Posts by alfa_astrix

    The Tradelane Idea - It´s O.K., not the greatest idea. The Wormhole and Jumphole idea - Really great, that would be (what we think) more realistic.

    That doesn´t seem like it would be in the .exe. It would be more in content.dll or common.dll, wouldn´t it? I mean, the .exe is only to make everything run, and fill in the few variable holes, while the many other .dlls are for imputing data like the .inis.

    O.K., now I´be got a new problem. One of my ships (Alliance Transporter) is causing a CTD when I try to go to the ship dealer, and when it goes to enter the atmosphre in cruise. The ship works fine everywhere else as I´ve flown it by setting it as my starting ship. The good file has neen changed to "Vehicles_Goods" in the "Vehicles" for all ships, just to let you know. Everything else is the same. Download a copy from the link above, and see if you can help me. Thanks.

    I understood that, but thanks anywise. All I wanted to know what who was hosting them, because some of them have been free hosted sites (they say their freely hosted, but don´t say by who). Plus Astral Prime Studios says something about hosting, and their two examples are both that way. (Anyone check that out?) Edited by - alfa_astrix on 10/4/2005 2:02:36 AM

    All I know is that it helped me a good bit, and showed me some things that I´ve never seen before. (Sorry for changing the subject so much) Also, how come TLR doesn´t have a forum to editing the .exe, and .dll´s. I mean, we´ve already proven that Microsoft desn´t seem to care with Alchander´s patches, and I´ve got my <A href=´http://files.filefront.com/Accelerated_Tradelane_Mod/;4191384;;/fileinfo.html´ Target=_Blank>Accelerated Tradelane Mod</a>. And as soon as I can, I´m going to do the same for the true speed thing in the .exe, where it shows how fast you´re really going at all times. Edited by - alfa_astrix on 9/29/2005 2:26:54 AM

    So you´re practicly saying that XML editing has a lot less errors than doing the hard .ini. I´ll have to keep that in mind, thanks. But anywise, I wanted to ask you about your Toolkit 1.3. What changes have/are you making from the Toolkit 1.2. I thought the 1.2 practicly covered everything. I mean, I finally set down and read most of the 1.2, and did learn some things I didn´t know (thanks), but I still thought it practicly covered everything.

    I have your 1.2 version, and it´s really nice, and It may just be a personal thing, but I don´t care for the whole xml thing. I mean there´s nothing wrong with it, and of course it would save me time, but, I just like to stick with the hard files. Oh, and when I say that I practicly rewrote the resource.dll, this is what I´ve done: 1) Changed all words that were all caps to normal type. 2) Changed the name of a lot of things to fit to my mod, such as what it says whn activating the cruise. 3) Still working, but changed the name for the weapon calsses. 4) Removed the &quot;System&quot; thing after each system, so the New York System is now just New York. 5) Removed the &quot;Space&quot; names. 6) Changed the Sirius Sector to (I haven´t decided yet). 7) Gave Trent a last name (Mars). 8) Still working, but changed all the neural net logs. That the just of it. I plan to find my notes, and <b>then </b> I can tell you everything I´ve changed. Edited by - alfa_astrix on 9/28/2005 9:37:18 PM

    Actually, I was adding a custom ship from a ship pack, and decided to change a few things, that´s when I started having the problems. Download the &quot;Demo&quot; if you want to call it that, and check it out. all it is is one screwed up ship, an accelerated tradelane, and a almost complete rewright of the rescource.dll (took me 6 weeks to do).

    1) Thanks, that worked, but 2) The ship still has the effect of &quot;it´s going to blow&quot;. I have the armor set low becuase it´s supposed to be low, but I can´t figure out how to fix that without rasing the armor, which is the last thing I want to do. 3) I wanted to know if I had permission to use your Argh/Chips Open SP Lite, Alternative Version. I forgot to get permission to use this, so now I´m asking.