***awed*** well done Shsan, fantastic tool <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>)) had no problems with it that werent my fault in someway Respect
Posts by Decado
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I´ve been trying to get players to drop cargo for a while now, not had any joy so far <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> gonna have another go at it tonight, if i make any headway i´ll post my results
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i´m up for testing it, sounds good
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looks cool, i look forward t oseeing a model release for it =)
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any1 know how to do it? some1 must
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if its an invisibility problem (you should still be able to see the equipment, guns etc) then tyr setting ur lod ranges to the following LODranges = 0, 999999 that worked for me with all the new custom models i have tried
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cant wait to get my hands on this model =)
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lol @ himself <img src=smilies/icon_smile_kisses.gif width=15 height=15 border=0 align=middle> just realised that we now have special forums for tutorials, found something there that looks like it should help me...its amazing the things u can miss when ur not around for a week :X
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i can add normal encounters, & have been trying to build from there.. [zone nickname = zone_dec01_enc_area pos = -83976, 0, 49931 shape = ELLIPSOID size = 9000, 7000, 9000 sort = 5 toughness = 4 density = 8 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 faction_weight = fc_x_grp, 8 encounter = area_scavenger, 4, 0.800000 faction = fc_x_grp, 1.000000 i added that encounter to a new system, and it worked fine, so i looked at area_scavenger.ini, which is as follows [EncounterFormation ship_by_class = 1, 1, sc_fighters pilot_job = scavenger_job make_class = wanderer formation_by_class = fighters behavior = wander arrival = all allow_simultaneous_creation = yes zone_creation_distance = 0 times_to_create = infinite [Creation permutation = 0, 5 the problem i have is this ship_by_class = 1, 1, sc_fighters i cant find sc_fighters anywhere else, and i think thats probly where i need to set the model i want to use anyone else looked at or looking into this?
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lo there, this is the only file i changed to change the starting levels of factions realtions mpnewcharacter.fl [Player name = %%NAME%% ;initial_rep = %%FACTION%% rank = 1 money = 12000 ;money = %%MONEY%% ;voice = %%VOICE%% ;All must be Trent! voice = trent_voice ;costume = %%BASE_COSTUME%% costume = evil_trent ;com_costume = %%COMM_COSTUME%% system = %%HOME_SYSTEM%% ;base = %%HOME_BASE%% base = da01_01_Base ;faction sets to follow are setup as (faction = game script = label) ;faction = li_n_grp = Liberty Navy house = -0.0, li_n_grp ;faction = li_lsf_grp = house = -0.0, li_lsf_grp ;faction = li_p_grp = Liberty Police house = -0.0, li_p_grp house = -0.0, br_n_grp house = -0.0, br_p_grp house = -0.0, ku_n_grp house = -0.0, ku_p_grp house = -0.0, rh_n_grp house = -0.0, rh_p_grp house = -0.0, co_alg_grp house = -0.0, co_be_grp house = -0.0, br_m_grp house = -0.0, co_nws_grp house = -0.0, co_hsp_grp house = -0.0, co_ic_grp house = -0.0, co_khc_grp house = -0.0, co_kt_grp house = -0.0, rh_m_grp house = -0.0, co_me_grp house = -0.0, co_ni_grp house = -0.0, co_os_grp house = -0.0, co_rs_grp house = -0.0, co_shi_grp house = -0.0, co_ss_grp house = -0.0, co_ti_grp house = -0.0, co_vr_grp house = -0.0, fc_bd_grp house = -0.0, fc_b_grp house = -0.0, fc_c_grp house = -0.0, fc_fa_grp house = -0.0, fc_g_grp house = -0.0, fc_gc_grp house = -0.0, fc_h_grp ;faction = fc_j_grp = Junkers house = -0.30, fc_j_grp house = -0.30, fc_lh_grp ;faction = fc_lr_grp = Liberty Rogues house = -0.30, fc_lr_grp house = -0.30, fc_lwb_grp house = -0.30, fc_m_grp ;faction = fc_ou_grp = Outcasts house = -0.30, fc_ou_grp house = -0.30, fc_rh_grp house = -0.30, fc_or_grp house = -0.30, fc_u_grp ;faction = fc_x_grp = Xenos house = 0.45, fc_x_grp house = -0.0, gd_gm_grp house = -0.0, fc_uk_grp house = -0.0, fc_n_grp house = -0.0, fc_ln_grp house = -0.0, fc_kn_grp house = -0.0, fc_rn_grp house = -0.0, fc_ouk_grp house = -0.0, fc_q_grp house = -0.0, fc_f_grp house = -0.0, gd_im_grp house = -0.0, gd_z_grp ;faction = gd_bh_grp = Bounty Hunters house = 0.30, gd_bh_grp ;Li02 visit = 2745692751,1 ;Li03 visit = 2208818767,1 ;Li04 visit = 2745633359,1 ;Br01 visit = 2945966082,1 ;Br02 visit = 2409077762,1 ;Br03 