Wow, great work!! I can´t wait to try these out! A question though...what happened to the female bodies/heads - are they unincluded because of the voices (The player voice being male and all...)?
Posts by Nymphetamine
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... ...what?
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Looks nice - any hints to where we can get it? <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>
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How can you create custom .3db files, for icons such as those you see in the commodity/ship dealer when buying? I´ve followed through the Ship Icon Tutorial by Osprey, and although it´s very detailed and easy to follow, in the end it gives you a .tga (targa) file - and apparently, you need a .3db (the came just crashes with a .tga). So - is it easily done, and how? Thanks, L.D.
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Nevermind, It´s working now, I´ve a feeling the textures weren´t working as we wanted - or at all. Now that I´ve got one working, though...It´s a -little- too small (meaning the guy who made the model zoomed -right- in to the grid, so now we have a ship smaller than a gunshot etc.). Is there any way you can enlarge/rescale the whole model, without having to start over?
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We bow to you, ´tis a dream coming true. Huge thanks to all involved. L.D.
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Have you also changed the material_library = entries to the new texture files etc.?
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There is -A- Warp trick, but it´s not the most fancy loking thing. It´s about the reverse value - when you press ´X´ ingame, your ship uses a reverse thrust, moving it backwards. Find the entry, and shove in a negative number, and when you press X, you should move forward at whatever speed - so, make it a very big negative number, and you´ll move faster... Ok, so I´ve never tried it (which would be why the above isn´t very detailed at all) but somewhere around here is a good explanation of how to do it.
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Might as well throw this in here: If you are using music from bands/groups etc., that is not yours to distribute, you MUST get written permission from them first. Not only will TLR not host a file without proper permission (as far as I know), but I think it also falls under a copyright law (or something...I´m a kid, I´m not so certain about every single law <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> ) L.D. P.S. - And getting permission is not always free...A minor sum of anything over £200 GBP is stopping me from releasing a mod with a drop dead perfect soundtrack <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> ...
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You know, if you set the damage values to -1...well...take a guess <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> (It really works, believe me <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> - I´ve made and tested guns with them lol) There hasn´t been anything that is destroyable that hasn´t been destroyed by me with one of these babies <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> L.D.
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Ah..can´t see them <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> ... Can anyone else?
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I have to admit that I´ve fallen in love with this ship <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> . Ok, so I don´t really agree on the yellow (or the white, for that matter...not sure if it´d fit nicely alongside FL ships) and the engine vents could be the same texture as FL ships´ vents (although I have to admit the back vents look -very- nice <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> ). Keep up the good work, I can´t wait to see a working version of this beast <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Edited by - Lethal Dosage on 5/15/2005 12:50:04 AM
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Yeah, you´ll need to export to .CMP format and hardpoint using HardCMP. Give it the basics and then do the shiparch file etc. If your not sure theres a tutorial or three around here that should explain it...
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Same as above. Should always be like that...make sure you have the latest version (1.5beta I think, or you can use 1.3 if unhappy with that beta status). If it doesn´t work, try re downloading. If you still don´t have any progress....well...I can´t help, sorry...
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Freelancer is the sequel to Starlancer, to put it shortly <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>
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TrueNoob - sorry, not possible. I´m not sure what you mean by mecha or robotech things, but having transformables and the 2nd idea cannot be done.
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Happy Birthday Boscoe!! Have a great day! (Or I hope you did, If I´ve missed it) L.D.
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I´m not sure that would work, because obviously the encounters aren´t going to spawn if theres no players in the zone...so unless you had someone sitting in the zone all week, then I don´t think the encounters would happen, as it would start timing from the time someone entered the zone... But, who knows, I´ve never tried it. L.D.
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One. Look up, see the search button? <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> Two. Havn´t ever heard of it being done...To my knowledge, it can´t either. L.D.
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... Don´t press edit on your system to add a jumphole/gate, just double click on it in the universe map, then right click wherever in the system to set the starting gate. Double-click back to universe view and double click on the system to set the other gate to go between....same process... L.D.....