Posts by Rogue_QD

    Ping is only half the equation. The other half is latency. You can have a 30ms ping to a 100mhz 32Mb RAM server and it will be laggy as mud. Ping = network speed - high ping will mean lag for you only Latency = server speed - slow server will mean lag for everyone equally

    I joined a server straight after a crash/reboot and every ship with lvl 10 weapons dropped them when I shot it. Also, I have never had these same ships drop anything except shortly after a server restart.

    Well, obviously, the turrent won´t fire if you don´t have it selected. I have also found that, if you have them selected, countermeasures will automatically fire when there´s an incoming missile. Unfortunately this also means that you drop one every time you fire your guns. Be nice to see that fixed in a patch.

    In the server I play on we have formed a group of friends who hate PKers, or 1 particular PKer who attacks low lvl guys to be precise. We group up and go hunt him down, lots of PKing fun to be had there. It´s even better now that he has formed his own little ´we hate the good guys´ group. Now we have a small war. I love PKing. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

    Hehe, sounds good, would be hard to get 30 ppl to agree to the ´rules´ tho I think. Let us know if you find a server that regularly does this. My own way of having a massive battle is to go attack the police at Manhatten, if there are other players in the system they never stop respawning so you can rack up a huge number of kills. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

    Oh yeah, and I agree with jim_dewit, the server list interface totally sucks. BTW, the readme has instructions about adding a server using the command line, this helps a lot. But it still sucks, downloading the master list and pinging servers that you have already filtered out every time you refresh, who the F thought that one up? RQD

    The only improvements I would like to see in MP are: More encouragement to form groups of players (bigger rewards or something) Global chat, rather than just system or group. More players!!! I have a character on a 128 player server but there is rarely more than 20-25 people on at once, most servers max at 16-32 and the galaxy is just too big with that many players. and lastly... The game does seem rather &quot;arcadey&quot; in that it doesn´t take very long to reach the highest levels and explore the whole galaxy. I love playing it, but I´d love it much more if there was some kind of long term goal to work towards (eg Diablo II), either that or some kind of definate interaction between the players (eg FPS CTF type games). I do feel that multiplayer freelancer will be a bit of a flash in the pan. Diablo II and Counter Strike have both been outstanding games that have massive followings. While FL is beautiful to behold and great fun to play, I just can´t see multiplayer FL becoming one of the long term greats. Rogue_QD