Posts by -Trail-

    okie, all the millions of entries, are as follows: (no edit to loot props, i cant find the file and i dont think i removed from st equip just from the ships / loadouts / goods) <pre><font size=1 face=Courier> [Group nickname = so_grp ids_name = 75537 ids_info = 524289 ids_short_name = 524291 rep = 0, li_n_grp rep = 0, li_lsf_grp rep = 0, li_p_grp rep = 0, br_n_grp rep = 0, br_p_grp rep = 0, ku_n_grp rep = 0, ku_p_grp rep = 0, rh_n_grp rep = 0, rh_p_grp rep = 0.65, co_alg_grp rep = 0, co_be_grp rep = 0, br_m_grp rep = 0.65, co_nws_grp rep = 0, co_hsp_grp rep = 0, co_ic_grp rep = 0, co_khc_grp rep = 0, co_kt_grp rep = 0, rh_m_grp rep = 0, co_me_grp rep = 0, co_ni_grp rep = 0, co_os_grp rep = 0, co_rs_grp rep = 0, co_shi_grp rep = 0, co_ss_grp rep = 0, co_ti_grp rep = 0, co_vr_grp rep = 0, fc_bd_grp rep = 0, fc_b_grp rep = -0.65, fc_c_grp rep = 0, fc_fa_grp rep = 0, fc_g_grp rep = 0, fc_gc_grp rep = 0, fc_h_grp rep = 0, fc_j_grp rep = 0, fc_lh_grp rep = 0, fc_lr_grp rep = 0, fc_lwb_grp rep = 0, fc_m_grp rep = -0.65, fc_ou_grp rep = 0, fc_rh_grp rep = 0, fc_or_grp rep = 0, fc_u_grp rep = 0, fc_x_grp rep = 0, gd_gm_grp rep = 0, fc_uk_grp rep = -0.65, fc_n_grp rep = 0, fc_ln_grp rep = 0, fc_kn_grp rep = 0, fc_rn_grp rep = 0, fc_ouk_grp rep = 0, fc_q_grp rep = 0, fc_f_grp rep = 0.91, gd_im_grp rep = 0.65, gd_z_grp rep = 0, gd_bh_grp rep = 0, X_grp rep = 0, O_grp rep = 0.65, so_grp </font></pre> <pre><font size=1 face=Courier> [RepChangeEffects group = so_grp event = object_destruction, -0.030000 event = random_mission_success, 0.085900 event = random_mission_failure, -0.045000 event = random_mission_abortion, -0.067500 empathy_rate = li_lsf_grp, 0.400000 empathy_rate = li_p_grp, 0.350000 empathy_rate = br_n_grp, 0 empathy_rate = br_p_grp, 0 empathy_rate = ku_n_grp, 0 empathy_rate = ku_p_grp, 0 empathy_rate = rh_n_grp, 0 empathy_rate = rh_p_grp, 0 empathy_rate = co_shi_grp, 0.050000 empathy_rate = co_khc_grp, 0 empathy_rate = co_kt_grp, 0.050000 empathy_rate = br_m_grp, 0 empathy_rate = co_me_grp, 0.275000 empathy_rate = co_be_grp, 0.050000 empathy_rate = co_rs_grp, 0.050000 empathy_rate = co_vr_grp, 0.250000 empathy_rate = co_ni_grp, 0.300000 empathy_rate = rh_m_grp, 0 empathy_rate = co_ti_grp, 0.050000 empathy_rate = co_ic_grp, 0.250000 empathy_rate = co_ss_grp, 0.300000 empathy_rate = co_hsp_grp, 0.250000 empathy_rate = co_alg_grp, 0.050000 empathy_rate = co_os_grp, 0.200000 empathy_rate = co_nws_grp, 0.050000 empathy_rate = fc_c_grp, 0 empathy_rate = fc_ou_grp, -0.400000 empathy_rate = fc_rh_grp, 0 empathy_rate = fc_bd_grp, 0 empathy_rate = fc_j_grp, -0.050000 empathy_rate = fc_h_grp, 0 empathy_rate = fc_m_grp, 0 empathy_rate = fc_x_grp, -0.450000 empathy_rate = fc_b_grp, 0 empathy_rate = fc_g_grp, 0 empathy_rate = fc_lh_grp, -0.350000 empathy_rate = fc_u_grp, -0.025000 empathy_rate = fc_gc_grp, 0 empathy_rate = fc_lwb_grp, 0 empathy_rate = fc_fa_grp, 0 empathy_rate = fc_lr_grp, -0.250000 empathy_rate = fc_or_grp, 0 empathy_rate = gd_gm_grp, 0 empathy_rate = fc_uk_grp, 0 empathy_rate = fc_n_grp, 0 empathy_rate = fc_ln_grp, 0 empathy_rate = fc_kn_grp, 0 empathy_rate = fc_rn_grp, 0 empathy_rate = fc_ouk_grp, 0 empathy_rate = fc_q_grp, 0 empathy_rate = fc_f_grp, 0 empathy_rate = gd_im_grp, 0 empathy_rate = gd_z_grp, 0 empathy_rate = gd_bh_grp, 0.050000 empathy_rate = X_grp, 0 empathy_rate = O_grp, 0 </font></pre> <pre><font size=1 