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Thursday, May 12th 2011, 6:20pm

Author: NukeIt

Looking for imported Homeworld(1) ship models.

Somebody, somewhere has already done at least a few of the Homeworld classic ships. I remember a long time ago playing with a mod that added the Taiidan interceptor as a playable HF... it didn't work quite right (IIRC it could only be damaged by missiles and mines), but the model and texture were correct. Then there's this in the downloads section... I don't know anything about this one because I've never tried it- I will at some point because I'm a huge Homeworld fan, but I haven't had time for...

Sunday, May 8th 2011, 6:47pm

Author: NukeIt

Favorite character in Freelancer

Perhaps in one of the rumors? Some of those are known to contain bits and pieces of various earlier versions of the FL story that just weren't edited out before release... like the 8 sleeper ships rumor that got everyone all steamed up back in the day. I think i remember seeing something somewhere about the Osiris not originally having a cloak, but it wasn't in character dialogue. If it was a rumor, then it has to be considered suspect information. If it didn't come from an in-game source at all...

Friday, April 29th 2011, 3:11am

Author: NukeIt

Favorite character in Freelancer

Orillion for me. You just can't top stealing a battleship, unless it's a battleship that cloaks. And, well, it is a battleship that cloaks. And Orillion stole it.

Tuesday, April 5th 2011, 9:05pm

Author: NukeIt

Use only one shield battery per activation

Nice! Wasn't expecting an answer so quick... can't wait to try it out.

Monday, April 4th 2011, 9:27pm

Author: NukeIt

Use only one shield battery per activation

I just cleared the campaign for the first time in years, and along the way I was reminded of one minor issue I've always had with FL- the length of time it takes for a shield to come back on after being knocked down. Using shield batteries is expensive and wasteful; for higher-tier ships a single activation can cost tens of thousands of credits when all you really needed was to jump-start the recharge process. Sometimes you're short of cash, or flying around in hostile space... for whatever reas...

Friday, April 1st 2011, 4:48am

Author: NukeIt

Yes, it's another returning veteran!

I haven't been on here in so long I'd forgotten what my username was and thought it was on my old and defunct email account- filled out the whole registration form before it kicked me back because it recognized my email addy and I realized I could just reset my password after all. I could've sworn I was using my Ion_Fury alias for FL, but I guess that was just in multi. Anyhow, I've been feeling nostalgic recently, so FL is installed again and ready to rock. I somehow doubt I'll be able to jump ...

Wednesday, July 9th 2008, 8:26pm

Author: NukeIt

Re: Poll On Weapon Angles

I like that weapons are able to fire off-axis. It turns gunnery and piloting into two different skills, and thus allows players to develop tactics according to their own skills and not a common standard. I don't like that FL maintains the "lasers don't travel at the speed of light" trope that's plagued science fiction since the dawn of the genre- but that's a different discussion.

Monday, July 7th 2008, 6:28pm

Author: NukeIt

Re: Current worth

There's a neat little trick/exploit that can let you level up faster without much effort in SP- buy a whole lot of cargo at a low price that is worth a significant amount elsewhere. Your current worth is calculated based on the best price you could get for your current cargo, rather than how much it was worth when you bought it. This doesn't always work, but if you're close to a level it can save you quite a bit of time. Also, tractor everything while on a mission. Keep an eye out for the loot i...

Monday, July 25th 2005, 12:26pm

Author: NukeIt

Freelancer 2: politically impossible

I don´t think I´ll ever understand how some people find political motives in the most unlikely places...it´s almost as if they have a clear idea of what they´re going to find, then go off looking to see what fits that notion. Oh, wait, maybe that´s it right there. I´m not well-versed in political science, though, so I´m not an expert on the subject, but it does not appear to be the game that has a political agenda here. Games make bad political statements- only gamers play games, and game...

Tuesday, June 21st 2005, 11:34am

Author: NukeIt

Where is the Osirus

I´d post reruns of my favorite little Osiris prank, but trent just spoiled the mood for that one. ´Tis a shame, that one always gets a few giggles...

Wednesday, May 11th 2005, 1:24pm

Author: NukeIt

Complete fate of th Hispania and hercrew (a compilation of rumors pieced together)

There are mods for download here which add in the Paralyzer launcher...not to mention others which add in various "missing" elements of the game (the highest levels of the OTHER two types of shields, the Starblazer, etc). How to do it yourself...well, your guess is as good as mine; I´ve never tried. As for the trigger...use the GoTo command to go to the waypoint. Unless you have some kind of glitch going on, the trigger should not miss if you take the autopilot´s route. If it still d...