visit = 2945943554,1 ;Br04 visit = 2409063426,1 ;Br05 visit = 2945937410,1 ;Br06 visit = 2409040898,1 ;Rh01 visit = 2281145474,1 ;Rh02 visit = 2818046082,1 ;Rh03 visit = 2281172098,1 ;Rh04 visit = 2817982594,1 ;Rh05 visit = 2281116802,1 ;Ku01 visit = 3013596745,1 ;Ku02 visit = 2476714569,1 ;Ku03 Visit = 3013590601,1 ;Ku04 visit = 2476692041,1 ;Ku05 visit = 3013559881,1 ;Iw01 visit = 3146760779,1 ;Iw02 visit = 2609888843,1 ;Iw03 visit = 3146754635,1 ;Iw04 visit = 2609858123,1 ;Iw05 visit = 3146732107,1 ;Iw06 visit = 2609851979,1 %%PACKAGE%% thats what my file is now, it starts u as neutral to all factions except junkers, liberty rogues, outcasts, bounty hunters (all negative except bounty hunters). u wont be able to view your rating until you have encountered a ship from that group. hope that helps
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nice one HCL <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>) i can see Rapids sexy looking ties at long last
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did u find a answer to this yet? sounds like the problem i have with the tie mod....i can buy them, fly them, but they are invisible...even when install with the FLMM for a new install of FL
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Xocyll, i made sure eveyone had the same changes, hasnt made it appear tho.... i´d just like thank everyone who has put any time into trying solve this, i´ll be trying again today, hopefully i´ll get it sorted The Interceptor looks way cool <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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just done another clean install of FL, and used the links for the auto instal IGx89 mentioned above.....sadly this still leaves me with exactly the same problems
Edited by - Decado on 04-04-2003 03:09:31 -
well i´ve reinstalled FL, and not applied any mods, except for adding a tie as shown Xocyll´s earlier example. i mean adding , not the replacing of a ship, and i think this is where my problem lies
the only thing i did different from the exampe was to edit the nameresources.dll and create a name for it, and used that instead...the ship is purchasable, but invisible even in the ship trading area, a picture of it appear as you click on the icon to buy it.. and you can see it when u launch , dock or fly around, but only the person flying can see it Before you criticize someone, you should walk a mile in their shoes.........That way, when you criticize them, you´re a mile away and you have their shoes. -
i tried with just me in a tie at first, other players could only see the guns/equipment then tried with me and 1 other player in a tie to see if we could see each other, but we could only see each others equipment...we could both see our own ties tho. i removed the ai ties i had in, i could only see guns& equipment tho...there were 4 at a time gonna try re installing FL, and try again, leaving out all my other mods until - just to make sure there not in someway responsible Before you criticize someone, you should walk a mile in their shoes.........That way, when you criticize them, you´re a mile away and you have their shoes.
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well thanks for a great model first <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> but i have 1 little problem following Xocyll´s example.....no one else can see my ship (they have all the files installed that i do), they see the guns but nothing else
the same happened when i tried to create an encounter of ties....any ideas? i´ve played round with the LoD´s but had no luck. players on my server can see the tie they are flying perfectly well, the problem is just seeing ones that other people or ai ships are flying hope some1 has an idea Before you criticize someone, you should walk a mile in their shoes.........That way, when you criticize them, you´re a mile away and you have their shoes. -
looked at al lthe ships apart from the Chimera, which i couldnt get
the ones i saw looked great tho <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> "Fear will keep the local systems in line. Fear of this battle station." --Tarkin (concerning the Death Star) -
nice going Wanderer, i look forward to seeing how you got mooring to work <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> "Fear will keep the local systems in line. Fear of this battle station." --Tarkin (concerning the Death Star)
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they are stored in the individual sytem.ini files eg li01.ini , thats why i dont fancy checking through everyone
"Fear will keep the local systems in line. Fear of this battle station." --Tarkin (concerning the Death Star)