Posts by starred_one

    that would be even better because that would help with the new systems I am planning on paper and thier jump gates/holes.



    EDIT:
    right now I am looking through the ini's for each system and writing the hashes down for jump gates/holes for each system which is notoriusly slow. I repeat does anyone have a list somwhere of these hashes.

    yes I'm interested that's exactly what I need could you please post the list(or a link to it) that could help a lot. Later I'll post information on my mod-project in another section once I finish typing it up(40+/- pages or so of information on the world so far).

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    I just home the download wont take that long once it gets released. Some people say that the mod is already more than 2Gb big and might bring Freelancer to the same level of modern space sims.


    I hope it's not too big I downloaded 1.7 and it took almost 30 minutes to download even with a really fast speed of internet. but what I'm really interested is the
    destroyable bases I wonder how they are doing this.

    I mean I need to know the real names of systems along with their the terms that are used in FLexplorer for starspheres Like Li01(new york?) that way I can find out the number code for the jumpgate/hole from system "a" to system "b"(just an example) I have the ini files readable I just can't find this information in them.

    thanks the picture's my artwork(done with photoshop) I use that comp for photoshop, Internet and almost everything else because photoshop uses lots of ram
    the other computer I have does not have internet acess but it is exclusivly for freelancer and it is an XP(the other computer can't even read the disc for freelancer(too many scratches))

    you could try deleteing the files in the mod directory and moveing the mod back in manually or you could be using a version of FLMM that does not work with rebalance. I use version 1.31(found on the discovery website) and it worked fine.

    wow I flew the humpback once and after half an hour I bought the first heavy fighter I saw just to get rid of the brick(It looks like one...and turns like one) It's still my least favorite ship but you can make a lot of money quickly. another good route is from tau 37 to lezpig station in dresden selling niobium.

    does anyone have a list of the jumpgate/holes there number and what system they go to Like Lo1(somthing like that) to L02


    I'm working on a mod where I need this information to get somthing to work(I'll tell everyone later what it does once I've finished)

    This looks cool unfortantly While I am a digital artist I do not have the softwhere to create ship models(well I downloaded milkscape for 30 days however the time period was up before I could learn how to use it) I can create textures however with photoshop elements 6 for planets and ships and design more ships on paper for it.


    IF it has story mission I would play this. I think freelancer needs new missions and new storylines.

    wow I thought that I was the only noob....


    if you are using Ioncross there should be a dropdown box on the page where you can edit your money this box is where you can change your ship
    and there should be a box where you can change your weapons if not you can add them to your cargo an equip them.


    if you are using ioncross don't worry about if you can't figure it out at first it took me ages to figure out why I could not save

    I have a titan .my way of playing is to get through the norm game head to reinland do all missions against hessiens then once I am completly neutral with the corsairs head to omicron gamma and buy the titan do more missions against the hessens grab all codename weapons buy good sheilds and head to the unknown system jump holethen I just kill nomads till I have lots of blasters mount them on my ship and then explore till theres nothing left to find. after that I start the cycle over. It is possible to be neutral with everybody except nomads. It just takes time though and you have to get friendly with the xenos first(shoot rouges)
    then go after bounty hunters and then buy a rep change with them once all pirates are completly happy with you.

    the regenerative hulls for the nomads is a good Idea because the ships they use are organic in composition however if you did give them regenerative hulls and sheilds they still would need sheid bateries and nanobots to speed the healing/repair process


    I think your mortar machine would break some rules of physics because an object cannot change direction unless an additional force is applied. if the object is a missle with an engine that can change directions it wouldn't break any rules however if the weapon was a blob of enery it would have to travel in a straight line(no enery missles) because it has no feasable way way of changing direction. .


    for the torpedo with guns I think it might be better to design a kind of drone fighter to aid you in battle.


    I can't help with the programing since I have never written code but I hope I helped in some way.

    I managed to make some changes to one of my games( more money) by pulling the window to the top of the screen where I can just see the top of the save Icon.



    my discovery mod game save
    I can't shrink the size of the widow( well I can crop it but it isn't the same)
    [attachment=0]<!-- ia0 -->view 1.jpg<!-- ia0 -->[/attachment]


    oh and I can get into alaska using the latest discovery addition