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Tuesday, July 22nd 2014, 11:19am

Author: AestheticDemon

IONCROSS issues...

Ok... path file access errors while running under WinDont Hate... Sounds like a classic "do not install moddable games or modding tools to C:\Program Files\" UAC problem. Where did you install FL, what folder path? Edit Reinstall FL to C:\Games|Freelancer or to a sub dir of a \games in your user area, install iron cross to a 'tools' sub dir of FL, that should avoid the UAC access problems caused by running WinDont Vaster/Windont 7/ Windont Hate versions.

Tuesday, July 22nd 2014, 11:10am

Author: AestheticDemon

The B*** Came Back

Quoted from "polarbear" Atheistic Demon... A nickname I haven't seen for whole ages! How have you been? Oh so so, played a lot of X3, visited SecondLife, dabbled in Sacred 2, even occaqsionally messed with fl modding... Still alive, still following the demise of my enemies plans, lol. Fun thread over at 'the other place' about a mod I predicted would never be made... So you're back on the GalaxyLancer project huh...

Wednesday, July 16th 2014, 1:23pm

Author: AestheticDemon

The B*** Came Back

Quoted from "Lordadmiral Drake" Quoted from "polarbear" Hey Drake! I missed you <3 Nice to see at least 2 admins active (kinda) Well, that depends on the definition of active Active - logs in here occasionally, checks for new posts, replies to some... Hell, I even played FL last month, and a couple of months back I got around to importing the turrets I made for that Lib erty Destroyer I started a couple or 3 years back.

Sunday, February 9th 2014, 6:36am

Author: AestheticDemon

Community dying out?

Ho Hum... Old game, old user list... It's the same for every old game, as the years roll by the people drift away, sure there are new players still even for old old games, but they want answers to simple questions, most of which are covered already in the forums. As for the mods, little 1 dev mods are a thing of the past, now it's big modding teams doing big mp mods, that often have their own forum sites. Then there's the feuds, as the community shrinks, the remaining diehards are more and more ...

Sunday, August 21st 2011, 12:46am

Author: AestheticDemon

MODS

Ok, first of all, what operating system are you running, and which mods are you trying to install? There can be issues with some versions of windows depending on where you install the game to, and some mods need a newer version of FLMM than 1.31. Have you installed the official 1.1 patch, some mods need that, have you installed any of the unofficial patches, some mods (usually the smaller ones) need one or other of the unofficial patches installed first. If you give us some more info about your ...

Saturday, August 20th 2011, 6:25pm

Author: AestheticDemon

Updates

Quoted from "Folgore_RM" So, what you are basically saying is that you are afraid that I would abuse my powers in deleting every posts made by you in general if I get appointed as a moderator? No thanks, that's not how I act. I was a moderator for the Nexus Forums (in DarkOne's absence) for about 2 years, I'm part of the moderating staff at the Guardia di Finanza's website, and I am aswell a moderator for the Black Prophecy Community. You would say, who cares? I don't care either. But don't thi...

Saturday, August 20th 2011, 4:47pm

Author: AestheticDemon

Updates

Bomber weapons thread, I made posts, some quite lenghty, of a technical bomber weapon related nature, TWO of your renegade disco rabble cabal subjected me to personal attacks, I returned fire, with more technical points... Who stated that 'flamewar', YOUR people. Capship lore thread, I post some info about capships and how navy personnel view them from my experience serving in a navy, and knowing a lot of navy people, and naval history, renegade disco rabble cabal subject me to personal attacks,...

Saturday, August 20th 2011, 2:37pm

Author: AestheticDemon

Updates

Quoted from "Sethernis" Looking forward to work with you two So, do we get official TLR issue bodyarmour, or do we have to provide our own... EDIT GAH NEW improved smileys ... Where are the ones you need...

Saturday, August 20th 2011, 2:17pm

Author: AestheticDemon

Updates

Quoted from "Dave.Synk" I would like to help in moderating the forums, and in time If needed I will learn more regarding other jobs that need to be done. Maybe you should learn how to moderate the forum you have already first... Then you can proceed with your plan to extend your Rabid-RP-Reich's 'delete and ban all unbelievers' policy over the rest of TLR. This is why I volunteered for a job I've done too many times, over to many years, a job I hate, and don't want to do any more... To make sur...

