Posts by Sir Spectre

    I just finished playing Privateer 1 a week and a half ago, what Kilrathi Drone ship? Do you mean the Steltek drone the Confed thought was Kilrathi? Or did I miss something crucial in all the times I´ve beaten the game? As far as I know, the only Kilrathi presence were fighters. That´s all I bumped into traversing the quadrants. I didn´t spend a awful lot of time near Kilrathi space though, so maybe I am missing something. Spectre-Man BTW Privateer 1, despite its limitations, was one hell of a game! I love the similarities to Freelancer, like the VERY American and British names for planets and stations.

    I grew up on the WC games and have a certain bond to some of the great ships that appeared throughout the series. But I ask, do you think in our modern era of modding games, we don´t take the time to appreciate and become as familiar with current ships in these modern games the way we didn´t have choice but to do with our favs of years gone by? In other words, when some great game comes out 5 or 10 years from now, will we be saying, "Let´s mod in some Freelancer ships!"? Or will we not remember what the original ships were like and only remember our WC or Star Wars mods. Personally, I´m trying to find a way to have two Freelancers on my system to have it both ways. Spectre-Man BTW I´ve heard the name Bob McDob somewhere before. I remember liking the way it was hard to say 10 times real fast. I wonder if anybody can jog my memory. I´m pretty new to the forum, but did extensive tutorial reading before posting. But I think I heard the name somewhere else, not specifically to do with Lancers Reactor. It might have been a magazine. Maybe it´s just coincidence. Edited by - Spectre-Man on 01-06-2003 09:04:13

    Thanks Ut. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Hans Olo I do read all posts thoroughly. I didn´t mean to imply that I was expecting you to tell me exactly how the game is configured. It was somewhat rhetorical or open for others to add their editing savvy. I´m sorry if it seemed I was pressing the issue with you, I didn´t mean to frustrate you. Thanks for showing me the spin, I guess I just overlooked that part as I have been busy concentrating on other parts of modding the game. Spectre-Man Edited by - Spectre-Man on 01-06-2003 00:53:38

    Hans Olo, I don´t quite understand moving the axis outside the body of a planetoid. I wonder if it is possible? It sounds to me that it would not be likely as the devs would probably center all coding on a normal belief the center axis is through the middle of the planet. I don´t think a computer can understand having a spin if the spin didn´t happen within the object´s physical barriers. I could be wrong or it might be something they never cemented thinking no one would ever try it your way. In what file would I try the Spin thing you suggest? I haven´t come across that yet. Spectre-Man Edited by - Spectre-Man on 31-05-2003 18:58:53

    Perhaps some ship designer can design asteroids (or planets) as unpurchaseable ships so that asteroids, planets whatever the design, the &quot;ship&quot; could be sent along a path. Come to think of it, it would be awesome to have a pirate ship that looked like an asteroid. The poor man´s cloak. Spectre-Man Edited by - Spectre-Man on 31-05-2003 10:38:16

    This Cap Killer is a cool thing. Excellent work. Question though. Is it possible to make this with a patrol route and fighter escort for Liberty faction rather than using it for our own purposes? I´m still learning to mod and would like to add this to my Battle for Earth mod I am starting. The purpose would have these type of ships do area_assaults against other factions stations. That´s my goal, any help would be appreciative. Spectre-Man

    This is an admirable goal to attain. But don´t forget some planets or stations just have to spend more on commodities regardless how much the receive, because they have a situation limiting the resource. That is also a market possibility. To further complicate your lives <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> , markets would also be variable to how far the commodity has to travel to reach the station and how trecherous the route. Spectre-Man

    While I can´t tell you specifically how to do it, I am still learning that myself. PantherRAS meant search the tutorials for how modify the game. Specifically that file he mentioned, market_ships.ini. I doubt any one specifically mentioned the ship you want changed. Go to the Freelancer Editing Tutorial Forum and look there for you editing answer. Although for someone who is &quot;damnlazy&quot; it might be more work than its worth. But you will certainly appreciate the complexity of the game. Spectre-Man

    800 ft tall Trents!! That´s hilarious!! This opens a whole can of gummi worms. I´m thinking Hitchhiker´s Guide to the Galaxy type universes and ships and physics now! Space ships that fly in exactly the way that bricks don´t, but now with an assortment of bricks at your local Vogan battleship. Guns that fire poetry (at least the sounds) and an infinite improbability drive for your fighters. Missiles in the shape of whales and petunias. And a series of systems and planets in the shape of the number 42. What have you done to me? Spectre-man

