The thing about online multiplay games is... You pick one that will have other players, nothing more pointless than a mp game where you are the only player...
So, a 'famous mp game' with a reputation for having lots of players, and which has won an 'pm game of the millenium' award, is going to atract most of the neos, old old hands who care more about gameplay than hype, might take a look, but they will go for the more specialised games/mods, where emphasis is on gameplay, where they can play how they want to play...
So, back on track...
Here, now, we have recently had an inruch of disco-bunnies, in self imposed exile, planning a 'new ground breaking innovative mod' etc...
"Son of Disco - This time it will be ok - No. Really!"
We get disco bunnies talking down to us because we don't always agree with the code of the 'Way of the Disco', all that "we Disco-Bunnies are very very experienced in RP, so you shouldn't talk to us or post on this thread" crud.
If a non disco posts something you'd rather not hear, ignore the post and pretend it wasn't said, perhaps congratulate a fellow disco-bunny who said something similar, some time later, all that.
The whole 'enforced rp' thing really really bugs me, nt just if its enforced or not, but the attitudes of the conformists...
Complaints that "some people dont rp, they just powertrade/powermine till they can buy a big tough ship" for example.
Fact is, a player who chooses to be an independant freighter jock, and then works his fingers to the bone scrounging up cash for a better ship, with greater survivability, a decent cargo size, and enough scratch to buy a cargo to put in that hold, who then runs in safish sectors where the law enforcement units keep the pirate rabble out of the shipping lanes...
Such a player is a far far better roleplayer, than some muppet who whines that freighternoobs are hanging out in the safer sectors, doing their chosen trades rather than kiting out into "Online Titanboy Genocide Clan Teritory" to volunteer to be used for target practice by arrogant rp clan-rabble.
Enforcing rp does not work, instead of stopping open ooc talk about the game, where the killer npcs lurk etc, you just get secret ooc talk about how clan x are a bunch of admin-butt-kissing snitches, and how there is this radical new server on the other side of the web, where they let you PLAY the game...
There are reasons why online gaming like this, is in decline... There are reasons why the number of people downloading client mods with either open sp, or story sp compatabiity/extension, is far larger than the number of mp players on the servers...
We get demands that the good ships should be unrealistically expensive, and not available to anyone who wasnt a beta tester on the version 0.9.36.24.36 release candidate for two weeks prior to v1.0 coming out because "they dont deserve good ships, they are unsuitable". Why are thay unsuitable? Because they work their fingers to the bone trying to get a well armoured ship with a hold big enough for all the high grade ore they are digging out of the roid fields, and enough guns to srag any pirate who tries to take teir ore from them. Bad bad people, not proper rp Disco-bunnies, not the Way of the Disco
It's a game, it's supposed to be fun, if you make a lot of stupid rules to eliminate other peoples fun, they wont play with you, simple as that.
I have never played disco, never appealed to me, but... To be fair, I felt I should take a look, so yesterday I downloaded disco485, installed it and took a peek at it in opensp mode, before poking through the files.
Files first, there are some pretty decent new ship meshes in there, and it's nice that even when the mesh is an old retread seen in hundreds of mods, somebody has taken the time to make new surs that actually almost fit.
But there are a lot of retreads in there, now I use 'retreads' in my stuff, because I dont use the modeling software with cmp export capablities... But I dont go around claiming to have "introduced" these retreads into FL.
When you get in the game you start seeing why disco fails, start the game with a Piece-o-Crap space inferiority fighter and a few thou in cash, you havnt a hope in hell of getting a reasonable ship untill you've gone out and let the Titanboys slaughter you a few times.
The Titanboys are flying single seat SVHF's with glove compartments larger than your cheapo freighters cargo hold, if you stay where they dont go, you are failing to rp correctly, if you tool up to survive in their world, you get a nasty slang expression tagged onto you, and they plot either new server rules to take what you have from you, or plot a new mod where you wont be allowed to get it in the first place.
Disco has 'pilot licence' commodities...
If you buy licence x you can fly here and do this, doing that with out the licence is a SERVERCRIME, having a licence and forgetting to 'mount' the thing is a SERVERCRIME, buying a better icence without selling the old one first SERVERCRIME.
Insane... Want a capship, Able to afford a capship, have the faction rep to buy a capship, you cant buy a capship, unless you buy a capship licence firstm, pointless, complexity and red tape not for beneficial reasons, but to give petty minded people the 'right' to tell you how to enjoy the game experience.
Thats not "Freelancing", it's everything Freelancer should not be.
Games like FL grew out of the 'Elite' tradition, an open ended game, where the choices you made MATTERED, upgrades so you can be part of a universe where you were not the only actual human player. If you systematically remove the choice, you defeat the very purpose of the games existance, you are just conscripting other people to be extras in your own admin level sci-fi fantasy...
Remaking your favorite film or tv series, the way you you thought it should have been, with unpaid slave-actors.
Don't write a 437 page "Background Story" wiki, with a hotlink from a moddb advert page, write a damm novel and get it published.