Monday, May 9th 2005, 5:40pm

Author: NukeIt

Complete fate of th Hispania and hercrew (a compilation of rumors pieced together)

Nope. Not in virgin FL, anyway; you can only get aParalyzer launcher by modding one into the game. The ammo fetches a pretty penny from arms dealers, though, and that´s a good way to make a quick buck (or several hundred thousand). And to Toot: France and Italy were defeated before SL began. The sleeper ships were launches 100 years after that, and had not even been concieved yet (as, at the end of SL, the Alliance was winning and had no need for such an extreme desperation plan). And there wer...

Monday, May 9th 2005, 5:33pm

Author: NukeIt

The VHFs - No, this ISN´T a ´Best Ship´ Topic...

I´m rather partial to the good ´ol Anubis, as far as VHFs go (and with me, they don´t go too often). Quite a solid ship, not to mention being the only VHF with a single class rating across all its hardpoints, the cheapest to buy, etc. The only downside is the rather limited window of opportunity in which to procure one.

Thursday, April 21st 2005, 3:12pm

Author: NukeIt

War Cry

My battle cry? . . . . <i>&quot;oh... shIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT!&quot; </i> <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

Tuesday, April 19th 2005, 6:34pm

Author: NukeIt

The Unofficial beginner´s guide to choosing a setup.

Sometimes if feels good to waste a bit of cash. I mean, when you´re MEGA-pissed and just need to vent, there really is nothing like planting $7,229 worth of high explosives right smack in the kisser of whichever poor douche stumbles across your path first. That goes for any type of missile, torp, or mine. That, and if you´ve got the money to spend on missiles as your primary armament, you´ve got the money to blow off a Sunslayer or two every now and then. If you don´t have enough money to co...

Wednesday, April 13th 2005, 3:24pm

Author: NukeIt

Tip Thread...

Tip for avoiding piracy by neutral AI pirates: Carry around a few units of worthless (cheap) cargo in addition to your main payload. Scrap metal, Oxygen, and Water are the best three, since they cost next to nothing at all no matter where you land. If you happen upon a would-be pirate (AI), chances are they´ll demand that you drop the cheap crap instead of your real payload. This way, you can give them what they want and skedaddle without worrying about losing any time or money.

Monday, April 11th 2005, 4:51pm

Author: NukeIt

The Unofficial beginner´s guide to choosing a setup.

_shameless post hijack/add-on_ <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> <b>The un-un-un-official beginner´s guide to ammo-based loadout management </b> Tools of the Trade: SUNSLAYER TORPEDO (ALL HF/VHF) - The big kahuna, the king, god of missiles. Expensive as all hell. The launcher can be found only at Bruchsal base, owned by the Bundschuh. CANNONBALL MISSILE (C9) - The most powerful non-torpedo ordinance you can acquire. Slow to travel, tracking leaves a ...

Friday, April 8th 2005, 7:01pm

Author: NukeIt

What ship to buy?

IMHO, the Drake is the best of the available choices at that point. It is one of the three most maneuverable ships in the game (the other two being the Starflier and the Patriot), and has only slightly less armor and firepower than its bigger brother, the Dragon. Maneuverability seems to be more valuable than armor in the campaign portion, since the number of enemies the game throws at you is prequently enough to blast you in a second or two of concentrated fire even with the most heavily armore...

Thursday, April 7th 2005, 4:25pm

Author: NukeIt

Battleship Docking

Some mods allow it, others don´t. Those that do, you need to be careful which bases you choose to dock with- because you will often appear in the hangar just like you would if flying a fighter or freighter. Sometimes, you can get yourself stuck pretty good.

Thursday, March 31st 2005, 7:07pm

Author: NukeIt

[reputation imp. problem Lane Hackers

My favorite spot is midway between Ft. Bush and Norfolk shipyard. Lots of shipping traffic from hacker/outcast/rogue enemies, and the midpoint of the lane is far enough from both end points to make sure that only a few tradelanes become hostile after your raids are done. No risk of ticking off enemies that stand a chance of killing you, either. That´s about the lowest-risk way to go about getting chummy with the Hackers...and the Rogues and Outcasts, while you´re at it.