Posts by JONG

    Ok, I must say that this is a great tutorials for me, thanks for your share.


    but as I know, the MP players always spawned in base, if I need players spawned in space, how to do it?


    I mean is:


    When a new player join a server, he will not start in a base, he will fly in space and has a few NPCs follow him (NPC want to kill him), is it possible?

    Quote from "alexcomboy"

    Guys, this is getting really off-topic for what I originally wanted to do.
    Anyway, I have worked out an easy way to do what I want:

    • Create a copy of the beam command that is called, for example, lets say... "beamme".
    • Limit it to moving the player that called the function.


    Simple, but I don't know how easy it is... I will ask for help at the Starport (Not because of personal choice, but because that is where the official FLHook Plugin forums is)


    Sorry for that spoil your topic, I'm interested in anyway to solve "Jumping without a gate/hole", so unconsciously off-topic.

    Quote from "adoxa"

    I guess I could add an option to actually patch the files themselves, rather than doing it in memory. Or DIY same.


    God ! thanks !


    If you can tell me how to add its function to FLHook, that will be great !

    Quote from "Yellow Eagle"

    it's a problem only in the way that the code starts out,as avira just see's the start .exe or if the code was writen useing the same type of code base the spammers use or that trtojans use then it picks it up :)


    Yes, if those code can be add to FLHook, maybe can stop the false positive.


    Arr.......What a pity, such a good thing I can not be used.(again) :)

    Quote from "Yellow Eagle"

    I still use it,as it the most game friendly,other then AVG,it works well on servers,when you are in multiplay,since i'm not online then i tell it to ignore or shut it done till i am done playing and it's most likely a false positve that it shows you:)


    I know that is a false positive, but I need it to add my mod and make more funny, so if I add this hack to my mod, I don't think my mod players know that is a false positive, even I make a note to them.


    This is my trouble. :cry:

    Quote from "Alfa Astrix"

    Can you show me the code to where that is?


    \DATA\EQUIPMENT\st_equip.ini


    In any [ShieldGenerator] entry.


    But I don't think that will be work.

    Ok, I try to do my best.


    Key point is :


    You need to use hex editor to edit any exe or dll what in \EXE\ directory.


    Find the "Li01" and "FP7_system", and change it to your new system's name.


    Also you need to find all of *.fl and *.ini files includ "Li01" and "FP7" system's thing, change it to your new system's name.


    That is all of you need to change, when you finish it, the CTD will be gone for ever. ;)


    Hope you can understand what I mean, sorry for my poor English.

    Quote from "Alfa Astrix"

    For Jong:
    ???don' t????????? ???????????????????????????? ??????????? ???you' ??freelancer.exe?newplayer.fl???????????that'????; s??


    ??????…


    Oh, you can use English, because now I can't understand what you meaning. :mrgreen:

    Ok, here is what I know, its Chinese language, hope you don't mind:


    ???????????????????? openSP ?????????


    ???? newplayer.fl??????


    system = Li01


    ???


    ??????


    system = Mu01


    ????????????????? openSP ????????


    ??? Hex ?????????? freelancer.exe ??????


    Li01


    ??????????????????????? Mu01 ???


    ?????????????


    FP7_system


    ??????????????????


    ?????????? freelancer.exe ????????? EXE ???????????????


    ???????????? Li01 ????? CTD ?????????? Hex code???????????????????????? CTD ????


    ???????????????? openSP ????????????????????????????????????????


    Sorry for my poor English, hope you can find a decent translator to translation above of Chinese.

    Quote from "Killerboy"

    when u delete ALL system u also need to clear all the sp ini files and u need to define another system as startsystem in SP.
    Another way is to delete them and make another system called Li01 within the required stuff.


    In fact you don't need make another system called Li01, in my mod hasn't any system called that.


    But you need to edit some exe files.


    I like to share what I know, but my poor English can't let me do that. :oops:

    Here is another one what you must check :


    Your cmp model of weapons turn rate must set it to 0.


    If not, your weapons will be shoot in angles from the lengh axis.


    You can see it in the Liberty Cruiser cmp model, I was tested it.

    Quote from "Nym"

    oh...and if you don't have 3dsmax or some other program that reads 3ds files you won't be able to load it into milkshape uless you import piece by piece..that means multiple 3ds files.


    Ah, I only have milkshape and just try to help.


    NVM, you don't need to send it to me. :mrgreen:


    Maybe you can try conversion it to low poly, that will be easy to make a CMP.