OK Look in ku_playerships.mat -> material library -> K_glass there are three nodes Dc; Oc; Type Dc -> The Color 0.227451 0.172549 0.098039 0.000000 I Think the first three are RGB ( 58;44;25 ) (divide your Colorvalues with 255) e.g. RGB 0;64;123 0.000000 0.250980 0.482352 0.000000 Oc -> Tranperency 0.800000 -> 0.700000 is more tranparent 0.000000
Posts by gaspode
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open *.3db files with utf_editor
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I have never read anything about the CargoBay (position,dimension,etc...) I tried the HPCockpit but nothing happend ,dont know what it is for. but I know that the HPPilot is the Pilot (you) that you see in the frontview
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1. text is stored in .dll see <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=11393&forum_id=30&Topic_Title=%2A%2AUTILITY%2A%2A+ids%5Fname%2Fids%5Finfo+extractor%2Feditor&forum_title=Freelancer+Editing+Utilities+Forum&cat_title=Freelancer+Editing&M=False´ Target=_Blank> here </a>. 2. the icon - Equipmentmodelscommodities
n_icons*.3db replace the tga in the "Texture library" -
I used the tutorial from Zeus <A href=´http://www.duwx.com/freelancer/index.php´ Target=_Blank> here </a> - there are only foure things 1. Material - you can create youre Model with more than one mesh in MS3D scorpion <Mat.:scorpion> scorpion01 <Mat.:engine_grills> scorpion02 <Mat.:S_glass> - I copyed the li_playerships.mat then (with utf_edit) deleted all but thee materials and renamed them to my needs (dubbelclick on the tree) - Import the new materials ( I made .dds files -> make a 512x512 tga -> save it to dds with "generate new mip Map" ) 2. Icon at the Shipdealer - Edit your goods.ini the Hull item_icon = Equipmentmodelscommodities
n_iconssco_fighter.3db - Copy a existing .3db file - rename it - open with utf_edit and export the tga from the Texture library - as I figured out this tga have a special colorpalet so be carefull with editing - import the modyfied tga and save 3.The Cockpit texture - same thing -> copy -> rename -> edit -> save 4.the .sur - as far as i know they are need to get Hull damage - so -> copy -> rename -
first - can you see the glass ? -if yes then , as far as i know , the vertex are singelsided so you have to draw a "wall" behind the Pilot -> clos the hull second -if you cant see the glass I dont know how to create a glass texture -> i copyed one .mat file and edit it to my needs and remember the correct names of the materials -> always the same in MS3D and the .mat file
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I Think taking care of the savegames would be usefull too. - somthing like storing the savegames modspecivic
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Look at this <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> <A href=´http://www.juthi.de/download/cockpit.gif ´ Target=_Blank> Pic </a> You have to add a mesh for the "glas" and atache a Glas material i cant see the mesh in the .cmp file but it works Here is my <A href=´http://www.juthi.de/download/THoGmod.zip.flmod´ Target=_Blank> THoGmod.zip.flmod </a> And the Milkshape model <A href=´http://www.juthi.de/download/THoGmod.ms3d´ Target=_Blank> THoGmod.ms3d </a> Edited by - gaspode on 15-04-2003 13:57:04