Posts by paw

    Chips, no need to apologise, I took no offens to what you wrote. It was true, I should have written that before, I mean you guys can´t read between the lines or are mindreaders <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> And ANY ideas or thoughts you have is very much welcomed and appriciated. Edited because of spelling errors. Edited by - paw on 3/22/2005 1:31:00 PM Edited by - paw on 3/22/2005 1:36:03 PM

    Ok.. Well if it ain´t a ship prob then I don´t know what it can be, since it started after I added the ship. I have been working on this mod for a couple a weeks and it was first after I added the ship the problem started. And the backup I did just before I started edited the ships works as it should.. Allthough everytime I activate and start with the mod with the new ship the shiparch.ini, goods.ini and the ship folders duplicates themselfs and they lay themself inside the FL game folder, so I have to reinstall FL everytime I try that mod. I haven´t changed any encounters or npcships.ini or factionprops.ini. Allthough I´m gonna try to copy the Li01.ini, I´ll try anything <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Well FL crashes (I can´t open it again and I get no warning), I don´t know if th FLserver crashes but it gets &quot;overheated&quot;. Don´t know if the FLserver get &quot;overheated&quot; because FL crashes or if FL crashes because the FLserver gets &quot;overheated&quot;. (So there won´t be any misunderstandings, with &quot;overheated&quot; I mean that the server is at around 300 msec.) Thanks Again.. 8) / PAW Ps. Maybe I didn´t properly explained my problem, wich I problebly should, but since that´s the files I changed that´s where thought the probelem laied. Edited by - paw on 3/22/2005 12:32:44 PM

    Lethal Dosage: Yes.. exactly I have to launch (wich I can´t) to get to my new ship.. So no I can´t launch with any ship.. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> Paw

    Well I altered the Li01.ini file before I added the ship files and then it worked. So the problem shouldn´t be in the Li01.ini file. I don´t know if I can buy the ship in the new system since I can´t get to the new system.. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Here it is: I launch freelancer in a standard FLserver. This is ok. I logon and I appear at NY, however as I launch to space it crashes. This to me dont appear as a problem bound to my new sys but something else. Neither can I imagine that it has anything to do with the Li01.ini since this one worked before and hasnt been altered since. Thank you guys for helping me. New to this so all thought are welcomed. Paw

    No, I dont edit the file inside th freelancer folder, i copy the files i need and then i paste them into my mod.. (that is inside FLMM/mods). FL crashes before I can buy my new ship <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> (I have so I buy the new ship in a new system) I can´t leave Manhattan I launch then it loads forever and then I see the docking ring for a millisec. and the it crashes to the desktop.. I have edited Li01.ini, I have taken away all the jumpgates (exept the one to California) and added a new jumpgate to my new system. I have done the ship mod both with a new installation of FLMM and FL. Yes the files exists.. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Maybe it was a bit overexadurated with the LODranges.. <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> changed it though it didn´t help.. Ps. Thanks devineman for the SDK tips.. didn´t know there was something like that.. Edited by - paw on 3/21/2005 9:36:06 AM

    I have a question should the mod edit the files inside the Freelancer game folder? Shiparch.ini and goods.ini is altered with my modded shipinfo also the files containing the ships is added. So when I try to go on with an older mod the programe still crashes, so then I have to reinstall Freelancer. But the files appear and is altered as soon as I launch FL with the &quot;ship mod&quot;. I hope you get what I mean.. I´m not very good at explanations <img src=smilies/icon_smile_blush.gif width=15 height=15 border=0 align=middle> <img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle> I´m really confused.. <img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle> Edited by - paw on 3/20/2005 10:03:04 PM

