Cheers dark your one of the first to reply to my posts. I did a few earlier but they keep disappearing from the forum after a few days. I`ve got to sort my email account out so I can`t send to ya a t the mo but i`ll let u know when i`m sorted. I`ve still got lots to do, none of my new factions have missions working yet(though i`ve gone through all the tutorials and posts) and I`m got a lot of naming, rumors, info and bug fixing to do first. I added another 12 ship types the other day, i don`t even know how many i have now! I can use the ships from the cmp but i haven`t done anything much on that side of it. I can use AutoCAD and a few other progs, but i`m just working on setting the scene first. Let me know if u have any original ideas for things I can add, i want this mod to be the best. C ya
Posts by M-A-C-E_166
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Hi Firebase, yup, all of your work is of the top quality. I`m doing a mod.. Is it ok if I use some of your ships with it. The mods called "Frontierspace" and i`m expecting it to turn a few heads when its released. If I am able to use the ships, I may need to edit a few bits from their shiparch entries as I have a limit on the amount of weapons a ship can have. Max 6/1 and I don`t use the additional shield generators. Would it be ok If I have a go at skinning the non ghost ships. I`m totally noob at skinning, but would like to have a go. If it looks totally arse i`ll keep it to myself. Keep up the good work.
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Hi meth, you have to use FLEd-ids.exe which u can get from the download section. Its best to backup namesresources.dll and infocards.dll before you change anything. but if you just pop in a number from the other factions and then change it abit you should find an empty one quite easilily. Good luck, let me know how u get on..
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So, how does it work? can we create new factions or is it purely for the original factions? It can be any scale with any amount of factions?
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Sorry Zack! I wa just talking nonsense! Erm, each faction has to have your faction mentioned on their details in empathy and in initial world. If you are using OpenSP then if you look into the m13 file you`ll have to add it in there too.. Hope this is more helpfull!
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Zack you do need to add an entry for each new system on every other faction, it is a bit of a pain but it won`t work properly otherwise.
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On your NPCship file you have the bomber classed as "class_bomber" if you just class it as a "class_fighter" it will pop normally. unless u have added to missions/encounters/... You would also need to define the class bombe in the ship-classes file. It would be easiest just call it a bomber it won`t behave any differently. Hope this can b of some help..
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well, the only one that I can think of is that you`ve used FLEd-ids to add to the namesresources.dll but haven`t manually transfered the file back into the mod folder. So you could have an an old namesresources.dll modding over the one that has the info added to it. I`m not sure, you probably know at least as much as me. Good luck.
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Err just a note, i`m mostly noob, but if your adding new factions. You have to watch out for openSp. The initial world is only part of it, inside m13 there`s the part where it dictates the relationship to the player for each faction. I`ve tried modifying these, but it does crash abit.. This is probably just my bad skills, and it probably is the way to do it. You can also chane the location and loadout of the startup ship..
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Hiya, i`m not a real expert. I`ve only done/doing my first mod , but going by your post.. Didja go into npcships as well? U need to assign the ships to appear for the difficulty ratings. Its easiest to just copy and paste an existing one, with all of the usual voices, people and names. Its just an idea but its worth a check..
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Oh, hi again. The mod`s not out yet, i`ve got (quite few) loose endes to tie up. I`m going to avoid temptation to get everything perfect before releasing it but realistically its gonna be a while. I`ve had a few problems getting new facions to fly new ships (not the original ones). I can fly `em, but the others either crash out of don`t get the loadouts properly. I`ll get it sorted, most likely in the next version. Yup, i`m gonna be working on new versions of the mod, i want it to be the best one out there. If u get any ideas for cool stuff let me know, but my skills are a bit limited and there is only so much that u can do.. I`ll post on here when it finally comes out, let me know what u think of it.