There´s a mod for a Bretonian VHF downloadable at LR. maybe you can integrete it into FL
Posts by Lordadmiral Drake
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Ok. Ive seen your message. You can move it.
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Open your cmp. file with HardCMP. Then look for the "Mount"-Hardpoint. It must allways be under the bottom end of your ship. Otherwise your ship or parts of it will be in the ground.
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I fixed up my Problem. I just saved under a new number code. And for your Problem, Try to download FLED-ids again and then reinstall it.
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Maybe you can make a new entry in the costumes.ini with BINIedit which you can get from LR.
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Maybe it´s meant to change the money you have when you land on Manhatten first time (after the destruction of FP7) which is normally 500$.
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I have also changed Trents costume. I gave him the head of the thief, appearing at the beginning of Mission4, and the body of walker. But it doesn´t work. In the game, Trent has his original costume. It would also be very helpful to know, how I can look at the costume parts to see what they look like before changing.
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Did you mean the hardpoints or the infocard? If you mean the infocard you have to change the infocard.dll! To change infocard.dll you need FLED-ids. To see what infocard you have to change, look into shiparch.ini There the infocards are listed.
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Can I get your mod from LR?
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In one mod. I think it was the monkies-mod v.1.1; They changed the jump tunnel color. How can I make that work without activating the mod?
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I have changed the Anubis so it has stats: GunTurret = 83 Opt. Weapon Class = 8 Max. Weapon Class = 10 Add. equip = MCM3xTorpedo/Disruptor Max Shield Class = 10 Cargo Space = 160 Armor = 14300 I now want to change the generator, because the old one doesn´t have enough Energy to fire longer than 4 Seconds. Do you know, where the generator is Set?
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Thanx alot!
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I have modded the Anubis and wanted to adjust the infocard, so that it says the new stats. But FLED-ids doesn´t let me saving.
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If you set the mass down (mass = xxx.xxxxxxx), your ship will even turn faster. I downloaded the Talarca cruiser, but it turned much too slow. so I set the mass to 50.0000 so it turns fast enough.
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I made a new sytem for the Order with a colonicised Planet. I want to have the Pygar Planetscape instead of the normal one but dont know, where the planescapescityscapes, traders, bars, ect. are set. It would even be helpful to know, because I want to make completely new mixes of them.
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if you have Fraps, just start it before starting the Game. Take a screenshot of the Station. Then make it in FLE.
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I found out an easier way to create new Hardpoints. You just open the cmp-file with HardCMP which you can download at LR. Then you click the "New" Button and choose the type of the Hardpoint. Then you click OK. Then you place the Hardpoint like you want, using the Position and Direction Parametres. Save the cmp-file and open "shiparch.ini". Scroll to the ship and add there the Hardpoint. For Example: For a class 6 Turret add. hp_type = turret_special6 hp_type = turret_special5 hp_type = turret_special4 hp_type = turret_special3 hp_type = turret_special2 hp_type = turret_special1 Then you have your new Hardpoint
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I have also a problem with ship modifying. I made tw new guns, two new torpedo lauchers and two new thrusters at the Anubis. But the thruster Hardpoints are not working. I can see them in the Invetory, but i can´t use them. Freelancer says: There are no free hardpoints alivable. How can I make them working?
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Open HardCMP. Then open the ships cmp. file. There is a Hardpoint called CockpitEx. It says from where you look un the 3rd person view.