Okay, I'm kinda sick of this... been slacking with the work and it's closing into a halt. Texturing the ship itself worked well but positioning them? No. It was nightmarish. Assigning groups to polygons worked well but then again, applying them was also hard. It took me a while to figure out and the result is messy. The ship is pretty big, a transport of some sort (mostly just a test) and some parts of it is hard to texture, such as angled side panels. The UV mapping on those end up disastrous.
I had no idea texturing would be this hard. But then I also think of all the .ini editing I need to do later on. It's put me in quiet contemplation if all this work really is worth it. That .txt tutorial wasn't very helpful either. Very short and somewhat lacking in detailed explanation. This isn't a fact, but it's what I think of it.
It would be easier for me to watch a video of how the process is done, it doesn't have to be advanced or anything, I just want to see the process, not described. It might've been my wild imagination's fault aswell, due to the ship's textures looking bad on most polygons.
Any help is utmost appreciated. Deep down, I want this to work. Then I could make all sorts of ships and then maybe even evolve this knowledge into something I can work with later on in life.
I attached a screenshot here too, opened in RoadKill. The front (on the sides) look bad with textures on them. It isn't textured in the picture.