Is there a ship list that says info on the ships and where to buy them? Im looking to buy a capital ship. Also, where can I get a capital ship strike mission?
Posts by Trent28
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can the capital ships dock at planets, battleships, and stations? Or is theyre still collision problems? If so, how can I fix it? Also, how do I make the opensp work with flmm? Edited by - Trent28 on 17-07-2003 09:23:05
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Here: http://www.lancersreactor.org/…nload/download.asp?id=199 Edited by - Trent28 on 20-04-2003 05:13:32
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When the end screen comes up, look for the release date and click the 3 I think.
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Wanderer, go here: http://www.montypics.com free pic hosting site with direct linking. Edited by - Trent28 on 23-03-2003 07:21:35
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Im having problems with it crashing when I launch to space in MP.
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I can get into the game fine but when I launch to space it crashes.....
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Hmm, none of these game mod servers have any people in them...
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Hey ollo, can you send it to me at RCTrials@hotmail.com?? Thanks
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Does anyone know the ship .ini names, cause I want to add the Titan, Eagle and Sabre to Planet Manhattan.
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Wait, nevermind I found out how to make the Orion handle how I want it to <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> thanks!
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I would like to see 6 Flavors in maneuverability: Light Fighter, Heavy Fighter, Very Heavy Fighter, Freighter and Battleship. It would be nice if you could keep the mass(so theres no collision physics problems).
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Is there any way to make it as maneuverable as a Frieghter?(With the 1000000 mass) Edited by - Trent28 on 13-03-2003 03:14:43
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Would it be possible to keep the mass and make it like the one shown here?
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Am I suppost to add the when I paste [Ship into the ini? If so, I did...
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The last 2 missions had to be the hardest... Although I never had to do any of the last missions twice, they were really hard and I thought I was going to die... I was shooting the generators and there was about 20 ships on me and I had 4 shield batteries left, there were also a ton of turrets firing at me. I managed to formulate a plan to go behind the posts near the generators and fire like mad, it worked untill the nomad interceptors caught up with me and I had to start conducting evasive maneuvers again.
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Capital ships: guns on them should be ai. when you fly thhem you can give commands like, left flank engage enemy, right flank engagae enemy, rear engage enemy, deploy fighters, or to engage a specific target. You should control the guns on the front. Gunboats should be like a very very very heavy fighter with cap ship turrets and all types of hardpoints. Different types of guns for different classes of ships: Capital ships can buy rocket turrets, Heavy turrets, and another type of turret that is used to engage other capital ships or stations. Gunboats: Heavy turrets, rocket launchers and very heavy cap ship turrets.Large Freighters: Heavy turrets and rocket launchers.
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When the teaser screen comes up, look for the release date and click on the 4.
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I tried to destroy a station, I flew like 7 11000+ hull damage torpedoes into it and shot like mad at it with 1100+ hull damage lasers into it.
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OOps, I thought his 1st name was Trent <img src=smilies/icon_smile_blush.gif width=15 height=15 border=0 align=middle> But still, my name is in his name <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Edited by - Trent28 on 10-03-2003 00:21:30