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Tuesday, July 25th 2017, 12:19pm

Author: Laconda

Docking in spite of bad reputation

The image helped, thank you very much! It seems we have different versions of content.ini. In my file the address is 11ACF4. And it works :)

Saturday, June 17th 2017, 3:56pm

Author: Laconda

http://www.swat-portal.com affiliated?

Hello, I dont really know where to put it (in which Forum), maybe you can move this topic? I would like to also register for http://www.swat-portal.com/ but registration seems to be not possible. Does anybody know something about that? Are both sites affiliated somehow? Greetings, Laconda

Saturday, June 17th 2017, 3:49pm

Author: Laconda

Enemy Equipment

Cool, thank you :thumbsup:

Thursday, June 1st 2017, 7:53am

Author: Laconda

New name and description for new weapon

I already found tutorials to make new weapons and it works well. But how can I define a new name for the new weapon and adjust the weapon statistics for damage, velocity, ...? Would be very nice if this could be correctly shown when I buy the new weapon.

Thursday, June 1st 2017, 7:49am

Author: Laconda

Widescreen HUD @ startup

Thank you. But I cant find this file.

Wednesday, May 31st 2017, 6:36pm

Author: Laconda

Enemy Equipment

Thanks. Is there the possibility of setting a fixed drop-chance? ...or even make it random which equipment a ship uses at each encounter?

Wednesday, May 31st 2017, 6:12pm

Author: Laconda

Docking in spite of bad reputation

Sounds easy, thanks. But are you sure about the address? Its in the middle of "Vignette_solar_%X" (the first "_"). Or do you mean the "%X" (Hex 25 58) ? To which Hex value do I have to change this?

Wednesday, May 31st 2017, 3:20pm

Author: Laconda

Opening Gates / NoStory-Mod / OpenSP-Mod

[quote='SWAT_OP-R8R','index.php?page=Thread&postID=413517#post413517']there are two .fl files inside the exe directory mpnewcharacter.fl newplayer.fl[/quote] Editing these 2 helped: mpnewcharacter.fl newplayer.fl Thanks!

Wednesday, May 31st 2017, 3:17pm

Author: Laconda

Deactivate mission videos?

Doesnt work on my system. What could be the problem? The normal storyline mission "videos" can be skipped if you set the duration in the corresponding files to a low value. For example: DATA/SCRIPTS/STORY/s032a_offer_dexter_br_05_bar_01.thn (...and the other "s032..."-files except "s032e_decision_dexter_br_05_bar_01.thn" which gives you the option of taking or decling the mission) first line: duration=47.736 I've set it to duration=1 ; 47.736 And it works. It jumps directly to the mission-offer....

Wednesday, May 31st 2017, 3:12pm

Author: Laconda

Scripts for docking, undocking, gate travel, ...

Hello, which scripts in which folders are responsible for the "video"-sequences for docking, undocking, gate/hole travel, ...? The normal storyline mission "videos" can be skipped if you set the duration in the corresponding files to a low value. For example: DATA/SCRIPTS/STORY/s032a_offer_dexter_br_05_bar_01.thn (...and the other "s032..."-files except "s032e_decision_dexter_br_05_bar_01.thn" which gives you the option of taking or decling the mission) first line: duration=47.736 I've set it to...

Wednesday, May 31st 2017, 1:37pm

Author: Laconda

Docking in spite of bad reputation

Hi again, is it possible to make stations and planets ignore the reputation, when I want to dock the ship? Also, is it possible to ignore the reputation when it comes to getting missions in the bar? Greetings and thanks in advance for every hint, Laconda

Wednesday, May 31st 2017, 11:33am

Author: Laconda

Enemy Equipment

Hello, how can I change the Ships and Equipment of the enemies I meet in Space? Which Files do I have to alter? And is it possible to make it random? For example, that there is a slight chance for a ship to carry (and use) a certain Weapon and might drop it, when it is destroyed? Also, is it possible to make destroyed ships drop their shields and thrusters also, when destroyed? Greetings, Laconda

Monday, May 22nd 2017, 4:48am

Author: Laconda

Deactivate mission videos?

Good morning and thanks for your answer! Alt+Enter doesnt work on my system. Do I have to edit options or something like that for this to work? And for the mission videos - which lines would I have to edit? The ones like "offer = scriptsstorys009a_offer_King_li_01_Bar_01.thn"? Which files are the mission videos? Maybe they can be replaced by something shorter?

Saturday, May 20th 2017, 12:49pm

Author: Laconda

Deactivate mission videos?

Hello, is there any way to deactivate the mission videos? And - is there the possibility to switch from Fullscreen to WIndowed mode during play? Greetings, Laconda

Wednesday, May 3rd 2017, 10:39pm

Author: Laconda

Opening Gates / NoStory-Mod / OpenSP-Mod

Thanks! It seems like Restart.fl has to be deleted over and over, it pops up again and I end up in front of closed gates again. But at least, it works :-) And I have to give newplayer.fl a try.

Wednesday, May 3rd 2017, 10:54am

Author: Laconda

Widescreen HUD @ startup

Widescreen works fine for me. With 1 exception: the Nav-Map has a wrong grid (1-8, A-H, but 12x12 fields), so its hard to find correct coordinates. Does anybody know which file contains the picture which is used for the grid? Maybe I can just manipulate this so it fits in the end... Or is there another solution? The size of the Nav-Map adjusts together with the adjustments for the screen in camera.ini. Can it be manipulated separately somehow? Edit: the "Reveal All Map"-option of the "Ioncross" ...

Wednesday, May 3rd 2017, 9:08am

Author: Laconda

Opening Gates / NoStory-Mod / OpenSP-Mod

Hello, I already tried several tutorials (creating gates, systems, ...), and even the OpenSP-Mod, but I cant get it to work. 1.) How can I open/use the Gates without playing the campaign (storyline)? Even with OpenSP, I get the message "Zugang verweigert" (access denied in my german version). I tried to raise my level to 30 with char editor, because I thought maybe its a level thing, but it didnt help. Deleting or deactivating (";") the "locked_gate"-entries in DATA/initialworld.ini and/or the s...

Monday, May 1st 2017, 6:21pm

Author: Laconda

Frequency / chance of enemies popping up

Too bad, thats a bit too much effort one would have to put into. Thank you.

Sunday, April 30th 2017, 2:53pm

Author: Laconda

Frequency / chance of enemies popping up

Hello, is there a possibility to alter the frequenzy or chance for enemies to pop up? I would like to drop the rate of how often the game generates new enemies. Greetings, Laconda