Posts by Eloquius

    I´m glad you brought it up. I´ve been wondering the same question myself. I fully expected to be able to use my JoyStick with Freelancer. I wasn´t heartbroken when I couldn´t, but I still would have liked to try it. I was curious if DA or any modders had ever made any progress on this. Thanks

    @Mace- Yeah, that would solve the immediate problem of having Juni call you again after one mission from BMM. However, if you increase the money required to level without changing anything else in standard Single Player, by the time you got to Mactan Bas

    @Mace- I assure you, I ended the game with boatloads of excess cash. To be exact: 478,791 credits... I had 644,654 at the end of Mission 11, but once I saw that the Anubis only cost 2 nickels and some pocket lint, I started spending like there was no to

    OK, I suppose I largely agree with you as to the pointlessness of acrueing that much money... I should know. I was using 100 credit notes to light my cigars during the end game missions and still finished the game with 478,000 credits. It´s funny you should mention the "long hang time" in Kusari actually... that was the first time since Liberty that I didn´t fulfill the monotary requirement for the next level as I launched to space, or within 10 minutes of doing so. As it was, it really didn´t take long to get the needed funds... I think I took 1 mission from the Dragons. The thing of it is, and this may be clearer now anyway, since you were writing your second post as I was replying to your first, and now you´ve seen MY second post.... thing of it is: I _LIKE_ "the idea of spending literally hours of (my) life just to gain a level..." I thought that was the point here. Freelancer ? Maybe it´s because I´m oldskool (from back when you couldn´t THINK about crossing Steinham Bridge without leveling up on Wraiths and Slimes first) or maybe it´s just that my tastes lead me to want a game like the box suggests, rather than taking a couple missions from Bowex, running 3 loads of Boron, and ending the game without doing anything else except follow Juni across known space. I don´t make the money so that I can tweak out the sweetest PvP K1LL3r ship. I make the money because I enjoy making the money. I like the challenge of having to fly through known Molly territory to get to Planet Leeds so I can snag another load of Small Arms. And when I manage to smuggle 275 units of Cardamine through Kusari for a fat payoff, I´d prefer that it mean I´m kicking arse, rather than utterly locking the game from letting me just... well... Freelance. (and yes, I know I can just say no to Juni... but that´s not the same... and results in an 11 level jump at the end of the game, even after you give up trying. Besides, it´s annoying to have the Mission Objective constantly trying to make you go somewhere else.) Frankly, I was pretty fricken aggravated that after accruing 644,000 credits (credits, not worth), the Anubis cost 1,100 credits. What the heck was the point of it all ? That ship shoulda cost 1/2 a mill ! I think what really needs to be done here may (as you said) be more involved than only editing ptough... which, 2 weeks ago, I thought might be the case. The problem is deeper than ONLY the level up requirements being too low before Juni chimes in again. The whole ratio is off (IMO). If you increase ptough, you´ll have way too much money... so either you´d need to also ramp up ship/equipment costs, -OR- keep ptough & costs the same, but lower the reward from missions and traderuns. Either would have the same result, and be quite welcome from me. In the meantime, It would seem OpenSP may be the better option for me. Playing OpenSP, I could just change ptough and not end up with enough money to buy a planet by the time we sent the Nomads packing... I´d just be trying to gain enough cash to enable me to buy that turret I´d been eyeing, rather than enabling the next story mission. I like freedom, but I still want GOALS. SO- I guess what I´m really looking for then, is not increased level requirements, but decreased payoffs from traderuns and missions. Would also require increasing the probability of asteroids yielding goods so that mining would be profitable with the decreased value of goods. Can I really be the ONLY person at TLR who feels that the game went too fast ? I realise I wasn´t supposed to really have time to enjoy the scenery in Rheinland, but I missed all of Kusari too. I think I managed to see 4 Kusari systems... and 2 of those were only BARELY seen. I dunno when exactly I was supposed to find all those wrecks and discover the best trade runs... After the game ends is all well and good... but I´m not about to slap a Dublin Duster on my Anubis, so It leads me to believe that I should have had the time to discover that wreck BEFORE I shook hands with Mr Orillion. But I didn´t... and Ill bet you didn´t either... so I don´t get it.

