Thank. I will have a 3d model, what need next? How I can add a new base?
Posts by Jaeger
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Ok, I need a few importers/exporters for MS3d.
I tried get it in database, nothing.
Can you give Me a link?Thank. -
I didnt found any topic about this in internet, I tried a tags that is in this topic(except ini, cmp, sur).
I know that somewhere is a good milkshape pack for freelancer, to export\import and edit 3d objects, making hardpoints, and etc.And how I can import a new object\base?Tell please, thank)
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I dont found new vmeshes...
I want cube starsphere, but game have a strange starsphere as default....
Cube, most easiest background, where to find it for freelancer?
Or how I can make it?I found one.
Look in attachments, 7z file.
7z in zip.
Support 4096x4096Tell please, where I can get a milkshape pack for freelancer, to import\export models files and editing it?
Thx. -
Look down on the post please.
----------------------------------------------------------------------------------------But how I can re-pose it?For example, nebula.
And how I can make a new starts?I not understand fully how it works in freelancer, easy for Me use 1024x1024 starts file.
Tell please, thx.I tried to use My crow.tga but it is a my file with dds+mip maps, I deleted all mips, but mip0 I renamed to MIPS.
Image: 4096x2048Error:
http://postimg.org/image/yn58o3nk1/
Maybe I can use some file of starts to make my single background with cube image(2,4,8,16 1024x1024 and etc.)
?Summary, how I can make my background, with My size of image?
I want use 4096x2048, without any positions on nebulaes and etc.
I have a ready image, made in photoshop with starts, nebula, and etc.
Thank.http://the-starport.net/freela…ewtopic.php?topic_id=2690
I downloaded a UTFEditor 2.1
There I can see a model.
Very bad model of vanilla starspheres.
How I can import a sphere?For example, I made a sphere in 3ds max, I`ll need to make a texture map for 2 squares I think, but
how I can import it in game?VMeshLibrary contain
data.solar.starsphere.starsphere_iw02.lod0-102.vms
data.solar.starsphere.starsphere_iw02.lod0-142.vmsSecond is 40kb file, I think this is starsphere model.
How to import it my sphere?
If I have a sphere, in 3ds.
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------------------------------------------------------------------------------------------------------------------Or more easy, I need a "cube" based starsphere, spherical, visually not cubic, like real looking.
For 1024x1024 and for 4096x2048 and 2048x4096(numbers can be less, but its proportions)http://the-starport.net/freela…ewtopic.php?topic_id=5293
http://unrealoldfriends.activeboard.com/t47250341
But how I can import it in freelancer engine?
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Hi. I have downloaded a F_edit, there is utf editor, with it I extracted some dds\tga resources.
I want make new background, but dont know how. I want a mono-image background, but if is better to make like in cmp file, I`ll try, but help with it)
There I found a nebula image, I dont know where to place it, and how to edit this.
I seen there a 3d model of simple sphere, I have a gmax.
So, how to do it all?Thx. -
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Wie man Danke?
(Thankomat)But it is first icon, I want to make more icons.
Please dont close topic.One icon work good, I tried to make new, I edited VmechLibrary(data.equipment.models.commodities.nn_icons.equipicon_gunF.lod0-112.vms)
equipicon_gunF new name of file.I edited Dt_name to INV_gunF
Dt_flags from @ to @@
Type from DcDtOcOt to DcDtOcOt1
In texture library name is INV_gunF.tga
In all values I renamed tga to dds, because I use dds file.
Nothing. One icon work good, new not work...I made type and Dt_flags to original, not work.
data.equipment.models.commodities.nn_icons.equipicon_gunF.lod0-112.vms TO
11data.equipment.models.commodities.nn_icons.equipicon_gunF.lod0-112.vmsnot work...(
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http://www.image-share.com/ijpg-1740-64.html
http://www.image-share.com/ijpg-1740-65.html
(Mine Deutsch not very good)
DANKE!!
What I did:
I found in game some not used files, with names like equipicon_guniReversed file for normal looking(while importing UTF reversed file, your files reversed also)
TGA to DDS with generating MIPS(Paint.net)
Renamed file for export to name of file in this equipicon_guni
Renamed MIP0 to MIPSNew files: I think in punkt Material Library need to rename Dt_name for new icons, or not.
But look on screenshot!We did it!))))))))
Danke!!!)))))) -
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Hello.
I want to make a new big rock, big asteroid.
In Freelancer explorer is option "Other Objects" I hope there I can put every model.For example, I have ready 3ds model of asteroid. What next? It will be my first putting in freelancer
new model, I dont know how, please tell like "For Very Newbie"Texturing, I want use texture of big rocks like in tohoku, but want fix it(if I will can export and import it, I will can make from
old texture new).Thank.
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Thank you)
I will try, if will be problem, I hope topic will be open.
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Em, excuse me...
I verified all directories for files in folders and ini files, and in names of files...
I dont know why, its idiotism of game...item_icon = equipment\models\commodities\nn_icons\equipicon_Bomberenergy1.3db
item_icon = equipment\models\commodities\nn_icons\equipicon_Bomberlaser1.3db
2 different files, but use nothing...maybe some cmp or mat files have a inputed ids in files,
and check default files?(not Deutsche making of icons, more easy to make single tga files for icons, I tried, it was crash, if
for icon game must use tga file).Please try to use weapon_good.ini and new icons. I dont know what problem here, why game dont want load this.
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Hello.
Please help and with missions in new sector.
I one time tried to make my systems, but I dont know how to make missions,
In Fl explorer is option, place a mission`s zone(green circle).
How to make missions?
I`m a big newbie, please write\give something very easy for understanding.Thank.
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item_icon = equipment\models\commodities\nn_icons\F_b_shil_p.3db
item_icon = equipment\models\commodities\nn_icons\F_b_hull_e.3db
I use 2 different files.
But dont know why game use only one, and next again default.
Thank you, but help please with it.New bug: other guns use icon, second gun dont use any, and 3th gun(I not modified 3th) use new...