Posts by buck

    How so, which part would be considered open SP. All I have is new systems and ships. I didn´t put anything in that would make it open SP, that I am aware of. Ah, hang on, I did use Freelancer SDK 1.5 Would that do it? Buck Rogers Server Admin Colours Elite UK http://www.colourselite.co.uk Edited by - Buck on 10/13/2005 2:58:15 PM Edited by - Buck on 10/13/2005 2:59:26 PM

    I have actually created an exe version of the Colours Elite mod that literally copied the entire contents of the Freelancer folder into a new folder called ColoursElite. It then installed the mod into this new directory and placed a shortcut to it on the desktop. The beauty of this was that players need never change mods cos they use the Colours version on my my server and the original Freelancer with FLMM on other servers. It worked perfectly for 80% of my community but for the others it was problematic due to installing in different locations, using Win98 etc. etc. I scrapped it and resorted back to FLMM but with a little more work, like scanning the host machine and finding things for itself, or asking players to point the installer to the correct location, it would work. I never got round to continuing with it but I may do one day. I used InstallShield to do it and wrote a script for copying the freelancer folder. Buck Rogers Server Admin Colours Elite UK http://www.colourselite.co.uk

    Here is part of the entry for ships on sale at Planet New London from the marketships.ini file [BaseGood base = Br01_01_base marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1 marketgood = gf2_package, 4, -1, 0, 0, 1, 1, 1 marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1 marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1 marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1 marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1 marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1 marketgood = bwe2_package, 30, -1, 0, 0, 1, 1, 1 marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1 marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1 marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1 marketgood = coe2_package, 32, -1, 0, 0, 1, 1, 1 marketgood = lf_package, 1, -1, 0, 0, 1, 1, 1 marketgood = le_package, 2, -1, 0, 0, 1, 1, 1 marketgood = lfr_package, 1, -1, 0, 0, 1, 1, 1 marketgood = bf_package, 6, -1, 1, 1, 0, 1, 1 Note* Only one of these ships is actually for sale, the bf (Bretonia Fighter) The first set of digits is the level you need to be at to be able to buy the ship, change this: marketgood = bf_package, 6, -1, 1, 1, 0, 1, 1 to this marketgood = bf_package, 1, -1, 1, 1, 0, 1, 1 and you will be able to buy it at level 1 instead of level 6 The second set is the reputation you need to be able to buy the ship from the host faction. -1 means you can buy it even if they hate you, 0 means you need to be at least neutral and 0.75 would mean that you would need to be on very friendly terms. Buck Rogers Server Admin Colours Elite UK http://www.colourselite.co.uk

    We all know that messing with exe files is walking on very thin ice and if you lot keep arguing about what is right and what is wrong then this may get stopped altogether. I for one don´t want to see that happen as I really like what is being achieved here and would like to be able to benefit from the end result. So please stop winding up the moderators and let them do their jobs. I am relatively new to Lancers compared to some of you but I appreciate what is being achieved here and respect everyone involved, especially the moderators who have donated their time to keep things running. We all know how much time is needed to moderate a server forum as well as a server and to moderate a forum this big is one hell of a task. Buck Rogers Server Admin Colours Elite UK http://www.colourselite.co.uk

    I´ve tried the F1 mod and it´s great. If I could make one suggestion, leave the ability to quit the game in there. It´s gonna get players pretty annoyed if they have to dock when they want to quit the game. The main gripe is switching chars in battle. regards Buck Rogers Server Admin Colours Elite UK http://www.colourselite.co.uk

    Can the rank be edited to match the new money limit, say up to 100. I know people keep adding stuff but i think that this would complement the money hack nicely. I am using the money hack on my server and it works just Dandy, although only I have that kind of money so far. Only problem I have found is that if you are at 1,800,000,000 and someone gives you 210,000,000 your cash drops to 0 just something to bear in mind Buck Rogers Server Admin Colours Elite UK http://www.colourselite.co.uk Edited by - Buck on 9/5/2005 6:46:04 PM

    I´m pretty sure that the 1.1 patch changes an entry in constant.dll (it may be common.dll) to achieve the player rank change. Ptough is nothing to do with it. I have made a copy of constant .dll after the 1.1 patch has been installed and placed into freelancer without the 1.1 patch and the ranks went up to 89, this does away with the cheat detect. You can get to level 90 by carrying lots of weps in your hold as this takes you above the 999,999,999 limit. But with Alcanders pacth you can now go up to 2,000,000,000 credits but the rank stays at 90. Does anyone know which entry it is in the dll that would raise the rank even higher than 90. Buck Rogers Server Admin Colours Elite UK http://www.colourselite.co.uk

    What MAC suggests would work cos I have done this with Cruiser turrets and cruiser shileds. Give your torp a hp_gun_type = hp_turret_special_10 entry and only your special ship would have a hp_type = hp_turret_special_10, HpTorpedo01 entry so restricting your weapon to that ship Buck Rogers Server Admin Colours Elite UK http://www.colourselite.co.uk