Posts by keleven

    Damn, well... if you ever are in need of volunteers I've ran forums before and can keep things tidy.


    Still, sad to hear such a great place had such a time of trouble, but I guess it happens to most fan sites at some point or another. Nice site statistics, it's just a pity most of them aren't registering and active users or it'd be just like old times, :). Yeah... Freelancer is getting on in years, but I always find that even when playing X3: Terran Conflict, Darkstar One or EVE Online, I still want to play Freelancer more, which has eventuated in me trying modding again. I just hope others get this feeling and return to the glory that was Freelancer to revive her.

    There isn't a cruise drive mode atm- IDK whether I'll do that or not, it always seemed like a bit of a kludge to me, and maybe it can be avoided by paying more attention to distance in the level designs.

    Oh, I didn't mean that I wanted an actual cruise drive (that satellite was close enough to fly to), I just mean the animation of the engines 'sucking in' energy as the drive spooled. Something to show the engine is building up rather than one or two seconds wait of no engine fire, and then having it start. At first I thought W wasn't to move as the reaction to move wasn't instantaneous (or, as mentioned above, no sign of engines firing), so I thought maybe an animation of things beginning within the engine compartment would eliminate that confusion.

    Thanks for the welcome.


    I've been poking around TLR... very quiet these days it seems, :(. I remember five years ago when I was modding and every day had tons of new topics, new questions being asked, new mods coming out and a lot of activity in general. It saddens me to see this much inactivity but hopefully things will pick up again.

    Nice start, I'll drop by and unofficially test releases if you'd like but I cannot be a dedicated tester I'm afraid. Trying to wrap my head around FL modding again, :P.


    What I think of your game thus far


    I don't know much in the way of OOP programming (I'm a Web Developer, haha), but I think what you have is pretty cool. Some problems I had were the delay in moving forward, the animation of the jet seems a bit delayed - because the drive is spooling up? - and should maybe have an animation somewhat like in FL as the warp drive is initialising. The mouse-driven controls were also broken for me and not limited to the immediate window - I could move my mouse in other programs (or just the desktop) and it would control the ship. The ship also had a problem going up, where I found myself only gaining slight altitude, and then lowering the mouse slightly would dive the ship quite radically. I literally had to hold space to keep initialising your center view hotkey to attempt at raising the mouse as once you begin to dive, moving the mouse to the top of the screen won't even level you out anymore.


    But it's a good start, more than I could accomplish, :).

    I have it, yes, :). I have attached it to this reply, have fun, :).


    Hopefully this doesn't classify as an awakening of an old thread, as posting this attachment up will help others also looking for the mod and FuBi might see this reply although it's months off, and continue his work, which benefits us all.

    Greetings TLR!


    While I wasn't known much around TLR, I was once known as Anarchael and modded Freelancer a fair bit. Now I'm several years older, rustier with FL modding and wanting to re-enter the scene! My previous mod had 1100 downloads, so my aim is to learn what I can and make something that'll surpass that as best as I can, as well as, most importantly, to have fun, :).


    Hopefully I can get to know new and old faces alike once again and give/receive help for modding. I remember it used to be quite active here, I hope it still is, :).


    See you around the forums!
    -Keleven