Well thanks for not replying even a 'sorry, I'm not sharing my code'.
But nevermind, I have found it here:
Posts by Szaki
-
-
Thanks for your reply, this is a very nice tool!
Although what I would need is the hash generation algorythm itself, so I could generate them for all jump gates/holes and convert them back.
Is it possible that you can share the algorythm or the source code with me?

-
Yo,
This is the only topic where I have found something about these hash codes of the jump gates / holes located in the initialworld.ini.
I'm writing a software that can explore the whole FL universe via the ini files and I was able to figure out most of the information by now. I'd also like to determine if a jump gate / hole is enabled or not (to be able to generate correct shortest paths for example). But hard-coding these hash values is not an option because a mod can have new ones as well.
So my question is: does anyone know how to generate these hash values for the jump gates/holes and/or convert them back to nicknames or whatever?
Any help would be much appreciated.
Szaki
-
Thx -V- <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
-
-V-: You´ve talked about "hispania systems". I played in SP for a while (lvl38, 170 bases visited, 126 jump holes found <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>), but the "farest" systems I found
-