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Saturday, August 16th 2014, 8:27pm

Author: polarbear

The B*** Came Back

Thanks a lot! I really appreciate it I'm still trying to find a proper capship design for them... If you have an idea I'd love to see what's in your mind.

Saturday, August 16th 2014, 12:39am

Author: polarbear

Issue with transparent cockpit glass

I want not to see past the whole mesh through the cockpit window... :facepalm: EDIT: Seems like the problem was that my glass group was the model's "Root"... fixed it, sorry for the worthless post

Friday, August 15th 2014, 7:22pm

Author: polarbear

Issue with transparent cockpit glass

I've attached a screenshow that tells the problem. Is there any way to fix it?

Friday, August 15th 2014, 7:16pm

Author: polarbear

The B*** Came Back

My frist models were really crappy too It's all about practice. I recently made this, which may still be low poly (and took me 3 hours with the texture) but it's fit for FL ^_^ If all you want to do is make your own models for FL, you don't need any special skills.

Tuesday, August 12th 2014, 7:49pm

Author: polarbear

How Can I Make Mods work on Windows 8.1

There's a glitch on win 8.1 that keeps the game running after closing it, and therefore you can't install any mods neither by using flmm nor manually. What you have to do is open the task manager and close the game manually each time. There's no better solution known to me yet, and if there is, I'd like to know.

Monday, August 11th 2014, 8:33pm

Author: polarbear

The B*** Came Back

It's alright, I guess I'll be doin them myself anyway. I always preferred 3Ds Max. They never change their interface no matter how new the version is. They only add more useful elements. It's simple to work with, a bit glitchy sometimes but basically I find it prefect for my needs. You could look for an old version of Blender somewhere on the internet though.

Friday, August 8th 2014, 7:24pm

Author: polarbear

Problem: new voice entry crash

I mabaged to get it to work after adding the value to voices_space_male under "msg = gcs_refer_system_EW07-", changing the hash id also with the minus in the end. apparently the minus is important... Sorry for wasting your time, and thanks for trying to help

Friday, August 8th 2014, 5:48pm

Author: polarbear

Problem: new voice entry crash

I triple-checked it, looks fine in all means of code. You can check it if you want: Source code 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 [Zone] nickname = Zone_St01_path_theorder14 pos = -5836, 0, 23785 rotate = 90, 17, 180 shape = CYLINDER size = 750, 53070 sort = 99 toughness = 13 density = 5 repop_time = 30 max_battle_size = 4 pop_type = field_patrol relief_time = 20 path_label = theorder_01, 1 us...

Friday, August 8th 2014, 12:31pm

Author: polarbear

Problem: new voice entry crash

3D sound is on, but if it only works when it's off then it's no use. Point is, I replaced sound entries in the past and it worked with 3D sound. But when I added a new one, it crashes. maybe it's about the quality?

Friday, August 8th 2014, 10:53am

Author: polarbear

Problem: new voice entry crash

I added a new system, and spliced a voice entry for specific voiced that will be refering to this system. I added the new .wav file into the voice's .utf archive, under the hash of it's "msg_id_prefix" (gcs_refer_system_EW07; 0x83982148 ) and set a patrol to this jump hole. Now, whenever I enter the system in which the jump hole is located, the game crashes. FLSpit says nothing about this hash. Any help please? Thanks.

Thursday, August 7th 2014, 1:31pm

Author: polarbear

Problem with SUR splicing

Yeah that's exactly what I used. But thatnks anyawy

Sunday, August 3rd 2014, 12:07pm

Author: polarbear

THN editor

I use win 8.1 and it works good for me. Try running in win xp compatibility mode, and if that doesn't work then re-download the program.

Saturday, August 2nd 2014, 9:48am

Author: polarbear

Problem with SUR splicing

I followed the instructions in the SUR Splicer's readme, and something went wrong: When I exported the model, it was all normal in HardCMP: http://oi59.tinypic.com/2z7liu0.jpg Then, I imported the generated .dat file to Cmpnd.Cons.Fix, and it showed only the 1st part of the model (out of 6): http://oi61.tinypic.com/2dvnzev.jpg When I tried to open it with the .sur then HardCMP crashed. The trace file doesn't show anything special, it crashed after the "Assigning Textures" phase. Here's a rar wit...

Wednesday, July 30th 2014, 7:29pm

Author: polarbear

The B*** Came Back

Drake: I think you should base it on some engine, though it would make it less original but will definitely cut a big part of the work. Anyways, good luck! Demon: Glad to see you're active. I'm kinda done with "fun threads" at our 'other place' since some Sizer guy always finds an original way to ban me. But hey, it still gives me the funnies to see them hatin' And yeah, this time I start from the very basics of plotting and pre-planning. There's a lot of stuff I want to add.

Saturday, July 19th 2014, 12:41pm

Author: polarbear

The B*** Came Back

One day, when we make a full remake of the original Freelancer on a more advanced engine, your models will probably be used. So you have that faith I'm currently reconstructing my other mod, GalaxyLancer, from leftovers, so basically I haven't lost it yet If you're interested in giving a hand with the graphics, you're more than welcome.

Thursday, July 17th 2014, 3:50pm

Author: polarbear

The B*** Came Back

Atheistic Demon... A nickname I haven't seen for whole ages! How have you been?

Friday, July 11th 2014, 5:31pm

Author: polarbear

The B*** Came Back

Hey Drake! I missed you <3 Nice to see at least 2 admins active (kinda)

Tuesday, July 8th 2014, 10:04pm

Author: polarbear

The B*** Came Back

nice, i guess...

Tuesday, July 8th 2014, 10:53am

Author: polarbear

The B*** Came Back

Comment to comment: ty P.S: Is there anyone else here?

Monday, July 7th 2014, 4:31pm

Author: polarbear

The B*** Came Back

I came back to screw some prostitutes! lol jk, I thought about working again on the same old mods I'm never gonna finish, but seems like it's a pretty worthless ides. So yay to good old *EMPTY* TLR forums! I just saw something on Reddit, and it reminded me of the /v/lancer parody mod, so I found out there's a whole wiki of this crap and it's funny as hell /v/lancer Wiki (yeah it makes fun of Crossfire, sorry OP but it was damn funny) So yeah, I guess I'll keep having my dream of one day seeing a...