Wow so 1.5 - 2.0 gb ram would do great then. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
Posts by Question Asker2044
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I changed a lot of fields in New York so I wouldn´t really know anymore. <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>
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lol good idea chips. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> (Lets hear me scream like a little girl.) Anyway Argh that is really simple and I already knew how to do it in the frist place and forgot about the whole idea. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Thanks for reminding me about it. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> @ chips, I´ve been to uh....WTS France and they have those shadow ships and when you fly near them they sound like a hawk, it was really freaky to me at frist becuase I thought I would get owned by them lol. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> So that nomad thing sounds really interesting....thanks for the idea. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>
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Ok but how far will 512 ram go? people wise? Becuase I would like to use an old computer for testing.
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Thanks chips, but I stopped signing those things LOOOOONNNNNNNGGGGGG ago. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Good luck blackhole on your game engine, game, or whatever your making, I think I´ll just find out what it is when you have posted something of it. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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So your not making a game, but just a game engine? Uh....that doesn´t count as a game sorry to say. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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Well good luck......lol <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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NOTE: I have never thought of making a new FL game. <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> So your worng about me even thinking about it. Again you might as well sign your company over to Microsoft if you are planning on using anything from FL, just like the other guy said, ships, sounds, anything. Even the hint of Freelancer in your "new game" will be said to be "freelancer like" and microsoft will be off on it´s court papers. uh You didn´t really shove anything down my throat. I´ve never thought about microsoft and making a entirely new game using Freelancer as the idea. Not the brightest idea to risk your company. It´s your pick. Make a new game based off Freelancer.Get sued. It doesn´t bug me one bit. Even if your company supports you......it´s going to be named and it will become a target of Microsoft. Good luck to you. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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Then it wouldn´t be Freelancer it would be something else. ANYWAY, do you know how many hours , days, years it would take for one man to make a game to stand up to Freelancer by itself? ALOT. I mean I was reading the storys here and it said they spent more then 200 years of man work on like the art work. (or the game it´s self.) Plus Microsoft can still get you by saying, "O your using Freelancer Ideas." You wouldn´t be able to use anything from Freelancer becuase microsoft would get you. There is no point right now. I´ve seen people trying to send microsoft 6000 sigs of people who want to get FL2. Well microsoft needs WAY more then 6000. They are just going to take those sigs and burn it while drinking their tea and laughing becuase they have the power to do it. Now who do you got to support your game? Which company? Do you got enought money to buy the programs to make new effects? I know that´s a hard hit to the face, but I am tired of hearing people go, "O yes sign this and see FL2 come out." No it´s not going to happen unless Microsoft gives some rope to pull on and they aren´t going to do it unlesss people can prove they are going to make a lot of money on this game. Don´t think 6000 or even 50 k sigs are going to get them to move. They want to hear HUGE numbers. I only tell what I hear or read, so I do not know if I am 100 % right and I know I am not. But I got my own opinon and I say it´s not going to happen for while. Anyway Good luck trying to make the game. Good Luck asking microsoft to give up copyright to the game. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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I am looking for someone to help post ideas. I´ve run out of very huge ideas and I am just adding guns from old ideas that will go along with my mod. I run the Last Hope mod. If you are interested you can get to the forums at this link. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I welcome anyone with ideas. From noobs to experts. <A href=´http://s2.phpbbforfree.com/forums/index.php?mforum=lasthope´ Target=_Blank> Last Hope Forum </a>