    Interesting you should mention your mod Argh. I´ve had my hands wrist deep in it since Sunday <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Good stuff, in BOTH of its functions (as a mod and a tool). Without question the closest to what I´m looking for available (and I looked, trust me). I like that you mostly just ´tweaked´ the game rather than trying to overhaul it. However, tho I *AM* using it for the basis of the changes I´ll be making to my personal FL experiance, there are some inclusions which I disagree with. As such, there are some changes which (as you suggested here, and in your docs) I have disabled. Additionally, there are some EXclusions which I seek. Namely, the topic problem. What I´m looking for is the dead opposite of a TC mod. I want only a few small changes, without having to take the header off the engine-block myself to have them. I don´t want 87 new ships etc... (tho I *DO* like including the &quot;missing&quot; ones as you did). I didn´t really feel the game (as it came) lacked anything except a handful of things. Mostly, I just wanted to have the flexibilty to trade, fight, make allies and enemies etc that I was expecting, and still have the engaging story missions to look forward to. (NOTE: &quot;look forward to&quot; not &quot;nagging at me to stop exploring&quot<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> SO, point is: I have your mod. I´ve used it. (To the point: I rewrote the script.xml {description} to reflect the effects of activating the mod, rather than discuss its tool capabilties. I felt the readme should discuss it as a tool, but when I´m in FLMM, I want to see what will happen when I activate... the reverse of how it was before) HOWEVER: I still find myself wanting ramped up level requirements. What I seek is not increased difficulty, but time. Think of it as a sort of cross between Open and Normal SP.... for those of us who bought FL because they liked the idea of finding fat traderuns while staving off a few bands of pirates, or occasionally helping out the local militia... rather than strapping a DeathStar onto the nose of a Starblazer and 0wN1nG everything in sight.

    Worth, Player Toughness, &amp; Leveling The forum *search* option is inactive and my exhaustive search of Lancers Reactor and its Forums turned up only a few vague mentions of what I´m seeking. (and when I say exhaustive; I mean over 3 days, or 40+ hours total, not 45 minutes. I´m NOT too lazy to read 42 pages.) That said, my apologies if this topic has been covered. I really really DID try to pin this on my own. When I played the normal SP game, my only real complaint was the time between Story Missions... or lack there-of. I found there was nowhere NEAR enough time to go out and find some sweet trade runs, explore the systems, etc before Juni was in my ear again. In one case, Juni told me to go make some money and she´d call me. I launched to space and she called. I burned through 160,000 credits in the final missions and still jumped from L17 to L28 at the end of the game. Not 18, 28. I wanted to HAVE TO search and poke, and fight off Mollys, find big payoffs and explore the systems before the next story mission... it just felt like there was no challenge. -SO- Xerx mentions (OpenSP mod) about tweaking ptough.ini. This is also touched on in a forum post by Chips but never really discussed in full, or again. My questions are: -1- Will simply adjusting the values in PTough work for normal SP play (without doing additional editing elsewhere)? -2- If that´s all it takes, has anyone already done this ? I *can* do it myself, but haven´t for 3 reasons: --a-- If I don´t have enough credits at the end of a story mission, will something go wrong ? (e.g.: Say that L12 requires 190,000 but my worth is only 175,000.... will I go to L12 ? Will I crash the game ? will I go to L12, but then be unable to go to L13 ?...) --b-- I´m not sure I´d know just how much to increase each one, and it´s foolish to go to the trouble of trying to work it out if someone else already has. --c-- I´m not sure that´s all it takes. -3- If that´s NOT all it takes, has anyone already done this ? Reason I ask is the same as above and plus: I´d like to play the game through one more time before I get too good a look at the man behind the curtain. So, if I can avoid having to learn too much about what goes on backstage before I play through again, I´d be very happy. Thx in advance for any help here. -Eloquius {EDIT} I REALLY SHOULD HAVE POSTED THIS -HERE- IN THE FIRST PLACE, BUT DIDN´T. CAN´T REMOVE THE FIRST POST I MADE, SO NOW IT´S A DUAL POST. SORRY !! {/EDIT} Edited by - Eloquius on 5/26/2005 10:10:36 PM

    The race mission was an unexpected change from previous (and following) missions. Good Stuff. As for beating Hovis: This mission shouldn´t be causing you so much trouble. I did it on the second try... in a freighter. The only reason I didn´t get it on the first go is that, as you come out of one of the gates, it´s hard to tell whether you should take a sharp right or a sharp left to hit the next gate. I zigged when I shoulda zagged. I think the only real *key* to winning is: As soon as the bell dings, kick in the Cruisers and start moving down the course. Cruise should kick in shortly, and if you hug the corners tight, you´ll be in front before the 1/2 way mark. Watch the course ahead of you and get ready to crank out of the gate you´re in towards the next one (hug the corners).