be a lot more complex, i dont think it was ever intended to have such a function in the game. But this thing works great with beam weapons... Edited by - kongfuchicken on 23-03-2003 20:05:13

    I changed those anyway because they are too powerfull. They should waste energy like ricky martin´s girlfriend. they are mainly good against shields and not that good for hull damage because its really too easy to kill anything in the game. Oh by the way, auto-turret just makes your cursor go on target when it is active, it does not have any AI.

    thats the result of my ten minutes of contribution nickname = Li_laser_01_beam tip_length = 9000 tail_length = 9000 head_width = 1 core_width = 0.3 tip_color = 172, 34, 172 core_color = 185, 34, 185 outter_color = 152, 35, 184 tail_color = 111, 37, 184 head_brightness = 0 trail_brightness = 2 head_texture = star trail_texture = wide flash_size = 4 you also have to make the changes to weapon_equip.ini that revenant posted [Munition nickname = li_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 20.0 energy_damage = 10 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = li_laser_01_impact const_effect = li_laser_01_proj lifetime = 5.000000 force_gun_ori = false mass = 1 volume = 0.000010 [Gun nickname = li_gun01_mark01 ids_name = 263357 ids_info = 264357 DA_archetype = equipmentmodelsweaponsli_heavy_ion_blaster.cmp material_library = equipmentmodelsli_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1.000000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 5.090000 refire_delay = 0.0010000 muzzle_velocity = 10000 use_animation = Sc_fire toughness = 1.300000 flash_particle_name = li_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = li_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 40, 80, 100 well ok its not perfect and has some of the symptoms decribed by supafreak but its a start and it does look and behave like a beam weapon(like in homeworld). I borrowed the color code from the nomad blasters but if anyone can get me the red code, it´d be way cooler Edited by - kongfuchicken on 11-03-2003 06:44:36