Posts by Nymphetamine

    Wow, great work!! I can´t wait to try these out! A question though...what happened to the female bodies/heads - are they unincluded because of the voices (The player voice being male and all...)?

    How can you create custom .3db files, for icons such as those you see in the commodity/ship dealer when buying? I´ve followed through the Ship Icon Tutorial by Osprey, and although it´s very detailed and easy to follow, in the end it gives you a .tga (targa) file - and apparently, you need a .3db (the came just crashes with a .tga). So - is it easily done, and how? Thanks, L.D.

    Nevermind, It´s working now, I´ve a feeling the textures weren´t working as we wanted - or at all. Now that I´ve got one working, though...It´s a -little- too small (meaning the guy who made the model zoomed -right- in to the grid, so now we have a ship smaller than a gunshot etc.). Is there any way you can enlarge/rescale the whole model, without having to start over?

    There is -A- Warp trick, but it´s not the most fancy loking thing. It´s about the reverse value - when you press ´X´ ingame, your ship uses a reverse thrust, moving it backwards. Find the entry, and shove in a negative number, and when you press X, you should move forward at whatever speed - so, make it a very big negative number, and you´ll move faster... Ok, so I´ve never tried it (which would be why the above isn´t very detailed at all) but somewhere around here is a good explanation of how to do it.

    Might as well throw this in here: If you are using music from bands/groups etc., that is not yours to distribute, you MUST get written permission from them first. Not only will TLR not host a file without proper permission (as far as I know), but I think it also falls under a copyright law (or something...I´m a kid, I´m not so certain about every single law <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> ) L.D. P.S. - And getting permission is not always free...A minor sum of anything over £200 GBP is stopping me from releasing a mod with a drop dead perfect soundtrack <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> ...

    You know, if you set the damage values to -1...well...take a guess <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> (It really works, believe me <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> - I´ve made and tested guns with them lol) There hasn´t been anything that is destroyable that hasn´t been destroyed by me with one of these babies <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> L.D.

    Ah..can´t see them <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> ... Can anyone else?

    I have to admit that I´ve fallen in love with this ship <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> . Ok, so I don´t really agree on the yellow (or the white, for that matter...not sure if it´d fit nicely alongside FL ships) and the engine vents could be the same texture as FL ships´ vents (although I have to admit the back vents look -very- nice <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> ). Keep up the good work, I can´t wait to see a working version of this beast <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Edited by - Lethal Dosage on 5/15/2005 12:50:04 AM

    Yeah, you´ll need to export to .CMP format and hardpoint using HardCMP. Give it the basics and then do the shiparch file etc. If your not sure theres a tutorial or three around here that should explain it...

    Same as above. Should always be like that...make sure you have the latest version (1.5beta I think, or you can use 1.3 if unhappy with that beta status). If it doesn´t work, try re downloading. If you still don´t have any progress....well...I can´t help, sorry...

    I´m not sure that would work, because obviously the encounters aren´t going to spawn if theres no players in the zone...so unless you had someone sitting in the zone all week, then I don´t think the encounters would happen, as it would start timing from the time someone entered the zone... But, who knows, I´ve never tried it. L.D.

    ... Don´t press edit on your system to add a jumphole/gate, just double click on it in the universe map, then right click wherever in the system to set the starting gate. Double-click back to universe view and double click on the system to set the other gate to go between....same process... L.D.....