Posts by Question Asker2044

    I am having the same problem too trying to get engines to show with the ships. I don´t want engines to be sold jsut showned on the ships and I was going to make new kinds of cool engines later in my mod. Yea so thats gotten me beat too. But I´ve tryed a files called engines_good.ini and still no luck getting it to should. also misc_good.ini. I added the new tracter and scanner and those work great but when I tryed the engines they don´t show, could this do to the fact it´s not in the goods.ini or misc_ good.ini? I don´t need help makeing the script for the engines jsut need to see if anyone had this problem also before. Or does the ship need that item added to it? it already has it added on to the ship right?

    O no, I am already working on my own project. I was jsut looking at what you were planning. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Looks interesting. Good luck.

    Question Asker looks out the window and sees microsoft lawers waiting to strike at any monment with their evil paper work and court files. DUN DUN DUN. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>

    P.S the train mod? I tryed adding a Big Train useing the forums about the big train but it crashes the game alot. So I removed it. My next step is to get trading ships stornger and a little faster, and get a nomad ship in the game, which will be easy now. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>

    Ok I checked in Argh´s ship list there and added all the stuff that needed to be added. Ok Now I added the shroud.XLM and I found out if you name it with a XLM it makes itselfs into a XLm. (Really cool and nice to know now.) Well it....................works. The icon doesn´t show up but everything else is in working order, Just had to change some data in it like where the CMP is etc , but it works great. Thanks guys for all your help. Frankly you were right, after learning about the frsit ship adding new ones will take alot less time. I manage to see that I don´t need to add new stuff to the files. (Well I did to make it sell at other bases etc.) Well thanks again guys and I will ask any other questions I have. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>

    Well anyway my mod doesn´t run on all Scirpt, the only thing that it runs on as in a scirpt would be the name and data for FLMM. It´s all marker_ship.ini, engine good.ini just all changed. I really don´t know how to make scirpts, as in make the file XLM type, the only way I know how to do that is this program I grabed here that writes it up for FLMM. I suppose you can make XLM with the program , but for some reason when I try to add a difernt one it doesn´t show up as an XLM. Anywho, I´ve downloaded your H-Tanker and looking at the scirpts I still didn´t understand. I did how ever looked at this forum for the big train ship, I´ve added that(It crashes my mod alot so I removed it.) But I got a look of how the ship should be placed in the Ship_arch file. Now understand I´ve tryed to add the ship this way before, by going into the Ship_arch files , market ships.ini, goods for price etc and it just crashed my mod. I now think I added it to the Ship Arch worng now. Now Question, Does the data added to the ship arch need to be in order? Like,nato limit, sheild limit, hit_pts, do those need to be in order? If so, then yea the guy who made the scirpt for the ship did a crapy job of writing it. becasue it was mosty out of order from what I saw and I took some time spaceing it all out to add it to the ship arch. I don´t know if it was really out of order but it did look weird from the rest of the ships. But the thing that helped me alot with learning was the big train forum. That really shows what should be put in the files. Thing I liked about how he did it was he didn´t add extra info in the middle of the text. Again I´ll try to make an XLM script and add it to the mod.

    Now what your telling me there is make a new script or add thatr data to a file? Just incase your wondering, I´ve looked at your H-tanker and looking at something you´ve never learned about doesn´t help, Nor does the fact that the forums are outdated and missing links. I´ve looked at FLMM and that you said that it tells you how scripts work, and he did a bad job explaining how it works/ make them. (I don´t know if it´s me.) I hate to come out rude and everything ,but the way your telling me this is that I am not even trying, trust me if I wasn´t trying here or even looking around I wouldn´t know that link is missing or that it´s out dated. If you looked at the forums it says edit/ update bah bah bah and there´s nothing about doing that. Then I look at this forum saying &quot;adding new ships&quot;, But the link that the guy left and I don´t know why he left a link and not just typed or left a file here is missing. So that just brings more confusion to my stats here. I make systems/ working on engines stats and then working with this makes more everything else worst, I´ve tryed asking people if they would love to help work on the mod and help add ships. (BTW I´ll post on that job.) Some people just don´t understand sometings about the game and I am one of them when coming about ships. (reading scirpts is a nightmare.) So anyway I´ll give it one more time and then post help for the mod. BUT..... I love that you´ve taken your time to rewrite all that and I repsect that. Thanks alot for all the help you´ve tryed to do for me. Edited by - Question Asker2044 on 7/18/2005 7:25:35 PM

