Not so long a wait, after all. One Battery uses a normal key to use batteries as normal, a modified key (i.e. with Shift, Control or Alt) to use one battery. In SP it will make the above patch; in MP it will still use a partial battery, since it's controlled by the server. Hm, actually, I could probably make the client do the test and avoid calling the server. Oh well, next version...
Posts by adoxa
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Here's a patch (for v1.1, as a BPatch file - new bytes on the left, original on the right) to use one complete battery at a time. Having two functions is possible, but will require a plugin, which I'm afraid will have to wait.
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Couldn't find it here, so here it is at The Starport.
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This may sound like a silly answer, but do you have the appropriate missile launcher?
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Uh, buy a freighter?
But if you really want to make the Titan (or any ship) bigger, here's the process. I'm assuming you already have decoded ini files (SDK, Unofficial Patch, JFLP), so open up DATA\SHIPS\shiparch.ini and search for co_elite2. Go down a bit and you'll see hold_size. I hope you can figure it out from there...
If for some reason you're still playing with the original files, my site has a decoder (command line), as well as utilities (command line and GUI) to convert between nicknames and names.
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Freeworlds: Tides of War has added normal and specular mapping.
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There's one being developed in Unity3D. http://the-starport.net/freela…t_id=39709#forumpost39709
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Code
- common.dll 086542 01->00 = auto-level off by default PART 1 ~adoxa
- freelancer.exe 212700 01->00 = auto-level off by default PART 2 ~adoxa
- freelancer.exe 0DBE10 94->95 = disable auto-level toggling ~adoxa
- common.dll 07249A 01->00 = level camera off by default PART 1 ~adoxa
- freelancer.exe 1186E9 01->00 = level camera off by default PART 2 ~adoxa
- freelancer.exe 11A1D3 94->95 = disable level camera toggling ~adoxa
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Pressing Esc sounds like you're playing SP, so give Console a try. Two commands could resolve this situation: s . will put you directly in space (but it doesn't autosave); or j dist to jump forward a bit.
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adoxa is better than Alchander
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Sounds like it's the Vista/7 problem. Right-click and "Run as administrator".
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Inserting the extra free times between missions basically does what you want. At this stage, I'm thinking of extending StoryLvl, allowing extra values in the ini:
That means you'd need to obtain $3500 to get to Level 2, then another $4000 to get to Level 3, then the story mission to get to Level 4. $5200 gets you to 5, another $6000 to 6, another $7000 to 7, then the story to 8. Dunno when I'll actually write it, though (busy with FLMM v2, atm). -
I guess you're referring to StoryLvl, but I don't know what else you mean.
Leveling up is how missions continue, so there's not much that can be done, there. A request was made quite some time ago, which is the best I could offer.
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Lancer's ALE Editor (find it at DigitalBrilliance), or the Freelancer XML Project.
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The current exporter has an incomplete understanding of the sur format (it uses type = 4 when it's really count = 3). I'll be working on a new one soon.
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Broken. I patched it to fix the error.
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The sur is stuffed, see if the attached one makes a difference.
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Windowed mode can be achieved by adding -w as a command line parameter.