Posts by Shadowtech

    Ha I didnt know the long beam takes ammo, just thought I couldnt fire it cause I didnt have enough power. I got to the Order base <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> nice selection of weapons <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

    Typed long answer to Arania but Deleted cause not sure if Chips wants this revieled....Arania check your e-mail for answer to beam weapon and base, I havent found any 30 mil wreak so thats on chips to answer. Edited by - Shadowtech on 14-12-2003 06:04:58

    Noticed one more tiny error, in New Tokyo, there are passengers that want to go to manhattan but the card says New London, in other words in the list theres 2 choices for passengers that want to go to new london, but one of them really wants to go to manhattan.

    Hi Chips, if you post patches that fix in-game things can you make them seperate from the &quot;Make the game easy&quot; patch, cause I like the game the way it is but would like to install any bug fixes, without makeing the game easyer

    Well, it took me 4 times to pass the dame thing I guess its not that its hard, its that its just annoying, kinda like the 10 min intro without the ability to hit esc and bypass, yes the race can be won, yes after you get re-adjusted to the thing its not a problem, but its just dame annoying. Though I know how to bypass it myself, You should pass it on your own once, after that get the patch, cause personally that whole mission is a waste of time.

    Chips Ive been reading all the posts on this mod in all the threads, if you pull off everything I read, this could be the number 1 mod, I like the ideas yoy have for the systems, I always wondered why everything was on the same level or axis, when space is 3 dimentional, glad your makeing your systems 3d <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I gotta tell ya Im REALLY looking foward to this mod, theres allot of really good mods out but the great ideas are spread out among them, and they all have 3-4-5 DLL files so there incompadible with each other (Except the FMA mod) The FMA mod had allot of new systems, a great earth system similar to what you are doing in size, but NO add-ons or upgrades TNG has a great add-on system, but only 2 bare bone systems, but has great potential Rebalance (My favorite) has wanderers kickass capital ships, awsome mega battles, you can litteraly continuasly fight and never kill everyone. a good EA system, and 3 bare bone systems. HU has allot of great replay things like what you mentioned and is a really good mod. yours seems to take the best of all of these and then some. (Though I REALLY REALLY hope you add wanderers cap ships...Though I guess I can add them myself if not) Great work and if your preveous mods are any indication to whats comeing, youll definetly leave the others in the dust though I know its not a competition. sounds like your doing exactly what you said, makeing the game what it &quot;COULD&quot; have been, I can´t wait to see it. Though I hope it comes out soon, I´ll impatiantly wait lol. Edited by - Shadowtech on 04-12-2003 04:52:55

    I figured out the crash problem when buying the radar jammer from jupiter, til MD makes a official fix heres what you can do: Open the Goods.ini, the very last entry is the radar jammer, replace with this: [Good ;&lt;- add bracket nickname = jammer_fighter equipment = jammer_fighter category = equipment price = 20000 item_icon = equipmentmodelscommodities
    n_iconsEQUIPICON_gun.3db combinable = false ids_name = 460651 ids_info = 460651 shop_archetype = equipmentmodelsweaponsr_radar_jammer1.3db Note that equiptment line will be changed from Cloack_fighter to jammer_fighter Second open misc_equip.ini do a serch for 460651, that will but you in the Ammo entry for the radar jammer, replace whole thing with this: [CounterMeasure ;&lt;- add bracket nickname=jammer_fighter_ammo hp_type=hp_gun hit_pts=2 loot_appearance=ge_s_cm_02_ammo_crate units_per_container=10 force_gun_ori=false one_shot_sound=fire_no1 const_effect=no_gun01_rank01_proj seeker=LOCK time_to_lock=0 seeker_range=1500 seeker_fov_deg=35 lifetime=8 DA_archetype=equipmentmodelscountermeasuresge_cm_mark2.cmp material_library=equipmentmodelsge_equip.mat ids_name=460651 ids_info=460651 mass=1 volume=0 hull_damage=6000 energy_damage=0 owner_safe_time=8 force_gun_ori=true requires_ammo=false linear_drag=0.5 range=1000 diversion_pctg=80 Then the entry right under that is the jammer gun, replace with this: [CounterMeasureDropper ;&lt;- add bracket nickname=jammer_fighter ids_name=460651 ids_info=460651 hit_pts=1000000000 DA_archetype=Equipmentmodelsweapons
    o_fighter_gun.cmp material_library=Equipmentmodelshardware.mat HP_child=HPConnect mass=1 volume=2 munition_hit_effect = pi_tachyon_04_impact power_usage=1000 refire_delay=0.33 muzzle_velocity=0 flash_particle_name = no_gun_01_rank01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = jammer_fighter_ammo separation_explosion=sever_debris AI_range=999 cloakin_time=4 cloakout_time=4 cloakin_fx=no_cloakeffect05 cloakout_fx=no_cloakeffect05 lootable=true Dont know if that last one changes anything but I dont remember if I changed anything in it, as I messed with it for a while, wont hurt anything if it doesnt though Remember to add the end bracket as it doesnt apper on these forms, I dont know if this was what MD had in mind, but it allows the Radar Jammer to be purchaced in jupider station without CTD, and it works <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Edited by - Shadowtech on 03-12-2003 19:56:50

