Posts by Question Asker2044

    From my Last Hope Mod. I know for a fact that the updated version isn't up on the site, I think some 1 year old version is there, which I don't think would have some of the systems I shown. I might get around later to get it submitted .
    Then the Monkey system at the top is from the Monkey Universe Mod, I made a system for them awhile ago and that's what it looked like during the alpha stage, I think I removed the middle sun later on.

    I mostly like the explosions. Would you be releasing a community pack with the explosions? It might bring me back into fiddling with Freelancer again. Also what is the bloom_effect dll hook thing?

    Alot of bases would be nice to see. Huge bases, now I am not talking about &quot;big&quot;, I mean HUGE. You know that huge piece of planet that is used as a base. Bigger then that. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> A huge station like that would be nice for a system I´ve had thoughts for. &quot;Freelancer&quot; feel type stations......you won´t believe how many times I´ve been to a mod with new kinds of stations and they look like starwars or startreck looking bases. yuck. <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> .........Nomad looking bases..you know that texture on the nomad ships? WEll just add that to the base. Would look great for a nomad hive. All I have right now.

    Sorry about the wait for feedback, I´ve been busy. <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> So far so good, I´ve had not have any problems at all. I´ve worked on my mod and had to turn it off and back on like 20 times and nothing went worng with the loading, not even a crash. My mod seems to load much faster then the last version. <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Very nice job, I´ll keep you updated if something does go wrong. Edited by - Question Asker2044 on 10/21/2005 12:27:13 PM

    There was an effect I mistakenly added to my gun and every shot added this weird effect that stuck to the target til it was destoryed. But this would cause huge lags becuase it sticks to anything, docking rings, bases. If you want I´ll try to find the effect again.

    I tryed what you said and it still didn´t work. IT was worth a try. If you think of anything else please post. I am going to work on it for awhile today when I get free time and remove everything but the engine in the load out and see if it will at least spwan and if not.....I´ll just remake the whole ship arch from start. I just can´t think of anything that would be a problem. For the system......it´s suppose to be that way. It´s a system called the Killzone and all you do is kill things and the nomads and all those factions fight and it´s very cool. Only problem since I´am giving all those faction new ships....the nomads are being killed so easy so I want to even the odds out. (Mostly ganged up and killed so fast that all they do is go into circles. lol ) The thing that drives me nuts is that the ship works perfect......I added it to the market and flew it and it works fine, it´s just the NPC don´t want to fly it. It´s driving me nuts.

    O yea....I flew it and it works fine. Just no luck with the NPC flying it. Here is the system arch. [Zone nickname = Zone_BR18_pop_ambient_02 pos = -28528, 0, -1767 rotate = 0, 0, 0 shape = SPHERE size = 95000 comment = Ambient Pop sort = 51 toughness = 19 density = 40 repop_time = 0 max_battle_size = 40 pop_type = Background relief_time = 0 population_additive = false faction_weight = fc_n_grp, 20 faction_weight = ku_n_grp, 20 faction_weight = br_n_grp, 20 faction_weight = fc_or_grp, 20 faction_weight = li_n_grp, 20 faction_weight = fc_ln_grp, 20 faction_weight = rh_n_grp, 20 encounter = area_nomads, 19, 1.000000 faction = fc_n_grp, 1.000000 encounter = area_bh_assault, 19, 1.000000 faction = ku_n_grp, 0.100000 faction = br_n_grp, 0.100000 faction = fc_or_grp, 0.100000 faction = fc_n_grp, 0.400000 faction = li_n_grp, 0.300000 encounter = area_assault, 19, 1.000000 faction = fc_or_grp, 0.100000 faction = fc_ln_grp, 0.100000 faction = br_n_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_n_grp, 0.500000 encounter = capitalships_Liberty, 19, 1.000000 faction = li_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 1.000000 faction = ku_n_grp, 0.200000 faction = li_n_grp, 0.200000 faction = rh_n_grp, 0.200000 faction = br_n_grp, 0.200000 faction = fc_n_grp, 0.200000 encounter = capitalships_Nomads, 19, 1.000000 faction = fc_n_grp, 0.900000 encounter = capitalships_Rheinland, 19, 1.000000 faction = rh_n_grp, 0.700000 encounter = capitalships_Kusari, 19, 1.000000 faction = ku_n_grp, 0.700000 encounter = capitalships_Bretonia, 19, 1.000000 faction = br_n_grp, 0.700000 encounter = area_bh_defend, 19, 1.000000 faction = fc_n_grp, 0.900000 faction = fc_or_grp, 0.100000 encounter = area_nomads_m13, 19, 1.000000 faction = fc_n_grp, 1.000000 Now now I knopw it;s a huge arch with almost every faction, but it makes the best fighting zone ever.

