As far as the demo pilots are concerned, that's all there was - each fm8 contained a single image. Mail me a couple of files and I'll see what I can do.
Posts by adoxa
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Open a Command Prompt, navigate to where you have the fm8 files (or maybe you can right-click the folder and do a "Command Prompt here") and type in "fm8tobmp *.fm8" to convert all the fm8 files at once. Alternatively, you should be able to select files and drop them onto the exe, then refresh (if necessary) and see the bitmaps.
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Here's a (command line) program to translate the pilot fm8s (from the trial version) to bmp. Going back the other way could be tricky, since I didn't really decode it, just ripped it straight from lancer.exe.
Edit: updated attachment to work with animated fm8s.
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I believe you have to right-click flmm.exe and run as administrator.
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1. Extract the contents of the zip.
2. Open ShieldDrag.cpp in a text editor (like Notepad).
3. Read the first few lines.
4. I don't know what more to say.It only works on the first shield (since it only works on the first engine).
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Ships/engines/mines/countermeasures all have linear_drag. Looks like the linear drag for a ship is the ship's linear_drag (obviously) plus the first engine's linear_drag (which includes CRUISE_DRAG when in cruise). Doesn't look like it would be that difficult to add linear_drag to a shield. If you're lucky, I might be curious enough to do it tomorrow, otherwise, who knows...
Edit: See if this does what you want. Look at ShieldDrag.cpp for usage.
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Did you check ModDB? Basically it seems the engines are too fast and/or the timing's off.
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I can move PMs from Inbox to another folder, but Outbox PMs refuse to move, staying in Outbox, but I still move to the selected folder.
Another thing, why the hell is the editor so slow? For example, I finished typing that previous sentence while it was still only showing "thing".
Edit: The thank-o-mat should be "activated".
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Probably he can't, which is why he's kept his mouth shut.

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The jflp.dll included in the installer doesn't work right - that's why I said to get the update, too. There's only room for 5 resolutions, so 800x600 is removed and the desktop added, so if it's installed correctly, you should not see 800x600 at all. To see if it's installed, you should have jflp.dll in your EXE directory and you should see it in dacom.ini, under the [Libraries] section. Your cameras.ini should also have all fovx values set to 0 (that instructs JFLP to determine them automatically, based on your ratio; if they're not 0, JFLP assumes you want to set them explicitly).
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Try Jason's Freelancer Patch (aka JFLP), it adds widescreen support (your current desktop resolution becomes the last resolution in the list, dropping 800x600). Be sure to get the updated jflpdll, too. You might also like HUDShift, to move the windows back to the screen edges (JFLP leaves them in the same relative position).
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Try the latest hardware list.
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I was just going to say I commented out the duplicate definitions you had and it worked, so it was the archetype, not the good.
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You may say you're using JFLP, but you're really not, otherwise the cloak line would have already been commented out (it removes the connect spew warning). Since vanilla doesn't crash, but yours does, I guess it's related to cloak_fighter being a good. Probably doesn't help that you've also defined it three times (the original in weapon_equip.ini, plus misc_equip.ini and st_equip.ini; one of the latter two is the one being used).
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I think you have to change the inertia in the .sur. Try searching The Starport, it was discussed there.
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@ShaTTerstar: Trading works because the prices are fixed; that's why price_variance doesn't work - the server sees a different price to the client. With fixed prices, the total of cash + value of goods doesn't change, since as one decreases, the other increases.
Freelancer852 : Since $999,999,999 is the (unpatched) maximum, you're probably causing overflow errors. Reduce your initial cash and the cost of the battleship and you should be right.
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That cheat message occurs when your current worth is more on leaving a base than on entering it. Perhaps you should check all the new equipment has a valid price.
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If you're playing on your own LAN, you might be able to use Chips as a server. Otherwise, I'm not aware of a server that just offers the other ships (but I don't play MP). You might like a look at Discovery, Phoenix, Crossfire (search ModDB).
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In SP, I think "chipsopenspversion.zip(1).flmod" makes all the ships available.