Posts by Nieckey


    JONG?????????? :shock:


    I maked a MP map mod for techtest. all system be deleted then build a new one, it works good in MP, but i have not to continue to test SP script. so good luck! ;)

    Astrix, you can delete any system freely if you need't story line, but keep mind to UNIVERSE.INI


    Take look this:


    So, that is why you got crash when delete Li01, just change it ;)

    OK, found, not a hack



    Code
    1. [EffectType]
    2. nickname = EFT_EXPLOSION_LARGE
    3. priority = 1.000000
    4. generic_priority = 1.000000
    5. lod_type = EFT_LOD_LARGE
    6. radius = 5000.000000 //Change This
    7. visibility = EXIST_OFFSCREEN
    8. update = UPDATE_OFFSCREEN
    9. run_time = 20
    10. pbubble = 2000, 7000

    Can anybody tell me how to hack Freelancer to make effects have a large radius of effects?


    i have try


    i remember i can change something to make effects show up in 10km, but i forgot how :oops:

    Quote from "Alfa Astrix"

    Is there anyway to adjust the range of the turret view? That way you can have a working turret view for capital ships.


    Do you mean [TurretCamera] in Cockpits ini?


    [TurretCamera]
    tether = 0.000000, 5.000000, 1040.000000// X, Y, Z, position relative to your ship (your ship still as 0,0,0.)
    yaw_rotate_speed = 2.000000
    pitch_rotate_speed = 1.500000
    accel_speed = 5

    As the plan, i will edit all StarSphere today, but i got a problem at start.


    my step is
    1> Run Photoshop, and open a nebula image(RGB/8), edit it.
    2> Set the image background to black, merge all layer, output to ImageReady.
    3> in ImageReady, export it as a tga file(32 bit), run UTF-Edit import to StarSphere file.
    4> Run game for test, and got


    [img=http://img72.imageshack.us/img72/5691/screen118pw0.th.jpg]


    That really a nebula block now :lol:. so, how to fix it?

    peoples upload it again and again, so google it then will found it


    <!-- m --><a class="postlink" href="http://files.filefront.com/Freelancer+Mod+Manager+14+beta+4/;9341404;/fileinfo.html">http://files.filefront.com/Freelancer+M ... einfo.html</a><!-- m -->
    <!-- m --><a class="postlink" href="http://cid-0d9833ae8c1a1310.skydrive.live.com/self.aspx/GameTools/Microsoft%20Freelancer/Freelancer%20Mod%20Manager%201.4%20Beta%204.rar">http://cid-0d9833ae8c1a1310.skydrive.li ... ta%204.rar</a><!-- m -->
    <!-- m --><a class="postlink" href="http://www.moddb.com/games/81/freelancer/downloads/9906/freelancer-mod-manager-14-beta-4">http://www.moddb.com/games/81/freelance ... -14-beta-4</a><!-- m -->

    im working for my mod now, so i need some ship model. i remember some guys has make ship pack so i need to known could i use ship pack in my mod and where i can download a shared(base on GPL or other public license) ship pack?


    PS. im not a lazy person, but only few people in my team known how to make a ship model :oops:


    Thanks!

    hey, im found a chinese name on your server(named "?????"), hope you have't a IFSO runing on your server.


    actually, all flserver, include our server(mainly for chinese players) not allow players using double-byte text name, or IFSO will crash when you click his name(At least, in chinese windows system it will crash).



    PS. well, FLServer is a unicode game, and it support all language, but some server tool(like Cheat's Death and IFSO) not support unicode. this is a very bad news for player/admin who using double-byte text. so, if any one developer change his server tool to support unicode, we will very very happy.