Posts by harrier

    I´m with you Argh, A modeller who cannot texture..and/or learn to texture.. is, in my mind, not complete, and its not just a matter of slapping some colour on as an afterthought and say, as I used to..... that´s cool enough.. The modelling side of it.. What with modern programs and the wealth of tutorials available to those who take the time to look on the net for and then do.. , is pretty easy.. Texturing on the other hand.. is hard.. and should take 3 to 4 times the time it took to model the ship to get looking right.. again there are a wealth of tutorials .. and some really unbelievable talent providing them.. that ppl should do.. as they teach you ´how´.. the most common cry is "I can model great.. but cant texture...".. "will someone do it for me..?" The short answer is usually no.. reason.. you built it so you know it better than me.. and the time factor involved in doing a good job.. Occaisionally a model turns up that is just to damn good to ignore.. which means that extra effort.. = time is spent trying to do the best job possible.. The moral.. learn to texture.. use the unwrap type programs.. its worth it. Harrier

    Shmuck and others who have contacted me recently, I´ll post the contents of the email message: Unfortunately I have no tutorial, as I didn´t wholly solve it, the result I got was by making an inner frame and texing that as well. Up to that time the ship had been invisible, it was only after I did that the ship revealed itself.. My steps are outlined in the thread, but all I did was study the nomad model in ms3d by importing it and looking then applying the EXACT same set-up as the nomad textures. The format is a little unusual as it uses glow maps in an unusual way and references them via a .txm file which provides the glows somehow in line with the illuminated textures. I asked for extra help at the time in finally solving it completely.. but have had no feedback, so as I have other projects in mind I shelved it, but would happily work with you guys on finally solving it. As to others and progress I understand Argh is working on them independently, perhaps if you talk to him he may be able to fill in the gaps.. Sorry I cannot be more help..

    Yeah, I second that .. happy B´day.. m8..<img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>.. Nice to see some old timers are still here.. *looks for walking frame* Harrier

    umm.. Max level in SP is 40.. Max level in Mp is 40 if you use the original Freelancer files, if however, you take and apply the official Microsoft 1.1 patch, then you can unlock the levels above 40 .. but only in MP, without the anti cheat files etc.. you can play with the ptough.ini till the cows come home and it makes no difference.. after you apply the patch then edited the ptough.ini to level 90 or higher - you should be right .. It took me a long time to find out, we did it with our mod and I have seen players on servers at that rank ..tho I think the highest level possible is something like 99 Btw.. this used to be a bit of a secret.. Harrier <img src=´http://members.optusnet.com.au/~audioele/mypic121.jpg ´> Retreat[![! ---- I´m too badly messed up now[![! Edited by - harrier on 8/16/2005 10:51:58 PM

    Ok folks.. Lets stay with the thread huh..We do NOT want ppl asking for hacks or keygens, as these things are illegal.. either stay with the thread topic .. or this thread will be locked Take the hint folks.. Harrier Moderator - The Lancers Reactor

    Cold_Void, Yeah milkshape does not do a good job of mapping cylindrical objects, however Lithium Nnwrap and UV Mapper Classic do.. lithium unwrap even supports .ms3d file format and has a a very good cylindrical mapping feature, you can open an .ms3d file in it, map it and save it as .ms3d with mapping intact, thereby cutting down on the chances of error.. Admittedly these programs seem a bit complicated but once you get used to using them, they can help allow you to maximise the level of detail and still keep .mat file sizes (relatively) small. Lithium Unwrap is available free.. I have a link to it somewhere but try to google it if you are interested. If that fails let me know and i´ll dig it out and pass it on. Harrier

    Hmmm, I sense either lazyness or spam.. take a look a couple of threads down.. exact same subject.. similar responses, some right some wrong.. there has been a host of threads on this subject.. time to start locking some.. &quot;click&quot; Harrier Moderator.

    I´m with you Cold_Void.. the model is reasonably low poly and pretty accurate..at least we are seeing a progression to textured models that are not ridiculous on the polycounts, mesh´s.. meh.. texturing is the important thing to add realism, nice job IMHO so far.. Harrier

    Ok..., The Archetype message I´m talking about is one that appears on the console when you take a destroy base/installation/weapons platform, Freelancer creates the ´installation´ when you are about 5 - 10 K away from the target, when you destroy the target, error messages are created in red on the console.. These may or may not appear in Flspew, but often appear in the fl-server-errors.log.. I have been collecting them for some time..and have noticed they are not limited to one archetype there are several some of which are listed below: 1: E:FLScratchSourceCommonArchetype.cpp(60) : *** ERROR: ArchDB::Get(3098097218) failed 1: E:FLScratchSourceCommonArchetype.cpp(60) : *** ERROR: ArchDB::Get(2710497230) failed 1: E:FLScratchSourceCommonArchetype.cpp(60) : *** ERROR: ArchDB::Get(2547721671) failed 1: E:FLScratchSourceCommonArchetype.cpp(60) : *** ERROR: ArchDB::Get(3064446595) failed The hashcodes give us these: ArchDB::Get(3098097218) - wplatform ArchDB::Get(2710497230) - wplatform_ice ArchDB::Get(2547721671) - rm_space_police01 ArchDB::Get(3064446595) - small_wplatform There are others but these are the most consistent to appear. The most common error (3098097218) is more likely to appear in Flspew and is the extended ´X´ type of weapon platform that is used in Freelancer to guard many bases etc.. it does not throw an error in the normal game. In my attempt to isolate the problem - thinking it may be a loadout item I commented out one by one all the items in the loadout.. and tested each time..no change.. So I posted and was told to take the offending items out of the solararch.ini file and paste into the shiparch.ini renaming the items from [solar to [ship .. Did so, result was a CTD.. tried various things result was a CTD each time. Now while these messages appear on the console (and also appear in vanilla Freelancer) they dont, (or rarely) cause a crash by themselves, but mod´s stress the game engine, and a combination of several factors, like two players taking similar missions at the same time, or another minor error (voice message error etc..) they can or seem in combination to tip the server over the edge so to speak and the server resets and boots everyone. @ Strail.. I´m not sure what you mean.. since this error is often posted about it must occur in more than one mod, so a posted fix will always be helpful.. particularly if it is a detailed ´step - by - step´ answer. Harrier.

    Chips, Wasabe, We have tried moving the solar objects (weapons platforms) that are throwing the errors to the shiparch and renaming them from [solar to [ship.. The result, (no matter what we do or how we rename them), is a crash. I have tried to find the thread that deals with this I have had no success.. Can someone PLEASE point me in the right direction.. ??? Do we create and sticky a thread purely for these errors and the fixes? The subject keeps popping up with the same error questions being asked, and with no search function answers are hard to find.. Harrier..

    Dunno what your code is.. but English not L33t is the preferred language here.. Suggest you use the search funtion and not be lazy.. for a fact I know that at least 2 of your questions are covered in tutorials.. and or previous threads.. Maximum class of equipment = class10, but given that any value can be used it may well be class 100 but class 10 is as high as it goes.. Harrier..

    Errmm, We ask and ask to keep picture sizes small or use links and we get ignored.. anything over 800 wide caues the screen to need to pan also it is a bummer for 56k´ers to load.. Take the hint.. either keep the sizes down or I will edit the pictures to be links.. Harrier