    Thanks Wanderer, separating the system into quads will be what I do. As for the Space suit troopers, I won´t be doing that as I am not graphics creator whatsoever. I am merely a tweaker of code and must live with that everyday of my life. Woe is me. Scratch that, not so much woe as just unfortunate to be artisticly incapable. Spectre-Man

    I have Starlancer, but I never beat it because I could never destroy all the damn torps coming to kill the cruiser fast enough. I just lost interest. WC3 and Priv 1 &amp; 2 kept me satisfied until Freelancer. As for XWA I still have it sitting on my shelf unopened. I just never got around to playing, mainly due to the preference for the WC franchise over the SW space sims. Now that I know they have space suit troopers I will actually give it a try, Q1 I´m an certainly not going to do this, but is anybody making a mod to Freelancer to change all the planets and ships and etc to be a complete and immersible Star Wars Universe? I would enjoy that immensely, since I have never really enjoyed a Star Wars game before (Except Galactic Battlegrounds). Spectre-Man

    I´m not very good at modding yet. I haven´t delved into it. I have been changing ini files for years for other programs, so I have no difficulty reading them whatsoever. I´m a natural born tweaker of most things. I don´t particularly care about adding new ships. I can be satisfied with just doing the system and the complexity of game play using all the current Freelancer capabilities. All the above thoughts for a mod are based off my initial understanding of what I can accomplish using the helpful tutorials on this forum. Perhaps when I reach the point where the Universe is the way I listed in my first post I will open it up for other users to post new ships into it and other things to expand on the game play. Q1 As a question to all expert modders. Would doing the whole system be easer as 1 giant system, or multiple smaller systems? If I recall currectly there might be a limit to the size of each system in Freelancer or maybe it was the Freelancer Universe as a whole. I need clarification. Last thing I want to do is waste my time on something that won´t work to begin with. Q2 Has any one installed Freelancer twice? I have two hard drives and think it might be helpful to have one be my modding game and the other be the one I play during that time. Is it possible to load two games on one system? Microsoft products are sometimes touchy about that. Spectre-Man

    I just had a thought additional. Is it at all possible to have people in space suits hover around space stations. They can have a weapon and are the final line of defense around a station. It would be hilarious plowing through a wave of space suit troopers. I doubt it would be possible, but it´s funny to think about. Spectre-Man

    I realize it would be huge, that is what attracts me to the idea. I don´t think the human populous would ever leave Earth behind completely and what if one faction kept a foothold, then they would all want to keep one. It´s more realistic. A thought occurred to me. Perhaps you could separate the Sol system into 2-4 smaller systems. Put the planets in different quadrants around the sun. The planets could even be spaced out non-linearly. For instance; Mercury and Earth could be in one quad (system), while Venus and Mars could be in another system beause of their current orbits around the sun. Earth and Mercury being on one side of the sun, while Mars and Venus would be on the other. Just add in a few more of the planets according to their orbit and distance from the sun, then you could have the same sun appear in all systems at different positions on each system map according to where the planets would appear in relationship to the sun. / 1 / 2 / /+Sun+/ / 3 / 4 / This is a poor quadrant map, but you can see the four quads or however many in relationship to the sun which is the common element that appears in all of them. It´s a little like the quadrant map in Privateer 1. Hope that was clear. Spectre-Man Edited by - Spectre-Man on 23-05-2003 05:21:52 Edited by - Spectre-Man on 23-05-2003 05:24:57

    Thank you for the information. I really appreciate it. When I look for user mods I will surely look to find the mods destinctly creating new ships and not replace them. I am also pleased to hear I can use a MP groups mod while not necessarily needing to join the group. Thanks again, Spectre-Man

    Forgive my newness, but I have a question I couldn´t get answered satisfactorily in any tutorial or any other post. I wish to know if the mods work for both the single and multiplayer or just one of them? I tend to see a lot more reference to multiplayer which is why I ask. And if single player can use the mods as well, will they work during the story missions? I mean, will our created systems be approachable while playing a normal game? Thanks, Spectre-Man Edited by - Spectre-Man on 18-05-2003 22:51:24