Hmmm... No one has remembered me. ah well, I´m not a very outspoken person like esq or Arcon. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> *follow esq into the shadows*
Posts by BlazeME
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It would be useful, and it might be possible to reserrect a developers console like most games have. CSS has alot of admin options in the dev console.
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Never done it, but I think you just edit this in the weapon_equip.ini turn_rate = 90 to something really small like: turn_rate = 5 these are in degrees btw.
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Woah! Its you! I haven´t seem you around in ages! Sorry, but I don´t know where the SUR file is. Maybe there was an update.
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Never played it, but HW2 is better known.
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I suppose, I am not enough of a leader to lead such a big project.
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Just a second though, I hope that we will be keeping all of the HW2 engine trails because they are beautiful. Also, will it just be Liberty and Rheinland or will it be all of the house and maybe even the nomads? HW2 multiplayer is rubbish compared to HW1, the maps were not big enough and the battles were not as epic as the SP ones. I hope that we can capture this better than HW2 MP or FL. Another thing, will all of the destroyer/battleships be to the same scale as normal FL? They look a bit small compared to capital ships in FS2.
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I had an image of this a while ago, but never bothered to try and make it. I would be happy to help with any programming in the mod if you go ahead with it. I love HW (1+2) and FL.
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Resize what? The base of the ship?
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You could remove this line: archetype = jumphole_light ...to make it invisible. Then edit: visit = 0 ...to... visit = 128 so that it will not appear on the nav.
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The new expansion of Eve looks interesting, you can buy stations. I might subscribe for 1 month and see what I think since its only £5. But on the other hand, I already am playing CSS and will probably not play Eve at all. Well, I´ll subscribe in the summer.
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@LPX: I just thought it was funny. 20 posts is barely anything, I got 1288. @UncleKrakker: well said. So you don´t recommend buying Eve Online? I already bought it but have not subscribed. I have a gmail! I have a gmail!
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Can´t you? You can make engines use energy, but thats gun energy. It wouldn´t be very fun though. I have a gmail! I have a gmail!
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20 posts is alot? I have a gmail! I have a gmail!
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Its called ´play the game´. You play, then you get good lvls. Duh. I have a gmail! I have a gmail!
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Cool. It is a very nice "scenary". <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>
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Good. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Cause so far it was sounding like that becasue all you were talking about was new asteroid dynamics and planets. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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Good stuff. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I would use it in Freelancer Fifth Gearm but I don´t know where to put it. Excellent work anyway.
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This is truely some groundbreaking work. I salute you! <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> I look forward to your mod, and your dynamic asteroids look interesting. I´ve always wanted to input something like that in FL, but I´m not a very good system builder. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Will you been adding lots of details into your system, or will they be barebones? ie, just the planet and a few patrols. I also love your new nav map. Very nice looking and slick. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> You got talent, good work. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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Thats one of the options in this mod: http://www.lancersreactor.org/t/Download/Download.asp?ID=848 Lots of options actually.