    If you read my whole thing I said LOADOUT. I´ve added everything, I know it´s not addon. I am talking in general, &quot;I´ve added every addon&quot;, (shiparch, loadout, npcship.faction pop.) *sigh* [Loadout nickname = new_no_fighter_01 archetype = shadow_crab equip = ge_nf_engine_01 equip = infinite_power equip = ge_s_tractor_01 equip = shield01_mark09_hf, HpShield01 equip = ge_s_scanner_02 equip = armor_scale_4 equip = no_thruster, HpThruster01 equip = special_nomad_gun01, HpWeapon01 equip = special_nomad_gun01, HpWeapon02 equip = nomad_gun01_mark01, HpWeapon03 equip = special_nomad_gun01, HpWeapon04 equip = nomad_gun01_mark01, HpWeapon05 equip = nomad_gun01_mark02, HpWeapon06 equip = fc_or_turret01_mark01, HpTurret01 equip = fc_or_turret01_mark01, HpTurret02 NPC_Ship.ini [NPCShipArch nickname = nomad_load_03 loadout = new_no_fighter_01 level = d19 ship_archetype = shadow_crab pilot = pilot_military_ace state_graph = FIGHTER npc_class = unlawful, elite_fighter, 19 Faction thing. [FactionProps affiliation = fc_n_grp legality = unlawful nickname_plurality = plural msg_id_prefix = ignore jump_preference = jumpgate npc_ship = MSN13_Nomad_Fighter_Populator npc_ship = fc_n_no_fighter_d19 npc_ship = nomad_load_03 &lt;-----here!!!!*!*!*!*!* npc_ship = Nomad_Gunboat npc_ship = Nomad_Battleship mc_costume = mc_fc firstname_male = 229608, 229608 firstname_female = 229608, 229608 lastname = 229608, 229608 rank_desig = 197140, 197140, 197140, 10, 15 formation_desig = 197808, 197820 formation = fighters, fighter_wall formation = gunboats, gunboat_wall formation = battleships, battleship_wall SHIP ARCH [Ship ids_name = 199661 ids_info = 199662 ids_info1 = 199663 ids_info2 = 199656 ids_info3 = 199664 ship_class = 3 nickname = shadow_crab LODranges = 0, 300, 600, 4500, 6000, 8000 msg_id_prefix = gcs_refer_shiparch_pirf mission_property = can_use_berths type = FIGHTER mass = 170 hold_size = 90 linear_drag = 1 fuse = intermed_damage_smallship01, 0.000000, 550 fuse = intermed_damage_smallship02, 0.000000, 275 fuse = intermed_damage_smallship03, 0.000000, 183 max_bank_angle = 35 camera_offset = 9, 63 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 nanobot_limit = 70 shield_battery_limit = 70 hit_pts= 20000 DA_archetype = shipsshadowshadow.cmp material_library = shipsshadowshadow.mat material_library = fxenvmapbasic.mat envmap_material = envmapbasic cockpit = cockpitslibertyl_elite.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000, 24000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 300000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = b_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03,HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_turret_special_10, HpTurret01, HpTurret02 hp_type = hp_turret_special_9, HpTurret01, HpTurret02 hp_type = hp_turret_special_8, HpTurret01, HpTurret02 hp_type = hp_turret_special_7, HpTurret01, HpTurret02 hp_type = hp_turret_special_5, HpTurret01, HpTurret02 hp_type = hp_turret_special_4, HpTurret01, HpTurret02 hp_type = hp_turret_special_3, HpTurret01, HpTurret02 hp_type = hp_turret_special_2, HpTurret01, HpTurret02 hp_type = hp_turret_special_1, HpTurret01, HpTurret02 I´ve look at everything and can´t find a problem. They just don´t show up. I waited becuase some of the new custom ships take a min to pop up but they never did.

    Becuase alot of people have differnt ideas of what FL2 should be, alot of problems within the group would happen for something this big and would need FREE TIME, not getting payed, not to talk about Microsoft yelling or even sueing if they found out we were using a new engine, using FL ideas. Mods are ok, as long as you keep in the bounds. But if the company smells something big cooking.....they´ll make life bad. I´ve seen post about Microsoft and how they look at this site all the time and how they don´t enjoy mods that mess with EXE files.

    Shroud.....maybe you should read my post again, yes it is understandable english ty very much. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> But it won´t happen.....go ahead and waste time trying to get 3000 people to sign something. Out of all the pentions I´ve seen, most had less then 3000 sigs. BH is right they aren´t going to do it for 5000 people, good luck trying to find........alot of people. lol Like I said in my LAST post. It´s a great dream to think about new things to the&quot;second FL&quot;, but it´s not going to happen in this time, that is why there is mods. There are dumb ideas that you could do and if it would make you feel better I´ll list some of them. You can: 1. ASk Microsoft nicey to make a new FL. 2. Try to bribe Microsoft with money. lol 3. Get another pention going for people to sign again. There you happy?

    Isn´t DA gone? Ran out by Microsoft? Becuase I have not seen anything else made by them. The opnly games would be Starlancer and Freelancer maded by them, I am sure there are a few others but can´t name them by memory. MS will not make a new FL, becuase they know it´s not going to make huge money, sad to say. What your going to full up every server with what a total of 130,00 people? Wow MS might say........&quot;Who cares.&quot; 130000 x 50 = ?? around 6.5 mill? That´s not a lot fot microsoft. We need to see business sight, not player, they want to see HUGE NUMBERS. Like m1ybe see 1 or even 2 million people play this game. I am pretty sure there is like less then 100 k that play MP big time. A pention is never going to work, I´ve look at the biggest one and it´s like........4k sigs. WOW MS might have something to burn during their tea. I know this sounds like a run for your life, but I am tired of hearing people talk about FL2, I am done careing about a second FL. Yea sure it´s a great dream, but most people are thinking what they want to see for FL2, not what DA or even MS see. I´ve played games that I liked and then they come out wtih a second one and ruin the game play. But the chances of MS or even DA coming with a FL2 is like.........0. I´ve hear microsoft got mad at DA becuase they were lacking behind and failed to meet due dates and had to fix the game for release very quicky. I don´t know if that is true but I´ve hear so many thing about DA and MS. But it;s not going to happen in this time. Maybe in the future MS will sell the Copyright of FL to some other company and DA can continue their great game........but right now.....it´s mot going to happen. Edited by - Question Asker2044 on 9/27/2005 1:20:42 PM