Posts by steve62

    I wouldn´t mind seeing the SP jumpgates unlocked in the next version. One of the players on my server requested a flyable nomad ship, not sure how receptive they´ll be to that one though. But I had to ask all the same..

    Actually we have encountered the same problem. We´re just ignoring it for now. I doubt we will add the ship pack once the next release of Tie Universe comes down the pipe. Quite frankly I added the ship pack because I had numerous requests. The new ships however can´t mount all the different types of equipment available in the TU mod. Sorry, I know this isn´t the answer you were looking for.

    We are now running a Tie Universe 2.1 server *24/7 Lucifer´s Tie Universe 2.1* IP address 142.179.243.120 There seems to be a resurgence of interest probably thanks to the Revenge of the Sith release. We have added Porche´s Starwars ship pack Version 6 for the added *new* starwars ships from the new movie. You will need to activate this mod after Tie Universe. The server seems to have not suffered stability wise with the ship pack All are welcome, clans included!

    Does anyone know of any servers running this mod. When I start to play in multiplayer mode and filter out the servers running incompatible mods, everything is gone. Not a single server running this mod (or so it appears)

    Will WTS World Version 2.5 be relased as a server mod in the near future? I noticed a client side only version here at Lancers right now, playable only on the CCN Europe server. If not I guess we´ll need to find another mod to run....

    I have a question about ver 2.4. I just assigned a darkstar to a server police character and the ship doesn´t handle properly. When trying to turn the ship starts and keels over into a barrel roll. Any help is appreciated. Server Admin ATGFL WTS World 2.4

    Gatling, Ask your server admin to reveal the entire map for your character. Some will, some won´t.. I usually do on our server for those who ask politely. Regards, Steve G. ATGFL WTS-World-V-2.0

    I have the new mod loaded on my server and it runs great. I have noticed a couple of bugs though 1. The bug that causes crashes when plotting a course across multiple systems is still there and cripples the server. 2. In the Minbar system using the trade lane from Marlinga research station to Uluru causes the server to crash. Some players make it further into trade lane than others. My own server admin character manages to exit trade lane at Uluru before the server thunders in. I didn´t read the zillion other posts here so apologize if I am repeating any other reports. Regards, Steve G. Server Admin ATGFL WTS-World-V-2.0

    we now have the WTS-World Ver 1.3 mod running super stable. Two things will still cause the server to crash: 1: plot your course through one system at a time. Plotting a course that spans multiple systems can and will cause the server to crash 2: Do not use the Jump point from Narn to Sigma 17 (there´s nothing on the Sigma 17 side) This will cause the server to crash every time. If these two points are avoided the server remains stable for days on end. We have increased the start-up credits to 1.5 mil and offer a 100Mil bonus to those starting clans (seed money) Server Name: ATGFL WTS-World-V-1.3 IP: 142.179.237.208 Weekly Hosted Free-For-All battles, Sunday at 2pm MST Server Stats: P4 3.0 GHz 800 FSB 1Gb PC 3200 Corsair dual channel Ram 24/7 dedicated ADSL connection

    The Alberta Top-Gun Freelancers server is back up and running very stable We are running the WTS-World Version 1.3 mod Known limitations: 1. Do not plot your course across multiple systems...this WILL crash the server. Plot your course through one system at a time and all is well. 2. Do not attempt to use the JH from Narn to Sigma 17, this will also crash server. Once we get those two messages across to the newbs the server just won´t crash period! Rules: 1. No player versus player in the NY or Borg Collective systems 2. The Marsflier and it´s weapons/shields etc are reserved for server police (there is no known defense against this ship) 3. No modding/cheating is tolerated. Clans are welcome Weekely Free-for-all batles hosted every Sunday afternoon Server stats: P4 3.0 Ghz 800 FSB CPU 1 GB Corsair Dual channel PC 3200 ram dedicated Adsl connection IP: 142.179.237.208 server name: ATGFL WTS-World-V-1.3 Forums: http://s4.invisionfree.com/Sheffield_Station/index.php drop by and have some fun

    How do I modify the startup credits for this mod? The 200,000 start up credits isn´t in the newcharacter.ini and changing this does nothing.. I´m talking about the startup credits in MP BTW.. Any help is appreciated. Regards, Steve G Server Admin ATGFL WTS-World-V-1.3 server

    I´ve noticed that max lv is 38. I´m assuming that FL Patch 1.1 is not built into the mod. Is it safe to run the patch with the mod activated? I´m having trouble with idiots running money cheats as well, again the patch might make this more difficult for them. We have also noticed that plotting a course from one system to another or through a series of systems crashes the server. This about the only thing that waill cause the server to crash. This mod is ultra stable otherwise. Any help/advice will be appreciated. Steve G Server Admin Alberta Top-Gun Freelancers ATGFL WTS-World-v-1.3