    Hey MD how can I make the earth alliance forces and others that use these ships be deadlyer? The never fight to there potential, when they fight they only fire with a few guns, the naganata never fires its main gun, the tempest doesnt even have any small turrets just its main guns, and the javlin fires like 1 gun, how can I modify things so NPC ships have all the guns there supposed to have?

    Yes Thurmonator, I agree I have a tempest (The coolest dame ship period!!) Which has 12 torpedo slots which I filled with clusters, made the game a breaze. One solution is to have most NPC´s equipt with cluster missles, from battleships to fighters. What I did was &quot;borrow&quot; chips idea and in my game I changed all gunships to have 100,000 hitpoints, cruisers to 300,000 and battleships to 500.000 points something I hope MD does. Also removed all my clusters. With ships haveing these kind of hit points, the secret to takeing them out is to target a specific section and hammer away <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> but I figure its only fair to crank up HP´s since the tempest has 400,000 and the javlin 750.000 or something, and the battleships had only 69,000 or something, the hit points for all ships need a over haul IMHO. Edited by - Shadowtech on 03-12-2003 18:11:48

    Hey no problem I understand, those were just some ideas mabey for the future if you like them, if not disregard I think there pretty good (Ideas that is) Open SP gets boring quick and anything to keep you involved is a good thing, The story line SP is good but after 7 times Ill go mad playing it again lol, and the lag in multi-player makes it unplayable for me anyway, and I have direcway which is fast. looking foward to the release.

    Hi chips I checked out your website and read your plan for Evolutions, WOW DAME WHHOOPPPYYYY This looks awsome man, I cant wait for this to come out, I noticed you have wanderer listed for his ships, please say that the Tempest will be in the game as its my favorite ship. I look foward to seeing your big liberty system, The earth system mod incorperated into massive addon 1.1 was HUGE, and a incredible depiction of our solar system (rendered in 5 systems) best systems ive seen. I love the missions you have planed and glad you added all the addons cause I wont play any mod without them since they really add allot to freelancer, far more then mods without them, you talk about minning, heres a stupid ? but how do you mine? it it something that can be done now in the game? or is it something your adding, cause Ive heard others talk about minning but didnt know you could mine. The second hand equiptment is a cool idea, I hope that its not useless (You mentioned it would get you killed LOL) the second hand stuff does work right? I assume it just has a few less hit points and does a little less damage then the originals. Can you put in Epic battles as seen in the rebalance mod EA system, there very cool. Also in missions is it possible to make missions span systems? That would give OpenSP massive playability, otherwise theres no reason to visit 90% of the systems in open SP, Like when you hunt down a pirate (or whoever) perhapse he escapes to a new system etc. Anything to force people to re-enter all systems. Mabey even missions with serveral steps dont know if its possible but would be cool, for example, a scientist may request you get them 4 ingrediance each of which are only sold exclusively at 1 specific base per ingrediant. have the reward good as it would cause you to fly to the 4 corners of the universe. have the rare things sold in the commodity shops of the bases, and mabey one of the ingrediance only minable at a specific mine field. since theres so many bases, there could be allot of these system spanning missions...if that sort of thing is possible. Add some REALLY DEADLY missions, ones that dont matter if you have the best ship with the best addons, that can still kill you. Anyway thats my 2 or 3 cents, really looking forward to this mod, anything that makes openSP actually interesting is a godsent to freelancer. Any idea when this will come out? Thanks for moddleing for the community <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

    Try the rebalance Mod if you want a challenge, load it go to the freelancer directory, run the level 3 bat, then the open SP bat, launch into space and try to last 10 seconds, the battles are EPIC, massive battleship fleet on fleet battles, I remember when I was into TNG, then tried rebalance, launced into space in my starflyer, and was blown away in seconds by 50 battleships/gunboats/cruisers/ and a swarm of fighters. Never went back to TNG, if it had more systems it be perfect, but it has the coolest ships in rebalance, latest vertion 3.2 is on fileplanet now (Not lancer) Edited by - Shadowtech on 30-11-2003 04:04:14

    OK, my bad, as I said not familiar with the slave one. Interesting history though, In fact it kinda makes me see it in a new light. Its easy to add torpedo launchers to it though if you just play SP Edited by - Shadowtech on 29-11-2003 21:36:01