    Hi.. I have the CMP files in : &quot;C:ProgramFreelancer Mod ManagermodsMythology ModDATASHIPSpredator&quot;. The actual entries for shiparch.ini is: <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade> [Ship ids_name = 490000 ids_info = 490001 ids_info1 = 490002 ids_info2 = 490003 ids_info3 = 490004 nickname = predator ship_class = 1 type = FIGHTER mission_property = can_use_berths LODranges = 0, 999999, 999999, 999999, 999999 msg_id_prefix = gcs_refer_shiparch_borlf DA_archetype = SHIPSpredatorpredator.cmp material_library = SHIPSpredatorpredator.mat material_library = fxenvmapbasic.mat envmap_material = envmapbasic cockpit = COCKPITSCORSAIRcorsair_elite.ini max_bank_angle = 35 camera_offset = 6, 29 Cockpitmeshint_brightnesshead_turnCockpitCameraTurretCameratetheryaw_rotate_speedpitch_rotate_speedaccel_speedcockpitscorsairmodelsco_cockpit.cmp camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 40 shield_battery_limit = 40 hit_pts = 2100 hold_size = 50 explosion_arch = explosion_br_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 shield_link = l_fighter_shield01, HpMount, HpEngine01, HpShield01 hp_type = hp_thruster, HpThruster01, HpThruster02 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 ;-- hp_type = hp_torpedo_special_2, HpTorpedo01 ; Cruise Disruptor Hardpoint hp_type = hp_torpedo_special_1, HpTorpedo01 ; Torpedo Hardpoint HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship02, 0.000000, 525 fuse = intermed_damage_smallship03, 0.000000, 263 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> For the goods.ini: <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade> [Good nickname = predator_hull category = shiphull ship = predator price = 1500 ids_name = 0 item_icon = EQUIPMENTMODELSCOMMODITIESNN_ICONSpredator.3db [Good nickname = predator_package category = ship hull = predator_hull addon = ge_s_tractor_01, internal, 1 addon = ge_gf6_engine_01, internal, 1 ; Eagle Engine addon = ge_fighter6_power01, internal, 1 ; Eagle Power Generator addon = ge_s_scanner_01, internal, 1 ; Standard Scanner addon = shield01_mark08_lf, HpShield01, 1 ; Adv. Protector L. F. Shield (Graviton Class 8) addon = ge_s_thruster_01, HpThruster01, 1 ; Standard Thruster addon = ge_s_cm_02, HpCM01, 1 ; Imp. Countermeasure Dropper addon = mine01_mark05, HpMine01, 1 ; Screamer Mine Dropper addon = contrail01, HpContrail01, 1 ; Contrail <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> For market_ships.ini: <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade> [BaseGood base = St01_02_base marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1 marketgood = gf2_package, 4, -1, 0, 0, 1, 1, 1 marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1 marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1 marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1 marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1 marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1 marketgood = bwe2_package, 30, -1, 0, 0, 1, 1, 1 marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1 marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1 marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1 marketgood = coe2_package, 32, -1, 0, 0, 1, 1, 1 marketgood = lf_package, 1, -1, 0, 0, 1, 1, 1 marketgood = le_package, 2, -1, 0, 0, 1, 1, 1 marketgood = lfr_package, 1, -1, 0, 0, 1, 1, 1 marketgood = bf_package, 6, -1, 0, 0, 1, 1, 1 marketgood = be_package, 8, -1, 0, 0, 1, 1, 1 marketgood = bfr_package, 4, -1, 0, 0, 1, 1, 1 marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1 marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1 marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1 marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1 marketgood = re_package, 22, -1, 0, 0, 1, 1, 1 marketgood = rfr_package, 20, -1, 0, 0, 1, 1, 1 marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1 marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1 marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1 marketgood = bhf_package, 4, -1, 0, 0, 1, 1, 1 marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1 marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1 marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1 marketgood = predator_package, 1, -1, 1, 1, 0, 1, 1 <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2>

