Posts by FuzzBuck Fuzz

    hmmm, tricky. A few thoughts though. Could it be your router has some kind of fill-able memory that you keep clearing with the resets? The fact that a reset sorts it indicates to me that it could be <i>something </i> like this. Almost as if your memory cache is filling and needs to be emptied. Have no idea how you would check your router for something like that though... Definately a bit odd. I´ll ask around <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> The statement below is true. The statement above is false. <A href=´http://gamerfuzz.blogspot.com´ Target=_Blank>Fuzzy-Not fluffy</a>

    There´s also a direct link to Shields up in the Web-Fu section of links on my blog. Way down near the bottom of the list though. Might change that. I found zone alarm better for hosting a server FD btw, but don´t use that now (not broadcasting here what i do use <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>). I also heartily recommend a hardware firewall but if you´re coming up clean on shields up, it´´s looking good. I´d advise you to keep all youre anti-maliciousware up to date. Norton produces updates every Wednesday night/Thursday morning with critical updates in between. Hope this helps. <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> The statement below is true. The statement above is false. <A href=´http://gamerfuzz.blogspot.com´ Target=_Blank>Fuzzy-Not fluffy</a>

    A more general piece of advice. Writing is a creative process, but not neccesarily a linear one. To produce the finished article many writers use the trick of once the plot is planned, they then write the bits they want to first. For instance, if Chapter 10 is more intersting for them to write than chapter 1, 10 gets written first and so on until all that is left is the relatively simple task of linking all the bits together. You do not have to write in a linear fashion, even if publishing it in this way appears the best option. The statement below is true. The statement above is false. <A href=´http://gamerfuzz.blogspot.com´ Target=_Blank>Fuzzy-Not fluffy</a>

    Drom all the way for me. Don´t let the armour and firepower fool you. I´ve ripped apart humpy´s in a drom. Even given VHF´s something to think about being able to fit some pretty devastating mines. I think freighter´s are far from a waste of time. I completed SP in one, the only places i had problems being s p o i l e r the race in dublin and fighting the nomad battlefleets at the end. For that i had to use an anubis but i reckon i could pull it off now (the fight, not the race) unless the hardness level was increased. Freighters are cool. You just have to know how to fly them. Don´t need an escort anywhere - they just slow me down and then i have to go back and act as a decoy while they get out of trouble. <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> The easy option is to fix your reputations straight away as well. Why do you need an escort if everyone likes you?

    Absolutely spot on with those game ideas above BH. I particularly like the dynamic aspects. A game environment that´s not static. That´s how you keep players for decades. Ask anyone into MUD systems. Look at <A href=´http://www.furcadia.com/´ Target=_Blank>Furcadia</a> &amp; see how many players they attract - and keep if there´s any doubt Microsofts mistake was marketting (ok, they made alot of mistakes, but marketting FL was one). You have to understand the player base that will be attracted by such a game. What they did was aim it at the &quot;combat player&quot; - the guy who plays FPS almost exclusively, doesn´t want to chat to anyone while doing it and sees every second not killing things as wasted time. There´s a massive attraction in FL for this kind of player but much more to the game. There´s role playing elements, a good plot (for a video game) and massive things for the &quot;social player&quot; with many very strong communities arising from this game. The answer is, of course to market your finished product at ALL types of players if it has the elements to attract them. FL did and M/S missed out. Which may mean they do allow you to have the licence, or it may mean they don´t. Lets not forget the political ramifications (a thread not long ago). They might want to get rid of this potential hot potato. Good luck to you indeed. On the game side, would it be possible to include an element of FPS? On the planets/larger bases there could be missions available that require you to go on foot or in a ground vehicle rather than in a spaceship. They don´t have to be long or in depth. But imagine the excitement of wandering into an unknown system, landing your ship on an unknown planet and exploring it, fighting off the natural alien predators etc. I also think care should be taken to follow certain current philosophical/physical beliefs. Like if you encounter one complex alien life form, there will be many others. Possibly an infinite amount. So meeting the Nomads and nothing else in FL is really not that possible/likely. Ok, maybe they are the only intelligent lifeforms, but if they are there, the universe should be teeming with life of all kinds. In theory anyway. Either way, the ability to run around and shoot things would be a phenominally good addtition to a space sim.

    Ahh, now i´ve bounced off a sun the second before i died in a vanilla server, let alone a mod. Pretty sure it´s possible to do it and stay alive though. It is with planets. Just need to connect with the Force more. I also remember a thread from the dim and distant past about the incorrect physics involved in FL. Too many to mention by half. To produce a programme that actually gave the correct physics for any accurate space simulation, calculating spins, orbits of planets, relative positions of everything from suns to a speck of dust, all affected by the relative gravitational forces etc. is an achievement in itself. Add spaceships, populations, socio-economic forces and the like and well, i doubt any of our machines would run it. But what a game that would be... The statement below is true. The statement above is false. <A href=´http://gamerfuzz.blogspot.com´ Target=_Blank>Fuzzy-Not fluffy</a>