face=Courier> [FactionProps affiliation = so_grp legality = unlawful nickname_plurality = singular msg_id_prefix = gcs_refer_faction_fc_u jump_preference = jumphole npc_ship = li_n_li_elite_d1-3 npc_ship = li_n_li_elite_d4 npc_ship = li_n_li_elite_d5 npc_ship = li_n_li_elite_d6 npc_ship = li_n_li_elite_d7 npc_ship = li_n_li_elite_d8 npc_ship = li_n_li_elite_d9 npc_ship = li_n_li_elite_d10 npc_ship = li_n_li_elite_d11-19 npc_ship = li_n_cruiser_d22 npc_ship = li_n_dreadnought_d25 voice = pilot_f_mil_m01 voice = pilot_f_mil_m02 voice = pilot_f_leg_f01 voice = pilot_f_leg_f01a mc_costume = mc_fc space_costume = pi_pirate1_head, pi_pirate4_body, comm_br_elite space_costume = pi_pirate2_head, pi_pirate4_body, comm_ge_generic1 space_costume = pi_pirate4_head, pi_pirate4_body, comm_br_elite space_costume = sh_male4_head, pi_pirate4_body, comm_ge_generic1 space_costume = ge_male2_head, pi_pirate4_body, comm_br_elite space_costume = ge_male1_head, pi_pirate4_body, comm_ge_generic1 firstname_male = 228008, 228207 lastname = 228408, 228663 rank_desig = 197113, 197114, 197115, 11, 12 formation_desig = 197808, 197820 scan_announce = false scan_chance = 0.000000 formation = fighters, fighter_pirate </font></pre> <pre><font size=1 face=Courier> [NPCShipArch nickname = li_n_li_elite_d1-3 loadout = li_n_li_elite_loadout01 level = d3 ship_archetype = li_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3 [NPCShipArch nickname = li_n_li_elite_d4 loadout = li_n_li_elite_loadout01 level = d4 ship_archetype = li_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch nickname = li_n_li_elite_d5 loadout = li_n_li_elite_loadout01 level = d5 ship_archetype = li_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch nickname = li_n_li_elite_d6 loadout = li_n_li_elite_loadout02 level = d6 ship_archetype = li_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch nickname = li_n_li_elite_d7 loadout = li_n_li_elite_loadout02 level = d7 ship_archetype = li_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch nickname = li_n_li_elite_d8 loadout = li_n_li_elite_loadout02 level = d8 ship_archetype = li_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch nickname = li_n_li_elite_d9 loadout = li_n_li_elite_loadout03 level = d9 ship_archetype = li_elite pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch nickname = li_n_li_elite_d10 loadout = li_n_li_elite_loadout03 level = d10 ship_archetype = li_elite pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch nickname = li_n_li_elite_d11-19 loadout = li_n_li_elite_loadout03 level = d11 ship_archetype = li_elite pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch nickname = li_n_cruiser_d22 loadout = li_n_li_cruiser level = d22 ship_archetype = li_cruiser pilot = cruiser_default state_graph = CRUISER npc_class = lawful, CRUISER, d22 [NPCShipArch nickname = li_n_dreadnought_d25 loadout = li_n_li_dreadnought level = d25 ship_archetype = li_dreadnought pilot = cruiser_default state_graph = CRUISER npc_class = lawful, battleship, d25 </font></pre> <pre><font size=1 face=Courier> [Zone nickname = Zone_SO01_pop_ambient_01 pos = -10255, 0, 10177 rotate = 0, 0, 0 shape = SPHERE size = 5206 sort = 41 toughness = 8 density = 11 repop_time = 20 max_battle_size = 11 pop_type = Background relief_time = 30 population_additive = false faction_weight = so_grp, 10 encounter = area_defend, 10, 0.800000 ; this one is the beyatch faction = so_grp, 