Posts by Duplicate TrentsFish
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excellant idea .... I do the same for my modeling - work folder with layered, numbered folders inside - keeps separate copies of cmp's,mat's,and surs - separate files for milkshape saves... don't know why i never implemented that for other aspects of modding.

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a little side note and update : I just went back to make sur files for my first ships and in the process flipped on of the ships upside down. When i went to the ship dealer - ship was gone!!! i was about to be confused when i hit the launch button here's what happened...
no ship at dealer -
from the depths comes - my ugly lil ship!!!.....
and i was a second away from making a whole lot of changes to see what was wrong..... :?
:shock: :o
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not something I particularly like to do........ I'm always glad when its's done the first time......redoing ids_names......nah,.... :x ... not high up on my fun list........
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thanks for that ! I'll watch for it when sharing files.....

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thats exactly what it means - most graphics programs have the command " flip horizontally" as well as " flip vertically". here is a pic of the proper command in Paint.net ( what i use for all my textures
it manages TGA, DDS, and has a wheelbarrow load of plug-ins written by the community ( Paint.net community ). Free program and I like it very much.
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as i said - im no expert - but that could be your prob. the tuts i read said to use a smaller file. I used 256x256 for the ship above. make sure your texture is flipped vertically when exporting your ship - that also could cause your prob. ( make or pick your file for milkshape - then immediately go back and flip the texture for export...). should do it. and you might check your video options when you play - if its too low the ships will turn white...... i know thats kinda basic but its sometimes the small things that trip us up....
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you might wanna try Shadowverse if ya want a server not quite so populated
http://www.lancerquest.webs.com -
I think freelancer explorer does that too ( im using fled-is because i started that way..... a friend tells me i'm just hard-headed )
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so you don't think im blowin smoke....
takin off from Cali Minor -
well, I'm no expert - I'm rather new to modding but i Have sucessfully made several ships that work very well in game. I have had crashes in the first stages of learning ( and prob will again... :lol: ) My crashes were caused by the ini entries i made - when i found my errors I couldn't see my ship...... empty landing block.... I then went back and remade my ship with no textures ( just to see it ) and when it was there - I fiddled with the textures until It worked. My main problem with textures was that i didn't realize that Paint.net ( an awesome free prog with many, many free plugins throughout their forum board ) has a default setting to compress tga's. When i noticed the lil check box - I understood what the tut was saying - unchecked the box and voila there was my ugly lil ship..... ( sniff, sniff all teary eyed and high-fiving myself :lol: ) and i didn't mess with a sur.... I just wanted to get the basics down first... I just wish i was better at making textures ( I have all the artistic ability of your average chimpanzee - well i suppose im not giving enuff credit to chimpanzees )
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very simple but let me know i was on the right track...... ( very simple on purpose )
It's a prototype for a Troop Transport for a new faction called The Ja - It will be the Ja Lancers' XT Troop Transport -
not sure but it looks like you have the textures flipped horizontally.... needs to be flipped top to bottom .... not from side to side - based on the pics you have posted.... ( i just create a folder, in the folder your textures are in, named " for export" so i dont get them confused in case the exporter asks to locate the files. I then flip all the textures vertically as i place them in the texture folder - so that i actually have them twice - once for milkshape, once for the exporter..... helps me keep track......)
also : are your textures square like in the tutorial?? and uncompressed ( its usually a check box when you save your texture for the first time - if you are making them that is....) and i usually use 24 bit textures seem to work well.... oh and i use tga files...i seem to have less probs - though they are bigger.....
good luck mate - making ships is enjoyable isn't it???

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Lancerquest's
SHADOWVERSE1.3Hundreds of ships from many Scifi Genres including:
Startrek
Starwars
Babylon 5
Firefly-Serenity
War of the worldsNew Factions to fight or join :
The borg
The Reevers
The Narn
The Shadows
EarthAlliance
Mimbari
Vorlon
CentauriOld factions are equipped with all non vanilla ships and weapons and quite deadly.
New systems to explore , new bases, new weapons, new equipment.
Black market bases
Cruise speed of a mighty WARP .997See readme in the download for full credits.
Download Shadowverse 1.3 http://www.youshare.com/lancer…c84b55da08d13e12.zip.html
I.P. Address 24.125.203.141 port 2302
Website address : http://lancerquest.webs.com/
also you can visit the site for mod Readme/credits and details.