Posts by Duplicate TrentsFish

    excellant idea .... I do the same for my modeling - work folder with layered, numbered folders inside - keeps separate copies of cmp's,mat's,and surs - separate files for milkshape saves... don't know why i never implemented that for other aspects of modding. ;)

    a little side note and update : I just went back to make sur files for my first ships and in the process flipped on of the ships upside down. When i went to the ship dealer - ship was gone!!! i was about to be confused when i hit the launch button here's what happened...
    no ship at dealer -
    from the depths comes - my ugly lil ship!!!.....


    and i was a second away from making a whole lot of changes to see what was wrong..... :? :evil: :shock: :o :D :roll:

    thats exactly what it means - most graphics programs have the command " flip horizontally" as well as " flip vertically". here is a pic of the proper command in Paint.net ( what i use for all my textures :) it manages TGA, DDS, and has a wheelbarrow load of plug-ins written by the community ( Paint.net community ). Free program and I like it very much.

    as i said - im no expert - but that could be your prob. the tuts i read said to use a smaller file. I used 256x256 for the ship above. make sure your texture is flipped vertically when exporting your ship - that also could cause your prob. ( make or pick your file for milkshape - then immediately go back and flip the texture for export...). should do it. and you might check your video options when you play - if its too low the ships will turn white...... i know thats kinda basic but its sometimes the small things that trip us up....

    well, I'm no expert - I'm rather new to modding but i Have sucessfully made several ships that work very well in game. I have had crashes in the first stages of learning ( and prob will again... :lol: ) My crashes were caused by the ini entries i made - when i found my errors I couldn't see my ship...... empty landing block.... I then went back and remade my ship with no textures ( just to see it ) and when it was there - I fiddled with the textures until It worked. My main problem with textures was that i didn't realize that Paint.net ( an awesome free prog with many, many free plugins throughout their forum board ) has a default setting to compress tga's. When i noticed the lil check box - I understood what the tut was saying - unchecked the box and voila there was my ugly lil ship..... ( sniff, sniff all teary eyed and high-fiving myself :lol: ) and i didn't mess with a sur.... I just wanted to get the basics down first... I just wish i was better at making textures ( I have all the artistic ability of your average chimpanzee - well i suppose im not giving enuff credit to chimpanzees )

    and

    very simple but let me know i was on the right track...... ( very simple on purpose )
    It's a prototype for a Troop Transport for a new faction called The Ja - It will be the Ja Lancers' XT Troop Transport

    not sure but it looks like you have the textures flipped horizontally.... needs to be flipped top to bottom .... not from side to side - based on the pics you have posted.... ( i just create a folder, in the folder your textures are in, named " for export" so i dont get them confused in case the exporter asks to locate the files. I then flip all the textures vertically as i place them in the texture folder - so that i actually have them twice - once for milkshape, once for the exporter..... helps me keep track......)


    also : are your textures square like in the tutorial?? and uncompressed ( its usually a check box when you save your texture for the first time - if you are making them that is....) and i usually use 24 bit textures seem to work well.... oh and i use tga files...i seem to have less probs - though they are bigger.....


    good luck mate - making ships is enjoyable isn't it??? :D

    Lancerquest's
    SHADOWVERSE1.3


    Hundreds of ships from many Scifi Genres including:
    Startrek
    Starwars
    Babylon 5
    Firefly-Serenity
    War of the worlds


    New Factions to fight or join :
    The borg
    The Reevers
    The Narn
    The Shadows
    EarthAlliance
    Mimbari
    Vorlon
    Centauri


    Old factions are equipped with all non vanilla ships and weapons and quite deadly.


    New systems to explore , new bases, new weapons, new equipment.
    Black market bases
    Cruise speed of a mighty WARP .997



    See readme in the download for full credits.



    Download Shadowverse 1.3 http://www.youshare.com/lancer…c84b55da08d13e12.zip.html




    I.P. Address 24.125.203.141 port 2302


    Website address : http://lancerquest.webs.com/
    also you can visit the site for mod Readme/credits and details.