Saturday, August 20th 2011, 1:42am

Author: AestheticDemon

Texture help needed

Looks like you just used the 'auto uv map' option and chose box mapping... Works great with some simple meshes, but with something like a ship, basically you end up only using about 20% of your texture map on the polygons, with standard FL sized texture images, 256 x 256, that means you're texturing your ENTIRE ship with a block of pixels 256 wide by less than 64 high, which wil look bloody awful. Now, I don't use roadkill myself as a rule, dont even have it installed, cos the modeling app I use...

Friday, August 19th 2011, 7:08pm

Author: AestheticDemon

Shuttle 3D Size?

Ok, re the shuttle mesh... I've trimmed polys, regrouped material zones, etc., and tried the first cmp export today... Hull 16.3 k polys, Nacells about 9.3k polys each, Wings, about 2.5 k polys each... Exporting just the hull works fine, but any attempt to export the nacells and or wings, crashes hardcmp, it just does not like the mesh. I have this horrible feeling I'm gonna have to rebuild most of the mesh, or even make a new ship from scratch, there is something seriously nasty in this mesh, u...

Friday, August 19th 2011, 4:17pm

Author: AestheticDemon

Updates

What kind of staff are you looking for, just to help people decide if they are suitable applicants... Forum moderators, people to handle the dl database, or something else.

Tuesday, August 16th 2011, 2:14pm

Author: AestheticDemon

Hiya, everyone

Smileys ain't borked, it's just that you don't know how to use em right... They are a bit :beta: but that's not a problem :girl_devil:

Tuesday, August 16th 2011, 12:44pm

Author: AestheticDemon

Hiya, everyone

Quoted from "Bobthemanofsteel" I'll tell you when you tell me the air-speed velocity of an unladen swallow. Depends on what kind of gun you're firing the swallow out of... :twisted:

Tuesday, August 16th 2011, 7:52am

Author: AestheticDemon

Long time gone, just checking in to see what is up

Nah, most annoying thing in gaming... X3 Reunion... Follow your '"Father's ship" through a tunnel in an asteroid, in the dark, with walls whose joints are not properly sealed (so you can fly out of the tunnel into the solid rock, and can't find the gap again to get back because its dark, and the 1 sided textures make the gap in the wall invisible), and the 3 evil npc wimps following you can kill your ship just by getting within a couple of clicks of your tail, without even firing, and the script...

Sunday, August 14th 2011, 5:39pm

Author: AestheticDemon

Shuttle 3D Size?

Ok, been tinkering with that shuttle mesh... Initial thoughts... "What a freaking mess..." Some sloppy mesh making here, and a lazy attitude to fixing bits when the mistakes were noticed, at some point it might be worth making a cleaner mesh, reusing some parts of this one, but thats for version 2... I've sorted out the various bits into port and starboard nacells, port and starboard wings and hull, to make it easier to produce a decent sur later and the option to have destructable parts at some...

Sunday, August 14th 2011, 12:02pm

Author: AestheticDemon

Changing Characters for new ones

Docking with planets... Yeah I've been thinking about that after a thread by Poly about 'airlocks', and I've had an idea, let me play with that a bit and get back to people if the idea works the way I hope...

Sunday, August 14th 2011, 11:02am

Author: AestheticDemon

Changing Characters for new ones

Well, nacels, thats not too hard to figure... start with a 'self illuminaed texture' for the glowing blue bits... Then add some suitable edited running lights inside the nacell it's self, to add the glowy nimbus. If we're talking custom ale's here, well, maybe a very faint throttle variable partical trail for the impulse enging hpfx?? hardpoints, and a flameless engine effect for the nacell mounted hpengine?? hardpoints, so you get a big flashy glow n trail effect only when you hit cruise "insys...

Sunday, August 14th 2011, 9:03am

Author: AestheticDemon

It's the end of the world as we know it...

I like a joke as much as anyone... LOL, Yeah Whalley Range... Middle class leafy suburb full of middle managrers and preppy students... But... Tuesday night, watching parts of london burn, parts of the city I knew cos I grew up there... Wednesday night, hearing sirens scream past the building I live in, cop choppers hovering overhead, rioters less than a 1/4 of a mile from my door... Not so funny...