    Well heres the scirpt for the ship all copy and pasted from the files. It´s long. &lt;script&gt; &lt;scriptversion&gt;1.0&lt;/scriptversion&gt; - &lt;data file=&quot;datashipsshiparch.ini&quot; method=&quot;append&quot;&gt; - &lt;source&gt; ;-- ShipScripter V.1.2.1 [Ship ids_name = 0 ;GENERATESTRRES(&quot;Shroud&quot<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> ids_info = 0 ;GENERATEXMLRES(&quot; - &lt;xml&gt; - &lt;RDL&gt; &lt;PUSH /&gt; &lt;TEXT /&gt; &lt;PARA /&gt; &lt;TRA data=&quot;1&quot; mask=&quot;1&quot; def=&quot;-2&quot; /&gt; &lt;JUST loc=&quot;center&quot; /&gt; &lt;TEXT&gt;Stats&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TRA data=&quot;0&quot; mask=&quot;1&quot; def=&quot;-1&quot; /&gt; &lt;JUST loc=&quot;left&quot; /&gt; &lt;TEXT /&gt; &lt;PARA /&gt; &lt;TEXT&gt;Guns/Turrets: 6/0&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;Armor: 9700&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;Cargo Holds: 80&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;Max Batteries/NanoBots: 85/85&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;Optimal Weapon Class: 8&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;Max. Weapon Class: 10&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;Additional Equipment: M, CM, CD/T&lt;/TEXT&gt; &lt;PARA /&gt; &lt;PARA /&gt; &lt;POP /&gt; &lt;/RDL&gt; &lt;/xml&gt; &quot<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> ids_info1 = 0 ;GENERATEXMLRES(&quot; - &lt;xml&gt; - &lt;RDL&gt; &lt;PUSH /&gt; &lt;TRA data=&quot;1&quot; mask=&quot;1&quot; def=&quot;-2&quot; /&gt; &lt;JUST loc=&quot;center&quot; /&gt; &lt;TEXT&gt;Shroud&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TRA data=&quot;0&quot; mask=&quot;1&quot; def=&quot;-1&quot; /&gt; &lt;JUST loc=&quot;left&quot; /&gt; &lt;TEXT /&gt; &lt;PARA /&gt; &lt;TEXT&gt;Shroud hunter killer fighter. Older generation fighter refitted and modernised to hold it´s own against the best on the market.&lt;/TEXT&gt; &lt;PARA /&gt; &lt;POP /&gt; &lt;/RDL&gt; &lt;/xml&gt; &quot<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> ids_info2 = 0 ;GENERATEXMLRES(&quot; - &lt;xml&gt; - &lt;RDL&gt; &lt;PUSH /&gt; &lt;TRA data=&quot;1&quot; mask=&quot;1&quot; def=&quot;-2&quot; /&gt; &lt;TEXT&gt;Stats&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TRA data=&quot;0&quot; mask=&quot;1&quot; def=&quot;-1&quot; /&gt; &lt;TEXT /&gt; &lt;PARA /&gt; &lt;TEXT&gt;Gun/Turret Mounts:&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;Armor:&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;Cargo Space:&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;Max Batteries/NanoBots:&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;Optimal Weapon Class:&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;Max. Weapon Class:&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;Additional Equipment:&lt;/TEXT&gt; &lt;PARA /&gt; &lt;POP /&gt; &lt;/RDL&gt; &lt;/xml&gt; &quot<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> ids_info3 = 0 ;GENERATEXMLRES(&quot; - &lt;xml&gt; - &lt;RDL&gt; &lt;PUSH /&gt; &lt;TEXT /&gt; &lt;PARA /&gt; &lt;TEXT /&gt; &lt;PARA /&gt; &lt;TEXT&gt;6/0&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;9700&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;80&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;85/85&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;8&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;10&lt;/TEXT&gt; &lt;PARA /&gt; &lt;TEXT&gt;M, CM, CD/T&lt;/TEXT&gt; &lt;PARA /&gt; &lt;POP /&gt; &lt;/RDL&gt; &lt;/xml&gt; &quot<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> nickname = shroud ship_class = 3 type = FIGHTER mission_property = can_use_berths LODranges = 0, 999999, 999999, 999999, 999999 msg_id_prefix = gcs_refer_shiparch_borhf DA_archetype = SHIPSCustomShroudshroud.cmp material_library = SHIPSCustomShroudshroud.mat material_library = fxenvmapbasic.mat envmap_material = envmapbasic cockpit = SHIPSCustomShroudor_elite.ini max_bank_angle = 30 camera_offset = 10.929000, 43.423000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 85 shield_battery_limit = 85 hit_pts = 9700 hold_size = 80 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpEngine01, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo03 ; Cruise Disruptor Hardpoint hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 ; Torpedo Hardpoint HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 650 fuse = intermed_damage_smallship02, 0.000000, 450 fuse = intermed_damage_smallship03, 0.000000, 300 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 linear_drag = 1 mass = 150 steering_torque = 55000, 55000, 48000 angular_drag = 41000, 41000, 35000 rotation_inertia = 8400, 8400, 1000 nudge_force = 30000 strafe_force = 20000 strafe_power_usage = 2 &quot;DATAEQUIPMENTgoods.ini&quot; method=&quot;append&quot;&gt; [Good nickname = shroud_hull category = shiphull ship = shroud price = 8500000 ids_name = 0 ;GENERATESTRRES(&quot;Shroud&quot<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> item_icon = EQUIPMENTMODELSCOMMODITIESNN_ICONSshroud1.3db [Good nickname = shroud_package category = ship hull = shroud_hull addon = ge_s_tractor_01, internal, 1 addon = ge_gf6_engine_01, internal, 1 ; Eagle Engine addon = ge_fighter6_power01, internal, 1 ; Eagle Power Generator addon = ge_s_scanner_02, internal, 1 ; Deep Scanner addon = shield01_mark08_hf, HpShield01, 1 ; Adv. Protector H. F. Shield (Graviton Class 8) addon = ge_s_thruster_01, HpThruster01, 1 ; Standard Thruster addon = ge_s_cm_01, HpCM01, 1 ; Countermeasure Dropper addon = contrail01, HpContrail01, 1 ; ContraiL, 1 addon = contrail01, HpContrail02, 1 ; Contrail, 1 addon = contrail01, HpContrail03, 1 ; Contrail, 1 addon = contrail01, HpContrail04, 1 ; Contrail, 1 addon = FastSmallRed, HpRunningLight01, 1 ; Fast Small Red addon = FastSmallRed, HpRunningLight02, 1 ; Fast Small Red addon = DockingLightRedSmall, HpDockLight01, 1 ; DockingLightRedSmall addon = LargeWhiteSpecial, HpHeadlight, 1 ; Large White Special&lt;/source&gt; =&quot;DATAMissionsmShipProps.ini&quot; method=&quot;append&quot;&gt; [mShipProps archetype_id = shroud prop = can_use_berths&lt;/source&gt; That´s the main script that came with it the other one was where it was to be sold and I would add it to a base when it works.

