i had to remove almost 2GB of avatars,
now avatars are restricted to
110x110pixels
20kb size,
pls update who has lost avatars
this was insane, ppl has easy uploaded avatars of 500kb
i had to remove almost 2GB of avatars,
now avatars are restricted to
110x110pixels
20kb size,
pls update who has lost avatars
this was insane, ppl has easy uploaded avatars of 500kb
added
sim central added
...
@ionlancer (i had to remove link again)
ionlancer keeps changing ip all times, please upload to some public hoster so i dont have to change links all time
please fix that link, i have had to remove / update 2 times by now, it keeps slowing down main page,
thnx
i have checked globaly how things work with servers, and i have noticed some things which could be done to bring more ppl to servers in general.
since there is alot of small servers with 0-5 players server count,
there might be something that could be done with some guidance and some good will.
i propose next.
for servers which run same mod, or they are vanila to group up fiew admins into one community,
why im saying this ... well no metter how good is your box, no metter how rare mod do you have
low player count makes ppl go to more populated server.
so for this, i call upon admins of same servers to bring ppl one to each other,
you can agree on following so that any problems eventualy can be avoided.
1. between your circle of admins elect one which has best box, best link etc
2. agree on that all admins which have brought ppl to your server is granted absolutly same possition as BoxOwner
3. make it clear on your forums why it is done.
reason is this
there is over 17000 potential players on lancersreactor, however only up to 500 players in peek globaly.
please do post your oppinions on this,
we can keep this subject as channel of communications between server admins which would cooperate, and it would be helpfull for possible new 'joined admins effort'
there should b no reason why it cant b any hole
however locking jumpholes is logical nonsense, imo only crating dead object in space, if you dont want no jumphole then dont make any. ![]()
@LW
i totaly agree with you, however i it is NOT at all my point, i will try to explain on example
this means no offence... at all
like Conzul said....
...true wingman... ...
just imagine how long would take single person to code AI of artifitial wingman, yes that can b done by source but it is not small project for single codder, it requiers team, possibly organisation with previous expirinace in codding simmilar things, like using company resources/informations/althoritams...
and what we get.... 'if we only had source .. to code in artifictial wingman' .... well its not sourcecode thats missing, its whole structure missing to code in AI wingman which would supersade original one, that source code is MINOR thing comparing to task of coding AI wingman...
dont get me wrong, im saying thins only for pourpouse not to mislead ppl into going into 'we want source' coz of thinking that source is needed for mods, im saying this not to mislead new persons on forums to thin there is some 'mayor fault' which would turn them off moding ... and turn them into w8ing for source code.
eaven source is released and publiced to us, just try to think how long would take all coders on this forum to get meaning of code itself, it would b taking months and months to get where what how is done, with low chance that it could actually can b coded in better way...
again, im not at all against having sources, however only fiew ppl could actually could do something with it, and it would have huge drawback in majority w8ing for 'illusive code' and therefor be actually mislead that code is needed for modding.
freelancer itself is totaly open to any artwork, any ammount of data... etc
i know what ur saying LS as well as OP, ur pointing out makes totally different weight of question asked, generaly ppl look for source code for moding it, however
freelancer is so open that i dont see no real need for exe source for modding it, also imho exe itself is excellent programmed, altho i cant judge it by code since theres none, i can obeserve it by external parametars.
here are my reasons to think that not much (if any) is possible to b done eaven if source was avaible.
