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Thursday, November 1st 2012, 10:02pm

Author: themilkman

Start off with a Komodo Dragon mod?

Not sure Daemien really cares, I mean he hasn't even been on in three years...

Monday, October 29th 2012, 7:18pm

Author: themilkman

Star Citizen, a sweet new space sim!

I had a poor experience on their site. Tried to pledge $125 with a valid card, and it was rejected... twice. After, the multiple attempts I had made had all been registered on my account page as valid transactions. Contacted Support about it and a week later the site removed the entire "Account" section from the main page, after telling me to send them the transaction numbers. The registered orders were gone after it came back online.

Thursday, September 27th 2012, 2:15am

Author: themilkman

Controlled NPCs.

What do you mean, it's possible? We can barely even detect a player launch in MP scripts without crashing the server, so taking on functional wingmen is out of the question. Having the server manage each player's script event is the equivalent of telling it to crash. As for Fox's wingmen, he pretty much drop kicked us all when it first showed up in Flak, but from a conservative viewpoint it's a huge gamble with stability. The glitch it exploits with NPC cargo scans is severely limited and unreli...

Sunday, September 23rd 2012, 2:56pm

Author: themilkman

Chris Roberts new website back to building worlds

I can see pretty plainly that he's making an active effort to include the community in development judging by the discussions on the forums. If he didn't at least learn from past mistakes, (from an economic perspective) then I see no reason why he would completely ignore us in favor of concepts that would cause the game to do badly. Best not to speculate now and to just see what comes of it. Otherwise, we will either be disappointed with a good product or be even more disappointed with a disappo...

Friday, September 7th 2012, 12:34am

Author: themilkman

Starlancer Windows 7 64bit problems

A quick Google search landed me a crack identical to the one in my flash drive archive. I think the site it was from was Gameburnworld, or something similar to that. (NOTE: I do not condone the downloading of illegal files, and I did not in fact state that I have them in my own possession. I was instead metaphorically referring to a copy of Minesweeper)

Friday, September 7th 2012, 12:01am

Author: themilkman

Starlancer Windows 7 64bit problems

The day I cease to draw breath will be the day the Reactor dies, and during the moment I charge through the gates of Hell, the name of OP shall be my battlecry! I'm fairly certain that if you grab yourself a no-cd crack and run it in NT compatibility mode, it will most likely run unless you have a hardware limitation. (mobile Intel chipsets are known to cause problems) I'm not obligated to distribute warez however, so you will need to find the no-cd crack on your own. (The above statements are n...

Thursday, August 16th 2012, 6:27pm

Author: themilkman

Still stuck with mission scripts: Y U no spawn?!

Quoted from "PolarBear" ... would you mind if I consult with you privately about further issues? Absolutely, feel free to PM me if you need any assistance... I'm interested to see how this project will turn out.

Thursday, August 16th 2012, 3:12pm

Author: themilkman

Still stuck with mission scripts: Y U no spawn?!

In this case, the issue was with multiple formations using the same MsnShip. Be careful with your typos too: Source code 1 2 3 4 Act_SerVibe = Juni, Orillion, REP_FRIEND_THRESHOLD Act_SerVibe = Orillion, Juni, REP_FRIEND_THRESHOLD Act_SerVibe = King, Orillion, REP_FRIEND_THRESHOLD Act_SerVibe = Orillion, King, REP_FRIEND_THRESHOLD Actually, a better and easier idea would be to put Source code 1 Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM in a trigger and call it whenever one of the player's esco...

Thursday, August 16th 2012, 3:13am

Author: themilkman

Still stuck with mission scripts: Y U no spawn?!

I dunno lol, I rearranged a bunch of stuff and it works now. shrug.jpeg Source code 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 [Trigger] nickname = saveit Cnd_SpaceEnter = no_params Act_NagClamp = true Act_RevertCam = no_params Act_RandomPop = false Act_SpawnFormation = Lifters_Form Act_SpawnFormation = ontrent_formation Act_SpawnFormation = ODA_formation Act_ActTrig = morestuff_happens [Trigger] nickname...

Saturday, July 21st 2012, 11:07pm

Author: themilkman

The Lancer's Dream (FL2)

I'd help but I know zero C# xD Best of luck, this project is looking quite sexy already. Can't wait to see more.

Thursday, April 12th 2012, 11:00pm

Author: themilkman

Enemy Loadout & Shooting Down Missiles

you can use fl model resizer to resize the missile's model so it is more likely to be hit from gunfire and then to make the missiles take more hits take a look at weapon_equip.ini and adjust the hit_pts line in the munition section i did this in my mod to add large torpedo launchers onto capital ships, they can be easily shot down just like the ones in starlancer.

Tuesday, February 28th 2012, 2:50am

Author: themilkman

Freelancer + Minecraft

Apologies to those not familiar with Minecraft, but I thought this was just too cool not to share. Its something I built in my spare time in Creative mode, over the past few weeks, using the model as a reference: A Picture MCEdit was used extensively to create the circular shapes of the engine pieces and turret mounts, so it's not entirely vanilla-made. After I finished the exterior I decided the best course of action would be to break out the old Planes mod. Another Picture The exterior looks g...

Thursday, February 23rd 2012, 10:09pm

Author: themilkman

Secret commands

I forgot to include in the original thread,,, that there are multiple pages to the command list. example: typing 'commands 1' yields a list of experimental commands and 'commands 2' is a list of commands i used to mess with a neat struct in CoreCommon called CShip. Some syntax for CreateShip, which creates a vegetable ship that does nothing but sit: createship <ship> <loadout> <x> <y> <z> <head> <body> <comm> <voice> <rank> All params require hashcodes.

Wednesday, November 2nd 2011, 11:31pm

Author: themilkman

Making the player start from a higher level.

Restart.fl regenerates whenever FL starts from your newplayer.fl. So, you only need to delete it once every time you change your newplayer.fl. Plus if you distribute your mod, nobody will ever have to mess with their saved games since FLMM will automatically move their previous Restart.fl to a separate folder.

Wednesday, November 2nd 2011, 7:27pm

Author: themilkman

Making the player start from a higher level.

Modding newplayer.fl in the EXE folder would do the trick. Decode it, and look for the line "rank = 0"

Sunday, October 30th 2011, 9:29pm

Author: themilkman

FL Designers named characters after themselves

I know this was a months-old thread, but I'm going to look for more in a bit. These people DO deserve some recognition for making such an awesome game, after all.

Sunday, October 30th 2011, 6:00pm

Author: themilkman

FL Designers named characters after themselves

I was looking through the NPCs on Manhattan while working on my mod today and noticed there was someone named Andrew Sega, who developed the music for Freelancer.

Wednesday, July 6th 2011, 2:17am

Author: themilkman

KP Lol

Here it is for you all to test out. Extract the whole contents to Freelancer/EXE and then add kplol.dll to [Libraries] in dacom.ini If you have any questions or find any bugs, PM me or send me an email at jaclewfarn@yahoo.com, and let me know what you guys think.

Monday, July 4th 2011, 10:47pm

Author: themilkman

KP Lol

Hehe, thanks, but I think I will just stick with the current name. It took me long enough to come up with it when I started, who knows how long it will take me if I concentrate on finding a new name again. I would much rather spend time working on the actual code. Anyway, I would like to see more people interested before I consider releasing anything. It's still a bit buggy, and I might as well iron out the kinks in the meantime.