Posts by ModBug

    Hi


    I think it has something to do with Data\Constants.ini


    Section [CommConsts]


    try changing the "WALLA_MAX_DIST_ATTEN"


    I havent played with this yet but its on my list.

    After manny more hours of double checking the ini's i found in the goods.ini, the ship was missing this part...


    Good]
    nickname = hfighter_package
    category = ship
    hull = hfighter "_hull" <---this peice was missing
    addon = ect...


    i was using a different goods package for the perchased ships


    Just in case someone has the same problem


    Thanks

    I have been modding Fl for years and untill now have not come across this problem.


    Why do my encounter fighters explode about 2 secconds after appearing


    i have just the fighters, no batleships


    they are modded ships that you can buy, but they dont explode if you buy one


    any thaughts would be good, Cheers

    Ive found as soon as you here the hail from the coppaz . Jettison your cargo....wait and when they say youve got nothing im looking for beem it back in. You got to be quick on the jettison bit tho.

    @ Louva-Deus earler in this thred you said you had a way to make the droped loot disapear after X amount of time. I am having to much loot hanging around and would like to get rid of it. Is it possible to share the info?

    Ok heres another one thats been baffleing me for 2 days now excuse my terrible spelling example: War between liberty and britonia Have set them to hate each other Initialworld.ini ect.... Is all good till i shoot one of them, then they are all my enimies. Question is how can i shoot an enemy of liberty without liberty becomming my enemy. I have set them to become my friends when i kill britonian ships, empathy.ini ect..... but if i shoot a bretonian ship in front of liberty forces they go red and kill me. Edited by - ModBug on 10/18/2004 8:49:52 PM

    Thanks heaps ill give that a go tonight. Was having a play with the patriot today in the shiparch.ini and the loadouts.ini I now have pariots with nomad cannons and adv champ class 10 shelds that regen at a finominal rate and they have bot/bats that they use. tiz quite hard to kill one. Its real funny when your in an eagle and getting blown to bits from a patriot outside manhatten, But as i said was just playing and im not going to leave them like that, bit to hard. Ill get back to you on the above idea when i impliment it.(crossing fingers) Tip heres something i found out today While running a server, You cant put a drop cargo fuse on a computor player that uses sheld batterys and nanobots without getting a cant find on client request error. UPDATE Thanks heaps got it working now, the police are now hooning round in fully maxed out eagles....I also put the navy into hawks and made the capital ships a lot stronger. LOL starting to run out of ideas to try. Edited by - ModBug on 10/14/2004 11:12:00 AM

    This is what i have for my fuse and this is working good as gold Datafxfuse.ini [fuse name = drop_cargo_fuse lifetime = 0.0 death_fuse = true [dump_cargo at_t = 0.00000 origin_hardpoint = HpMount [destroy_root at_t = 1.000000 and add this line to all ships you want to drop loot in datashipsshiparch.ini fuse = drop_cargo_fuse, 0.000000, 1 this works like a charm And as to my post earlyer in this thred I have reinstalled the server and lost those pesky errors when someone loots a wreck hope this helps Edited by - ModBug on 10/13/2004 2:35:12 PM

    Ive been looking and searching for a while now for the answer to this question but no joy. But yes i could of overlooked it somewhere Q: I want to change the liberty light fighter (patiot) that the police use to an eagle. (a server side mod.) Ive seen it done on another server and was wondering if it was to much of a nightmare. your help would be gratefull.

    Ok tthanks heaps So far i have Intergrated 10 mods into the server files and that is the only error i get. lol i spose it had to happen sometime. Chears for the info tho.

    Ok so far i have these additions working on my lan server theses are server side only and unmodded players can play without crashing. This has been tested on a lan server using FL mod manager v1.21 beta 10 Also all this is one mod 1 : AI regenerating shelds 2 : Player looting 3 : Minning opperations 4 : Start ship Anibus full payload wepps, Nutral to all accept Nomads 5 : Starting money 500,000 &lt;--Didnt want to be greedy 6 : Harder missions at manhatten and newark stations, as well as more of them Can add harder missions anywhere 7 : Nomads in Newyork and other systems 8 : Nomads drop artifacts and class 10 nomad cannons 9 : All Jumpgates/Jumpholes Unlocked 10: AI Difficulty level increased 11: Battleship encouunters up and running. 12: Police now travel in eagles and navy are in hawks 13: AI now use nanobots and sheld bats Does anyone have any other ideas? Most of these mods are addaptions of other mods I have that ini file for the jumpgates if you want it Email me and ill sent it to you. Edited by - ModBug on 10/14/2004 10:59:31 AM