    Hi.. I have a problem with adding ships in MP, I start up a server, create a new char and as soon as I try to leave Manhattan it crashes.. I have copied two ships from an exicting mod (so I could see and learn how it´s done). Here´s what I´ve done: 1. In my mod folder i created a SHIPS folder (in DATA) and then copied in the two ships (containing .cmp, .mat, .sur and .3db One didn´t have a .3db file) 2. Then I started editing the shiparch.ini, I edited this: <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>[Ship <b> ids_name = 237027 </b> ---&gt; THIS <b> ids_info = 66555 </b> ---&gt; THIS <b> ids_info1 = 66556 </b> ---&gt; THIS <b> ids_info2 = 66608 </b> ---&gt; THIS <b> ids_info3 = 66557 </b> ---&gt; THIS <b> ship_class = 1 </b> ---&gt; THIS <b> nickname = ku_elite </b> ---&gt; THIS msg_id_prefix = gcs_refer_shiparch_Kushf mission_property = can_use_berths LODranges = 0, 40, 80, 180, 1000 type = FIGHTER <b> DA_archetype = shipskusariku_eliteku_elite.cmp </b> ---&gt; THIS <b> material_library = shipskusariku_playerships.mat </b> ---&gt; THIS material_library = fxenvmapbasic.mat envmap_material = envmapbasic cockpit = cockpitskusarik_elite.ini pilot_mesh = generic_pilot <b> nanobot_limit = 26 </b> ---&gt; THIS <b> shield_battery_limit = 26 </b> ---&gt; THIS mass = 150,0 linear_drag = 1,0 <b> hold_size = 40 </b> ---&gt; THIS fuse = intermed_damage_smallship01, 0,0, 900 fuse = intermed_damage_smallship02, 0,0, 450 fuse = intermed_damage_smallship03, 0,0, 300 max_bank_angle = 30 camera_offset = 6,5, 29 camera_angular_acceleration = 0,1 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1,0 <b> hit_pts = 3600 </b> ---&gt; THIS .... <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> 3. Then I started with the goods.ini, I editied: <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>[Good <b>nickname = coe_hull </b> ---&gt; THIS category = shiphull <b>ship = co_elite </b> ---&gt; THIS <b>price = 388000 </b> ---&gt; THIS ids_name = 12017 item_icon = Equipmentmodelscommodities
    n_iconspi_elite.3db [Good <b>nickname = coe_package </b> ---&gt; THIS category = ship <b>hull = coe_hull </b> ---&gt; THIS addon = ge_coe_engine_01, internal, 1 addon = co_elite_power01, internal, 1 addon = ge_s_scanner_01, internal, 1 addon = ge_s_tractor_01, internal, 1 addon = shield01_mark07_hf, HpShield01, 1 addon = LargeWhiteSpecial, HpHeadlight, 1 addon = SlowSmallPurple, HpRunningLight01, 1 addon = SlowSmallPurple, HpRunningLight02, 1 addon = SlowSmallPurple, HpRunningLight03, 1 addon = contrail01, HpContrail01, 1 addon = contrail01, HpContrail02, 1 addon = DockingLightRedSmall, HpDockLight01, 1 addon = DockingLightRedSmall, HpDockLight02, 1 <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> 4. I edited the market_ships.ini This I edited (the text in bold I edited): <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>marketgood = <b>oe_package </b>, <b>16 </b>, -1, 1, 1, 0, 1, 1 <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> 5. Then I tried it and it crashed. 6. I took away the saved games (using FLMM), didn´t work. 7. I reinstalled FL and FLMM, didn´t work. 8. I copied all the entries conserninge the ships from the mod I copied them from, still didn´t work. The .3db file and the .sur files I didnät put in anywhere, could that be the problem?? If so where should I put it? I´ve searche ell over this forum for an awnser to my problem but haven´t found the right solution yet. I hope I post this thread where it´s sopposed to be wanted to post it in &quot;**Tutorial** - Find answers to crashes!&quot; but that thread seemed quite dead. Hope someone has some ideas.. / PAW Edited by - paw on 3/19/2005 6:21:56 PM