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Ok going to give you some help people have not been able to point out. [Zone nickname = Zone_SO01_pop_ambient_01 pos = -10255, 0, 10177 rotate = 0, 0, 0 shape = SPHERE size = 5206 comment = Ambient Pop sort = 19 <--- I don´t have a clear view on what this does but I keep it around 40 to 51. toughness = 8 <----- Are you sure your NPCship matchs the toughness? density = 1 <--- huge problem becuase if it is less then 4, most guys don´t show up becuase the come in pairs of four. This is how many will pop up at the same time. I mostly have it at 8 or 12. This is from what I´ve had happen. repop_time = 20 max_battle_size = 6 <---- Should match your density. Never had a problem when it was higher. pop_type = Background relief_time = 30 population_additive = false faction_weight = so_grp, 10 encounter = area_assault, 8, 1.0000 <--- would change it to 1.000000 for 100 % faction = so_grp, 1.000000 <--perfect <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> So here is one of my zones in one of my systems. It´s a huge battle. [Zone nickname = Zone_BR18_pop_ambient_02 pos = -28528, 0, -1767 rotate = 0, 0, 0 shape = SPHERE size = 95000 comment = Ambient Pop sort = 51 toughness = 19 density = 40 repop_time = 0 max_battle_size = 40 pop_type = Background relief_time = 0 population_additive = false faction_weight = fc_n_grp, 20 faction_weight = ku_p_grp, 20 faction_weight = ku_n_grp, 20 faction_weight = br_n_grp, 20 faction_weight = fc_or_grp, 20 faction_weight = fc_ln_grp, 20 faction_weight = rh_n_grp, 20 faction_weight = li_n_grp, 20 encounter = area_nomads, 19, 1.000000 faction = fc_n_grp, 1.000000 encounter = area_bh_assault, 19, 1.000000 faction = ku_p_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = br_n_grp, 0.100000 faction = fc_or_grp, 0.100000 faction = fc_ln_grp, 0.100000 faction = fc_n_grp, 0.500000 encounter = area_assault, 19, 1.000000 faction = fc_or_grp, 0.100000 faction = fc_ln_grp, 0.100000 faction = br_n_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_n_grp, 0.500000 encounter = capitalships_Liberty, 19, 1.000000 faction = li_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 1.000000 faction = ku_n_grp, 0.200000 faction = li_n_grp, 0.200000 faction = rh_n_grp, 0.200000 faction = br_n_grp, 0.200000 faction = fc_n_grp, 0.200000 encounter = capitalships_Nomads, 19, 1.000000 faction = fc_n_grp, 0.900000 encounter = capitalships_Rheinland, 19, 1.000000 faction = rh_n_grp, 0.700000 encounter = capitalships_Kusari, 19, 1.000000 faction = ku_n_grp, 0.700000 encounter = capitalships_Bretonia, 19, 1.000000 faction = br_n_grp, 0.700000 encounter = area_gunboats, 19, 1.000000 faction = rh_n_grp, 0.200000 faction = ku_n_grp, 0.200000 faction = fc_n_grp, 0.200000 encounter = area_bh_defend, 19, 1.000000 faction = fc_n_grp, 0.500000 faction = fc_or_grp, 0.100000 encounter = area_nomads_m13, 19, 1.000000 faction = fc_n_grp, 0.800000 It works perfect and is an good EX. Now with your faction I do think it is a custom one you made. I am hoping you made custom info cards and everything. You need a loadout, NPCships.ini added, Faction prop.ini and that´s all from what I´ve seen. I´ve myself have not made custom factiosn yet so I do not know if I am 100% right with that. But from your zone that´s all I could point out with problems. Hope this helps. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Fix this if I am worng. Edited by - Question Asker2044 on 9/6/2005 5:52:31 PM
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Is SO_grp a faction or a added faction he did?
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No I think it is 100% MAX but he is missing zeros there. I have encounters that have 1.000000 and that´s asking for 100% chance and it works fine. I´ve seeen with FL with me, whenever I miss a zero like that, it never works. So I have 6 zeros at the end always unless I am not using 100%. EX. 0.800000 would be 80%.
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O unless I am mistaken and your not my one memeber but just has his name by ramdom mistake. I don´t even know if you are talking about my mod at all anymore after thinking about this. But "O well." <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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I am sorry, lmao. I just ran into this and thought, "what the....?!?!?!?" Frist off my good member it´s called Last Hope. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Seconds I don´t need help I think you misunderstood me when we were talking lmao. I just don´t have them made yet. But I never really knew you looked at this site anyway. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> I´ll open up a post for people who are interested in the mod or have questions etc.... The Mod´s forums are down so there hasn´t really been updated info for you people. So sorry for the confusing. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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WHOA.......that picture is cool. I mean it´s words and the link doesn´t work. :O
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O MAN I´VE BEEN WONDERING WHAT THE SEARCH THING WAS FOR. Try FLspit. It´s better.
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Ah that willl be easy then.
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Question what Nickname is the starblazer and this one liberty navy ship that is suppose to be more powerful. I know how to mod those things and everything but had no luck finding the nicknames. I´ve also looked into those databases that are really helpful for the battleships. Thanks.
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I would finsh the game like the makers wanted to do. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>