    I have set up player looting on my server and it works perfectly exept for one thing. Every time a plyer loots a wreck i get a warning message for each peice of loot. E:FLscrtch/sourceCommonCAttachedEquip.cpp[209 : ***WARNING: Disconnecting equipment with FATE_UNKNOWN, using FATE_DISSAPEAR the items in question do not dissapear. I just get error messages for each item Ive tried trcking down the spiciffic fuse for the wrecks but to no avail. What else can i do? PS: Ither changing true to false death_fuse = false or removing [destroy_root at_t = 1.000000 Stops player looting from working all together. Edited by - ModBug on 10/9/2004 8:19:12 PM

    Click start button Move to run...Click type regedit Move to the directory HKEY_CURRENT_USERsoftwareMicrosoftMicrosoft Games\freelancer1.0 and delete these keys Installkey MpAccountname MpAccontnamesig DELETE NO OTHER KEYS!!! close registry No need to reboot run game and go to multiyplayer and it will generate a new key Hope this helps

    Thankyou verry much that has fixed the problem. This has been driving me nuts for about 3 weeks. The problem was this line that appered twice in that file space_costume = 0, robot_body_A Once again thanks big time <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> PS: I went to all the docks in NY to make shure the robots still had there heads and yes they do. One more question, if i want to have batleship encounters on my server, Do the client side have to have that inabled on there side as well or can i just add them to the server? Edited by - ModBug on 10/7/2004 2:30:24 AM Edited by - ModBug on 10/7/2004 2:40:04 AM

    Yes ive tried that but still does it. It only does it after putting nomads in ny. If i remove the nomads it stops comming up with the error but my mates really love having them there. I also have nomads in alaska but dont get this problem there only in NewYork. Ive tried moving them to a diferent place in ny but same result.

    I have a prob with my lan server i have a alterd the start ship as follws [Player name = %%NAME%% ;initial_rep = %%FACTION%% rank = 39 money = 500000 ;voice = %%VOICE%% ;All must be Trent! voice = trent_voice costume = king com_costume = %%COMM_COSTUME%% system = Li01 base = Li01_03_Base ship_archetype = 2793834180 equip = 3166825668, , 1 equip = 2261435786, HpShield01, 1 equip = 3077351812, , 1 equip = 2723858309, , 1 equip = 2799531210, , 1 equip = 2851656000, HpThruster01, 1 equip = 2523086146, HpWeapon01, 1 equip = 2523086146, HpWeapon02, 1 equip = 2523086146, HpWeapon03, 1 equip = 2523086146, HpWeapon04, 1 equip = 2523086146, HpWeapon05, 1 equip = 2523086146, HpWeapon06, 1 equip = 2359343693, HpTurret01, 1 equip = 3112104454, HpTorpedo01, 1 equip = 2836941065, HpMine01, 1 equip = 2736156677, HpCM01, 1 equip = 2265531853, HpHeadlight, 1 equip = 2346914757, HpRunningLight01, 1 equip = 2346914757, HpRunningLight02, 1 equip = 2346914757, HpRunningLight03, 1 equip = 2346914757, HpRunningLight04, 1 equip = 2346914757, HpRunningLight05, 1 equip = 2346914757, HpRunningLight06, 1 equip = 3091129224, HpDockLight01, 1 equip = 3091129224, HpDockLight02, 1 equip = 2500775748, HpContrail01, 1 equip = 2500775748, HpContrail02, 1 equip = 2500775748, HpContrail03, 1 cargo = 2502891087, 29, , , 0 cargo = 2211307011, 29, , , 0 cargo = 2834217409, 29, , , 0 cargo = 2596081674, 29, , , 0 cargo = 2911012559, 29, , , 0 I have left out the places visted on here as thats to long now this works perfectly. By the way the numbers are from ioncross server opp The Problem is I have added nomads to NY in the universe systems Li01.ini as follows [Zone nickname = Zone_Li01_pop_ambient_01 pos = -84186, 0, -50513 rotate = 0, 0, 0 shape = SPHERE size = 16929 sort = 51 toughness = 8 density = 6 repop_time = 10 max_battle_size = 10 damage = 0 spacedust = dust spacedust_maxparticles = 0 interference = 0.000000 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_n_grp, 1 encounter = area_nomads, 8, 0.100000 faction = fc_n_grp, 0.800000 Now that i did that i get an error in the server comes up as E:FLScratchSourceCommonCSolar.cpp[606:***ERROR:space costume head 0 does not exist Funny thing is it still works all can see and shoot nomads with no probs (just this anoying error) what an i doing wrong here?

    Click start button Then run Type Regedit move to this drectory HKEY_CURRENT_USERsoftwareMicrosoftMicrosoft Games\freelancer1.0 and delete these keys Installkey MpAccountname MpAccontnamesig close regedit window. Start up FL and go to multiplayer and the game will ask for your number Hope this helps Edited by - ModBug on 10/5/2004 7:07:35 AM