-all necessery physics are there, both in intertial and fluid enviroment
-it runs on low end processors like p1, all load is pass through to gpu, which means thats propperly directed
-network engine very clean, almost no load on server, objects possitions are only transfered, calaculations are done partialy client partialy server.
for all those reasons i dont see what else can b done to engine itself
i ofcourse recommand our mod, <!-- w --><a class="postlink" href="http://www.flguild.biz">http://www.flguild.biz</a><!-- w -->.![]()
i dont know if ur mod is orientated thowrads multiplayer or singleplayer, however it is very hard to rly do good balance of shields on multiplayer, we have created 4 shield types,
they have from 2x capacitly 2x slower regen
to
2x lower cpacity 2x faster regen rate
and 2 in middle of that, comapring to original shields ingame
however we have also added capacitors to finetune shield drain/regen
may i direct you to <!-- m --><a class="postlink" href="http://www.flguild.biz">http://www.flguild.biz</a><!-- m -->
u can check out mod, and rates we have used,
flguild admin team is constructed of heavy multiplayer fighers, and we have done extensive testing on ballancing weapons, fighters, hulls, motion, thats actually took us 95% of time invested in mod.
freelancers guild mod is directed exclusvily to vanila playability eaven it features over 70 new ships, new concept of ship classes, for instance
miners, assult freighters, realistic battleships, realistic cruisers, realistic gunboats, heavy duty transports, transport cruisers, trains/transports, special ships, like repair, like loader...
also its all done to keep original game fightstyle ...
imho thats wrong interpetation of shield
there should not accure any damage to hull untill shield is totaly drain, shield should have function to trigger weapon explosion without damage to hull,
if there was other way and u want to have summ of shield and hull damage then shield is logicaly useless,
u can make 2x hull hitpoints with same effect.
like adding 2x hull multiplyer
well generaly, what would source code help?
ionlancers added, i saw there was previously link which was dead due to changed ip
u need to make it animated gif.
basicaly u record frame by frame, then put layers over one over another, then set time while exporting it.
u need some prog for editing images, GIMP or Photoshop ( for those i know for sure that have animated gif exporter)
admin on server can do it in may ways, however u cannot edit it client.
pls gimme link with banner for front page
in form like this
<a href="http://www.flguild.biz/"><img src="http://www.something.com/banners/guild.gif" border="0" /></a>
im in favor of all vanila fightstyle,
dont get me wrong,
IMHO crossfire is imo most advanced mod around,
BUT missing fight style of vanila, hydronix (i think it was name) thruster with 212 speed and orange guns with extend range/damage disbalanced it IMHO ofcourse. however artwork in mod is amasing.
yes long digit number is hashcode
u can use hashcode generator... search in downloads
or
you can sell ship in some base where its easy to get it from start
for instance on manhetten base
replace some of existing ships with ship u like
u can do that in market_ships.ini
instead of selling default ships in li01_01_base, put there shipNICK of ship u want to sell, just dont change starflier, but chage some other one, then buy ship on start
well generaly answer to demo version is also NO
demo and all is copyrighted, so to have it legaly u need signed contract with original developer
there is one other thing too,
in general production company wont bother with copyright if it doesnt inflicts proffit of company (here its Microsoft)
but braking original licence (requiring CD) is direct attack on sale, so u need to b aware of that.
basicaly any mod is illegal, but also it brings more sale, it keeps product alive, thats why company looks other way..
but if u supply haxed exe, then ur only needing copy, that way sales drop, and u can b prosecuted for 'piracy'.
ofcourse for 'small piracy' like u give it to ur friend or relative, noone is gonna bother, in real life scenario, but if doing it in larger scale, SPECIALY if u personaly make proffit over it, its totaly diff story.
if there is any from OEG here, it would b nice to post that cyrillic location, we have changed exe with some other modifications in our mod, and we cant make it cyrillic, we need location and hex too ...
its in \ships\shiparch.ini
there u have it all
\data\market_commdities.ini
is where ship is sold
\data\goods.ini
is whats included indefault ship pack
if directX 9c is installed you do not need no istall disk
when u make copy of folder (and do that with mod enabled), it is enough to copy folder to dvd, and pass on to friends
b aware that can b 'software piracy' if it gets to court
also goes for no cd need mods
-- so to make it clear
if directX 9c or latter is installed and u have mod which doesnt needs CD, its ENOUGH to copy folder and pass on.
due to nature of 'how to have freelancer.exe which doesnt require cd rom' it is for sure illegal, it requires hacked exe, however since there is alot of mods whih have that, you should use some mod which doesnt require cd.