    hi. Sry i came late into this conversation but... <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Puke Barwalker Port Commodore posted 12/12/2004 07:45 PST -------------------------------------------------------------------------------- The FL trilogy? But where are all of the fuzzy creatures ... Wookies, Ewoks etc? I suppose FL would have the apes and robots though. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> I was mentioned <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> to be honest i think the storyline as it stands is a bit thin for a film in it´s own right. The potential for fleshing it out is massive though. Just how much political intrigue would have had to have been happening in the backround that we never got to see? The role-playing aspect that makes it such a good game for so many hosts a wealth of plot devices as well. You could easily glean several films (or a massive space opera for cable) out of that alone, without any threat of alien invasion. Add that for spice and it works very well, especially when viewed in the long term including Starlancer. Just one guy trying to do it on his own though....the very best of British luck you are wished from the Fuzzter. The statement below is true. The statement above is false. <A href=´http://gamerfuzz.blogspot.com´ Target=_Blank>Fuzzy-Not fluffy</a>

    Not knocking ANYONE´S work AT ALL. (But I hope your game engine doesn´t use C++ ) I realise how widespread the use of C++ is. But hang on, how buggy is Freelancer (cannot comment on the other examples having never played them)? I know it to be VERY buggy (don´t get me or any other ex or current admin started on it). Now I know it uses C++ and the history behind C++ (in the link above) I know why. I´ll bet a fair chunk of the three year development was about trying to fix the stuff that the C++ programming made a mess of. Windows 95 also used C++. What a great product that was. I don´t know about you, but reading that interview (and, particularly the interviewer´s reaction, &quot;We won´t be publishing any of this...&quot; ) had the pieces tumbling into place for me. All the missing stuff in Freelancer? They couldn´t make it work. Please do yourselves a massive favour and use something else - there ARE alternatives and options as you rightly point out. Using something not designed to be a total pain in the rear end to use in the first place (as stated in so many words by the designer himself) would seem a wise beginning, no matter how widespread the use of it is. I have no doubt it´ll do what you want but that article is covered in quoteable lines. I´ll give a couple out for free. &quot;Stroustrup: Well, it´s been long enough, now, and I believe most people have figured out for themselves that C++ is a waste of time but, I must say, it´s taken them a lot longer than I thought it would.&quot; &amp; the best one: &quot;Stroustrup: You know, when we had our first C++ compiler, at AT&amp;T, I compiled ´Hello World´, and couldn´t believe the size of the executable: 2.1MB&quot; 2.1MB to open a box on a screen that says &quot;Hello World&quot; in text? I´m just beginning to learn how to code now, but even I know that that´s bad. Imagine downloading it on dial-up and that´s what you get. I´ll not push the case any further (was hoping Stroustrop would do that himself when you read the article). I honestly think this is a great project, one well worth persuing and I´m up for helping it in any way I can whichever way you decide to go with it. I can offer the benefit and wisdom that comes with 30-odd years of game play in many different circumstances and forms, including managing profit-making game-playing companies. That´s my first bit of advice though. C++ was written as a con. Avoid it wherever possible. p.s. I still like the &quot;No &quot;F&quot; in Reelancer.&quot; line. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Edited by - FuzzBuck Fuzz on 8/18/2005 8:10:49 PM

    Gonna have to call it &quot;Reelancer&quot; ´cos there´s no &quot;F&quot; in Reelancer. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Inventing storylines &amp; universes is no problem <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Can´t code them though :´(

    Skav - that Demo is far from ugly. You deserve a massive pat on the back for the work so far &amp; every encouragement to keep going. It´s awesome dude &amp; I think it´s <b>VERY </b> pretty. Shockwave is powerful stuff to do things like that &amp; I hope to be adding your game to my links one day. Can I do an online interview with you some time as the basis for an article on a mini-game creator? (see link in sig) As to M/S produing FL2 I also think it´s a non-starter. &amp; as to the FL community producing it ... well, go guys. There´s certainly enough talent. I´m just beginning to learn how to code now so can offer support, encouragement and imagination (got several ideas for plotlines - as well as clever role-playing tricks to make it seem more of an open choice thing instead of stuck following a set of very narrow no-choice situations). To be honest - it´s a very exciting idea and I wait with interest any developements. The statement below is true. The statement above is false. <A href=´http://gamerfuzz.blogspot.com´ Target=_Blank>Fuzzy-Not fluffy</a>

    As it says in my blog (check the link in the sig) there´s enough room in Freelancer for a few secrets. This is one that´s far easier to show you than to try to explain. Strangely this is one that everyone assumed i knew until a few months ago so nobody told me and when i tried to show them they all said &quot;oh, that old thing...&quot; lol There´s been lots of strange stuff in freelancer that´s happened to me &amp; the S/S´s above don´t even scratch the surface (an few hours online on an empty server got that lot together) but i do have more shots of bizarre stuff. If you can appreciate tho i have something like 700+ screenshots spread through about 5 folder´s. It may take me a while to get the best one´s together. It´s on the &quot;to do&quot; list. STILL looking for the &quot;starflier in unknown&quot; shots i have somewhere from one of my more insane moments. Now they look strange! The statement below is true. The statement above is false. <A href=´http://gamerfuzz.blogspot.com´ Target=_Blank>Fuzzy-Not fluffy</a>