    When I start up the game it crashes. The FL error report program isn´t giving me any easyer answers to find out whats the problem. The only thing it´s telling me is an unknown OBJECT_TYPE &quot;Fighter mission property&quot; and a few other weird crap. This is my frist ship I am trying to add and I just went into an hour reading every line of the text int he script and adding it to the spot were it should be. I looked at ships already in the game and made it look as perfect as it could be. I changed the price of the ship in the Good.ini, I also added the addons and ship details in the goods.ini. I went to the shiparch and added what was in the script, fixing and moving the data. Now unless I am worng should I just copy and paste and leave it? I´ve added the ship data to the file ships, added the custom file, I added the icon to the equipment file. Is there something I am misssing here? How many files am I to add data too? Did I do it in the worng steps or did it worng?

    Ok you need to make a Dll File, it makes it by it´s self and asks you what you wan to name it. It should be right next to the Data file. You only need to make one of the Dll and you use the same one. Becasue..The Dll file can hold as many names, So all you need to do is apply changes every so often and there ya go it should work fine. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> I messed up before and if you gotten very far into your mod then it might be messed up. I had to start all over to fix this problem and good thing I wasn´t too far into the mod. You might see like the names are mixed up and you go back to rename them and make a new Dll. Well that´s what I did and it messed up all the names becaused I didn´t know the Dll can hold as many names as it could, So I kept making new Dll files and it wouldn´t should the names or they would be mixed up. So the best thinhg I know to fix this is to start over on your new maps / bases/ mod. If anyone knows how to fix this another way, come and help. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

    Ah well I am more at just messing around with zones, fields and 3D systems. I have made 2 3D systems and they look great only problem is that with FLE you can´t move objects up and down so I use this one other program, the problem with that is the planets I make on FLE don´t show up on the map with the other program I use to make them move up and down, the only thing that shows is the zones for the planets. The 2nd system I made I use the Freelancer Editor program all the way. So all the planets are at differn´t heights. I´ll post a pic. <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> The other problem I´ve heard people.....bi*** about is that &quot;You won´t see people for hours.&quot; Well the trick is to move most objects close to gather so it´s more likey you´ll run into someone and a few planets are bases like 2 of them are. (I should give them names also, they are all named Uncharted Planet. XD ) Ok next system I been working on I made a zone and when I tested it there were 30 guys at once everywhere, it was very funny yet I don´t know how I did it. XD I am going to work on systems more and I welcome people to make maps for me to make. I´ll add your name to the Thanks system. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> (Unlimited Space) <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> I should be posting that on the help wanted spot. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Well thanks everyone.

    Ah thanks. What I am doing now is just working on the new systems I made and just working them out. New ships in the mod looks far, new weapons I heard lag the game like crazy(and I have looked at the way you make them and it just looks to hard. I might just see if anyone wants to make them for my mod and get a spot in my thanks systems. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> ), So I am jsut going to work on little things like making the system feel busy with traders and making guys show up to kill you.

    Ok boys get your think on. Unless you can point me to the nearest answer. Ah I tryed finding this answer on the other forums and.........my eyes hurt. ^^ Anyway here´s the new new bright super question for you to give me the answer. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Factions. I would like to know how to make order and nomad faction/ make new factions. I´ve gotten give the order ships( Well I haven´t really gotten to deep into that. ^^ ) But whil;e I am on that idea I would like to know how to give the order or make my own new faction. I´ve looked into the forums and all I am getting is questions other people asked. uh not going so welll for the answer. I would like a step by step of how you do it. I get lost easy. ^^ Ah if you don´t know or you don´t got time then don´t repley. don´t waste your time. ^^ Next Question and last. {Don´t want to bore you to death with my noob questions. ^^} Giving NPC ships(Like order) and adding ships to the mod. Ok I think I said I know how to give NPC shisp in my question.....Well I am kind of lost in the way you do it. I´ve look in forums only got my eyes to hurt. ^^ Just throw me a step by step if ya got the time. Thanks for anyone who looked and to those who helped. ^^ Edited by - Question Asker2044 on 7/3/2005 7:48:49 AM

    Ok I said screw this and re-did the whole mod. (For me it only took 2 hours. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>) AND....It works now. The names work/bases/planets/ everything. They are in the right order, I told my friend becasue he was like &quot;Why would you want to start over&quot;. Well it was better to start over then to fight with some problem that would of tooken days to fix. Anyway I only gotten like 2 days of work on the mod so no harm done. ^^ Just in case your wondering I did get rid of the Dll. in my old mod and renamed everything, ah still nothing. So I re-did it. But I would like to thank you guys for being a huge help. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> I´ll post more questions if I have them. :/ See ya.

    Ok guys we are one step closer to getting the frist question done. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> &gt;_&lt; The names work you were right. But I tryed fixing mixed up names and when ever I fix a mixed up name a new item takes that name. (EX. Like I named a place Canumdas and then it appers on freeport 20 and then it´s all switched around. Like freeport has the Canumdas name and Canumdas has freeport 20 name.) Now I am geuss this has to do with the files over writing something. Like it´s the same kind of script. Ok I´ve picked my picks of what I could dop so far. I could re-do all the bases and planets. Or if you know what´s going on that would be great to figure out. I know this problem is geting annoying. <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> But I do thank you for taking your time to slove my problems. P.S this is my main problem I am getting into for the test mod. After it´s on to zones. <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>