Posts by Warlord Bob

    A purchaceable device that alows you to jump from point to point... for a small fee. Larger fee for system to system jumps. It would need to charge for a few seconds, and there would be anti-jump misiles and fields and such. And more customizeable ships. For the ship "falcon", wher you buy it and for a price afterward, you could pick different fin shapes/configurations and the like, each with different capabilities, ie: Config. 1 has 5 guns, 1 turret, 100 cargo, 1 torp/cruise where config 2 has 4 guns 4 turrets, 150 cargo less manuverability. Skin choice would be nice too We who are about to die salute you!

    Ok... my mod lingo is nowhere close to par. As I understand it, "put the dll in the milkshape directory" means open the ship in milkshape and go to the "export" menu. Than you get about a million options, but Freelancer wasn´t there. Do I need to put the plugin in a certain folder when I install it? Or does dll refer to the plugin? hmm... We who are about to die salute you!

    Bootstrap 2 has the map. I dunno about the changes. gl <img src=smilies/icon_smile_clown.gif width=15 height=15 border=0 align=middle> We who are about to die salute you!

    No, I meant im using them as a guide. Im placing 2D triangles in Milkshape But I do have a question. In the graphic in your tutorial you have &quot;Hp/Fixed/HpEngine01&quot; but the ship I have in utf has DpEngine with no number. Which is correct.. Hp or Dp? Also where do you put things like HpMount and cocpit? (i don´t even know what they are) I know I asked before if they were necessary, but now I saw HpMount in the tutorial graphic. O. nevermind the engine part and nevermind the part about HpCocpit. I looked at the Raven and it has HpEngine etc... and I know that ship works. Still dunno what HpMount is lol. 3rd edit. I got all the Hp´s (except HpMount... still don´t kno what it is) but I can´t figure out how to use the cmp exporter. It doesn´t have an executable! Edited by - Warlord Bob on 23-08-2003 15:58:48 Edited by - Warlord Bob on 23-08-2003 16:02:17 Edited by - Warlord Bob on 23-08-2003 16:48:11

    I did try the convertor and it works like a charm <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Thanks for the tip with paint too. I Intend to have two engine torches so Im gona put two engines, one where I want those to be. I think thats what they mean by &quot;engines&quot;. I found and am using the Hp &quot;leavs&quot; to place Hardpoints and I´ll probably finish that in the morning. There are some wierd ones like &quot;HpMount&quot; and &quot;HpCocpit&quot;. Do I need those? Thanks again <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> We who are about to die salute you!

    Ok... power of 2 again. I can make it ALMOST a square, but I don´t think I can get it exact. Does it really matter, or can I use a rectangle? An I found the HPs so but is there one for just an engine torch? And It will be almost impossible to get exactly 512 pixles too. Paint is a bad editor for this <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle>. Is that ok? We who are about to die salute you! Edited by - Warlord Bob on 23-08-2003 05:54:27

    I prefer cruise disruptors bacause my guns do the same damage a s a sunslayer 4 free in a few seconds. But, how do you hit a ship with a torpedo? esp. if its fast? We who are about to die salute you!

    yes, but 8x8 what? There isn´t a point of reference on a computer. And my textures are brobably in .bmp format. Is a conversion necessary and do you know of a handy converter : ? I´ll look for the hp notation again when my sister gets off the other comp, (this one doesn´t have the ram for FL so all my mod stuff is on the other 1) but is it like a collection of files within a directory? Cause there wasn´t anything openable in there except the file tree. Thank you so much for all your help, and I hope i figure this out soon so I can stop bothering you <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> We who are about to die salute you!

    Poof somthing has come of my efforts. I now have a textured ship sitting in milkshape ready for hardpoints. I just need a list of hp names and codes to name the hardpoint groups. Do you know where I can get this? We who are about to die salute you!

    In the course of my ship building I have... um... built a ship in MS! Now, I need to put in hard points. Question 1, where do things like scanners go? 2, why does it matter where the engine is if you need an engine flare thing? 3, do you need and engine flare thing? 4, is there an table that shows all the hp possibilities (to name the 2d triangles in MS) there are more i´m shure, but thats all I remember now. Thanks in advance We who are about to die salute you!

    ok... I built a ship shape (lol) in milkshape but now I have some questions... 1:Texture it now? Or wait till after the hardpoints are there? 2:UTF editor... shows you a file tree. How am I suposed to see where the hps are suposed to go? I didn´t find any sort of list at all. I never saw anything to indicate I could flip my ship upside down in UTF (or anything else for that matter) and how does one flip thier texture upside down??? 3: you said to make the taxture &quot;blah.tga&quot; for example. .tga???? all I have is paint, si I made some textures there is that ok? and dimensions that are a power of 2? Whats that mean? I am just a little bit confused right now... We who are about to die salute you!