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Monday, January 16th 2017, 12:39pm

Author: SWAT_OP-R8R

SOLVED! Windows 7, crash while trying to cross a specific portal

by the description I would assume the files for the systems for some reason were missing or its related to NPCs encounters in these systems generally the game and the storyline runs very stable... so yes... something must have been wrong with your installation.

Monday, December 5th 2016, 4:20pm

Author: SWAT_OP-R8R

Delete account

i can delete it for you if you want

Wednesday, October 19th 2016, 8:12am

Author: SWAT_OP-R8R

Mod Manager

1.31 is the nost stable one

Tuesday, October 11th 2016, 3:58pm

Author: SWAT_OP-R8R

Freelancer on Windows 10 Technical Preview

To play the original game you dont need anything else. But if you want more than the original game you might want to take a look at: Crossfire 2.0 mod for Freelancer - Mod DB

Monday, October 10th 2016, 1:54pm

Author: SWAT_OP-R8R

Freelancer on Windows 10 Technical Preview

Do you play with mods or with the original game? On Windows 10 a driver for the games copy protection is missing which prevents FL to run. You will need to download a no-cd exe. The Starport - A Freelancer Game Fansite :: Downloads

Wednesday, August 3rd 2016, 11:36am

Author: SWAT_OP-R8R

Hunting for old Freelancers from Asgard Evolved

they havent been around for years the server has shut down

Friday, June 3rd 2016, 12:00am

Author: SWAT_OP-R8R

help with animations.

possible but not really required FL already uses different rooms for the traders/dealers but even if they are all in the same room it would work the scripts really play only when you dock or launch... and so would only play the animations when you dock or launch so far i only did one script i guess there are about 20 that need to be done.... some work for the weekend

Thursday, June 2nd 2016, 9:39pm

Author: SWAT_OP-R8R

help with animations.

yep alot better when its done via thn scripting Ive finished one landing script meanwhile. It has sound coming from the ship engines... a bit dust when the ship hits the ground. The door opens right before the ship flies through and then I made the door close again. The door animations wont trigger each time I switch the room... they only run when I land/launch. Thats alot better.

Thursday, June 2nd 2016, 7:57pm

Author: SWAT_OP-R8R

help with animations.

ok finally had a chance to test it and yes... my assumption was correct i wouldnt use the animation in the room files its alot better to include them into the thn files and while at it it makes also sense to add sound to it it also looks like there are animations which play reversed so it would be required to change the order of the channel frames

Thursday, June 2nd 2016, 7:16pm

Author: SWAT_OP-R8R

help with animations.

im not quiet sure if using that animation at that point would be right i have not tested it yet but I would assume that the doors open everytime you switch rooms intentional however would be to open the doors when the landing and launching happens with other words I would prefer to trigger that animation directly from the thn files instead.

Thursday, June 2nd 2016, 8:46am

Author: SWAT_OP-R8R

help with animations.

are you refering to the landing animations he discovered in the beta version? if so then your approach is wrong you need to include the corresponding thn files as launch and landing definition to the playership hardpoint of the room if not related to that you might want to take a closer look at your animation definition animation = Sc_no loop ... or use something like a oneshot animation i think its animation_oneshot or something like that

Monday, January 25th 2016, 4:51pm

Author: SWAT_OP-R8R

Windows 10 font corruption in menus

well, as long its working now

Monday, January 25th 2016, 11:00am

Author: SWAT_OP-R8R

Windows 10 font corruption in menus

to me it looks like the font is ok.... but it is very small

Sunday, January 24th 2016, 11:10pm

Author: SWAT_OP-R8R

Windows 10 font corruption in menus

whats your screen resolution?

Sunday, January 3rd 2016, 9:46am

Author: SWAT_OP-R8R

NOt connecting to global server.

only modded ones Crossfire 2.0 mod for Freelancer - Mod DB

Friday, January 1st 2016, 1:08am

Author: SWAT_OP-R8R

NOt connecting to global server.

the original global server is not around anymore since 2007 you will have to use the workaround to connect to an alternative gls server Freelancer Global Server Workaround v1.0 download - Mod DB

Wednesday, December 23rd 2015, 8:16am

Author: SWAT_OP-R8R

Wow...the time flies

dont have that yet so far only played elite dangerous

Monday, December 21st 2015, 2:21pm

Author: SWAT_OP-R8R

Wow...the time flies

what do you have in mind?