1.000000 </font></pre> <pre><font size=1 face=Courier> [Loadout nickname = li_n_li_elite_loadout01 archetype = li_elite equip = ge_le_engine_01 equip = infinite_power equip = ge_s_scanner_02 equip = ge_s_tractor_01 equip = n00b_thruster, HpThruster01 equip = n00b_start_gun, HpWeapon01 equip = n00b_start_gun, HpWeapon02 equip = n00b_start_gun, HpWeapon03 equip = n00b_start_gun, HpWeapon04 equip = n00b_turret, HpTurret01 equip = LargeWhiteSpecial, HpHeadlight equip = SlowSmallBlue, HpRunningLight01 equip = SlowSmallBlue, HpRunningLight02 equip = SlowSmallBlue, HpRunningLight03 equip = SlowSmallBlue, HpRunningLight04 equip = contrail01, HpContrail01 equip = contrail01, HpContrail02 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02 [Loadout nickname = li_n_li_elite_loadout02 archetype = li_elite equip = ge_le_engine_01 equip = infinite_power equip = ge_s_scanner_02 equip = ge_s_tractor_01 equip = n00b_thruster, HpThruster01 equip = n00b_start_gun, HpWeapon01 equip = n00b_start_gun, HpWeapon02 equip = n00b_start_gun, HpWeapon03 equip = n00b_start_gun, HpWeapon04 equip = n00b_turret, HpWeapon05 equip = LargeWhiteSpecial, HpHeadlight equip = SlowSmallBlue, HpRunningLight01 equip = SlowSmallBlue, HpRunningLight02 equip = SlowSmallBlue, HpRunningLight03 equip = SlowSmallBlue, HpRunningLight04 equip = contrail01, HpContrail01 equip = contrail01, HpContrail02 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02 [Loadout nickname = li_n_li_elite_loadout03 archetype = li_elite equip = ge_le_engine_01 equip = infinite_power equip = ge_s_scanner_02 equip = ge_s_tractor_01 equip = ge_s_thruster_01, HpThruster01 equip = li_gun01_mark06, HpWeapon01 equip = li_gun01_mark06, HpWeapon02 equip = li_gun01_mark06, HpWeapon03 equip = li_gun01_mark06, HpWeapon04 equip = li_gun01_mark06, HpWeapon05 equip = n00b_turret, HpTurret01 equip = LargeWhiteSpecial, HpHeadlight equip = SlowSmallBlue, HpRunningLight01 equip = SlowSmallBlue, HpRunningLight02 equip = SlowSmallBlue, HpRunningLight03 equip = SlowSmallBlue, HpRunningLight04 equip = contrail01, HpContrail01 equip = contrail01, HpContrail02 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02 </font></pre> woosh

    ok, cant do SP files as.. tey suck, ok scanned all apart from SP missions - no errors at all, argh, what a rediculas problem im thinkin this is either too small or too big a problem tht its going unnoticed by everyone, and everything Edited by - -Trail- on 9/10/2005 4:51:40 AM

    did nothing to originals in faction prop thoug i removed ALL sheilds from all ships in the game, the gamne is 5Mb - flserver.exe, ive changed a fair bit but removing sheilds shouldent make it die should it? i think i removed em all from loadouts.ini and shiparch.ini

    scanning... no errors vanilla... no error in scan, running... argh damn cd... argh, ive lost original FLserverm yes iot works find, and damn light transports are weak lol, so its a problem in my mod, in every system in every faction, what file relates to all of them at once and kills server when you launch? (in loading)

    ok Other factions in same system.... nope same faction in other system... nope difrent faction in other system... nope <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Try adding the equipment <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> huh? Edited by - -Trail- on 9/7/2005 2:42:39 PM Edited by - -Trail- on 9/7/2005 2:43:02 PM