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Tuesday, January 16th 2018, 9:07am

Author: SWAT_OP-R8R

Introduction? I've been here since forever.

Download Database - Lancersreactor or Filebase - SWAT Portal

Monday, January 15th 2018, 10:29am

Author: SWAT_OP-R8R

Introduction? I've been here since forever.

Well, Lancersreactor went through troublesome times from 2007 to 2010. I got to rebuild the site in October 2010 and honestly I doubt that there have been any tool submissions in that timeframe. I also know only one 3ds max plugin and that is for 2010 version.

Monday, January 15th 2018, 10:22am

Author: SWAT_OP-R8R

Need exporters for 3DSMax 2009

I dont think there ever was a version for 2009

Monday, January 1st 2018, 1:17am

Author: SWAT_OP-R8R

Seeking the High Rez Textrue mod

this one? HD Textures 1.2 addon - Freelancer - Mod DB

Saturday, October 28th 2017, 9:00am

Author: SWAT_OP-R8R

How to play Microsoft Freelancer online

from what ive read the list server is offline currently due to a HDD failure you still should be able to connect to servers using command line and the server IPs how to connect to server by IP address?

Thursday, October 12th 2017, 7:13pm

Author: SWAT_OP-R8R

Hi all

a nice website but i havent found much info about the game

Saturday, June 17th 2017, 4:34pm

Author: SWAT_OP-R8R

http://www.swat-portal.com affiliated?

Lancersreactor is part of the SWAT Portal but what do you mean with "registration seems to be not possible"? We have new registrations every day over there.

Thursday, June 1st 2017, 2:39pm

Author: SWAT_OP-R8R

Docking in spite of bad reputation

yeah im sure that this is correct in the attached file the value is -1f because I already have edited it on my mod what you need to consider is that this value is for the 1.1 FL patch

Thursday, June 1st 2017, 2:32pm

Author: SWAT_OP-R8R

New name and description for new weapon

download fldev Files - Freelancer Developer - Starport Freelancer Forge this will allow you to add new ids ids_name = ***** ids_info = ***** that are the lines in the inis refering to the descriptions inside the "weapon_equip.ini" you can edit the stats damage is done via "hull_damage = " and "energy_damage = " "muzzle_velocity" is the projectile speed together with "lifetime" you can set the range "refire_delay = " obviously is how many times a weapon fires per second

Thursday, June 1st 2017, 2:25pm

Author: SWAT_OP-R8R

Widescreen HUD @ startup

my bad.... its called nav_prettymap.3db (not easy to remember all files)

Thursday, June 1st 2017, 2:23pm

Author: SWAT_OP-R8R

Enemy Equipment

not with this method using cargo drop fuses all cargo items get dropped for random loot drops you need to take a look at the LootProps.ini but is a bit more complicated to make this work

Thursday, June 1st 2017, 2:23pm

Author: SWAT_OP-R8R

Enemy Equipment

not with this method using cargo drop fuses all cargo items get dropped for random loot drops you need to take a look at the LootProps.ini but is a bit more complicated to make this work

Wednesday, May 31st 2017, 4:28pm

Author: SWAT_OP-R8R

Scripts for docking, undocking, gate travel, ...

there is no file responsible for that this type of animation is hardcoded

Wednesday, May 31st 2017, 4:27pm

Author: SWAT_OP-R8R

Docking in spite of bad reputation

You will need to hexedit the value "-0.6f" at position "11BCF4" of the content.dll in order change the allowed reputation for docking permissions. Dunno about bar missions atm.

Wednesday, May 31st 2017, 4:22pm

Author: SWAT_OP-R8R

Enemy Equipment

ncpships.ini faction_prop.ini thats where the ships for the factions are in order to change the equipment you will have to edit the loadouts.ini to let ships drop items you probably can add these items as cargo to the ships cargo = item, 1 then you need to create a cargodrop fuse and add it to the ships (shiparch.ini) Source code 1 2 3 4 5 6 7 8 [fuse] name = drop_cargo_fuse lifetime = 0.010000 death_fuse = false [dump_cargo] at_t = 0.00000 origin_hardpoint = HpMount

Wednesday, May 31st 2017, 4:15pm

Author: SWAT_OP-R8R

Deactivate mission videos?

while that might work i would bet that he causes sideeffects since there are mission triggers which would get activated too soon then.

Monday, May 22nd 2017, 3:47pm

Author: SWAT_OP-R8R

Deactivate mission videos?

you have to start the game in window mode and then you can switch between window and fullscreen with alt+enter yes the thn files are the cut scenes that are no videos but scripts which are used to generate the cut scenes

Sunday, May 21st 2017, 9:39am

Author: SWAT_OP-R8R

Deactivate mission videos?

one way would be to edit all mission files to now play the cut scenes but since some of the following mission triggers check if a cutscene has been played you might break the entire storyline with that you can switch between fullscreen and window mode with alt+enter

Thursday, May 4th 2017, 5:28pm

Author: SWAT_OP-R8R

Opening Gates / NoStory-Mod / OpenSP-Mod

restart.fl is created when freelancer starts if the file does not exist. The game fetches character information, reputations that are required to run the game and puts it into that file. It is the initial savegame that is used to start the story line. All other savegames are based on this one.

Wednesday, May 3rd 2017, 4:38pm

Author: SWAT_OP-R8R

Opening Gates / NoStory-Mod / OpenSP-Mod

1.a)+b)+c) there are two .fl files inside the exe directory mpnewcharacter.fl newplayer.fl the initialworlds.ini mainly is used to set reputations for MP the file you need to edit is the newplayer.fl but you need to decode it first (a flsavegame editor can do that) The locked_gates entries are the stuff you are looking for. However, when you make changes you most likely wont see them in the game until you delete the restart.fl before you launch FL. 2. There are many ways to get that done. Ioncro...