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Wednesday, June 8th 2011, 12:02pm

Author: Chips

A slight correction

You don't permit discussion, but perhaps you will permit correction You claim: Quoted e.g.: a few weeks ago they have accused me of publishing modding tutorials at my site and replacing the credits of the original author with my name. What they failed to tell was that the mentioned tutorial can be found at my Forum at SWAT Portal in its original form with credits to the original author. One of the T SP members just copy/pasted it from there to Star port and removed the original credits. Was that...

Thursday, April 7th 2011, 8:05pm

Author: Chips

Freelancer-like game in development, testers wanted

Hehe, nice one Argh. Good to see Unity being used more (I'm not good with Unity, but am lab support for the University module which utilises Unity, ironically ). There's another project using Unity as well - a little more advanced on the rendering front. http://the-starport.net/freelancer/forum…id=3779&forum=6 May be of interest to you *edit* Eh auto formatting of a link... eek, try Source code 1 http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=3779&forum=6

Thursday, January 6th 2011, 9:30am

Author: Chips

Old Evo Versions

Howdy There's a 1.40 version which has a server (I was not involved with development, but I think they built from the 1.30 release). They seemed like really nice guys - check them out at http://hal2007.eu/?lang=en Here may also have them but it's hard work searching (*edit* Searched, nope, they aren't here). I did see here also has the 1.29 Guild Evolutions (nothing to do with me, was never even told - but I believe they used 1.28 as it's base though?). My own site has 1.30 and 128.17 just for p...

Thursday, November 4th 2010, 6:11pm

Author: Chips

Error with old DB thread import?

Good stuff. Was just worried that threads may make no sense if no-one was aware of it

Thursday, November 4th 2010, 5:23pm

Author: Chips

Error with old DB thread import?

I was browsing, and noticed something strange. A thread authored by me about something I never wrote about? :lol: I did a quick check. Anyway, easy example: This thread: **Tutorial** : Upping the draw limit It appears to be missing the first post? It isn't the only one either. Could it be an error in post numbering between the two? (one starts post 1, original post 0?) or something? p.s Also, 4800 odd posts (about 2500 shy), 2008 registration? You've merged the users I assume, but I think it's m...

Thursday, November 4th 2010, 5:07pm

Author: Chips

Dynamic Astroids

The thread pertained to correcting an error about whom wrote it. I posted who I think is responsible. If you disagree, speak up!! I was also trying to say that many threads here with "author unknown" aren't necessarily author unknown - mainly as a few are taken from one huge help thread (never posted as tutorials!!), but as said, it's irrelevant as the old db will show. Locations of modding aren't that important. Certainly a cross pollination between LancersHQ and here (although I'd strongly dis...

Thursday, November 4th 2010, 4:31pm

Author: Chips

Dynamic Astroids

You have the dubious pleasure of being the second person I've ever met who can even list things they've "done" :lol: and some of those are tenuous at best (in my little opinion). It does speak volumes about personality though Its amusing that you weighed into the thread and turned it into what you've done... before deciding it was now off topic. You took it off topic with your post :lol: Good luck with lancersreactor.org

Wednesday, November 3rd 2010, 4:39pm

Author: Chips

Dynamic Astroids

Quoted from "SWAT_OP-R8R" no no no no misconception at all to me it doesnt even matter who wrote a tutorial (next to the fact that i am glad that those people did write those tutorials at all). Most tutorials are based on other ppls work or other ppls researches. I have personally introduced many concepts to FL (eventhough some ppl deny that) but i have not written tutorials about them ... in all that time ive not written more than 10-15 tutorials in total. To a big part i consider many of the ...

Monday, November 1st 2010, 2:57pm

Author: Chips

Dynamic Astroids

Quoted from "SWAT_OP-R8R" keep in mind that TLR was not the only FL community out there which has posted tutorials many where ported from other sites to TLR during that time (2003) lancersreactor was not the main FL modding community I think you have a misconception by what I meant. This thread has "author unknown", the authors may actually be known - and with the db, you can find whom I am not saying (unlike some people) that modding revolves around just a few people who mysteriously appear ye...

Saturday, October 30th 2010, 5:19pm

Author: Chips

Dynamic Astroids

Accushot was the first person to post how to achieve dynamic asteroid fields - back in June 2003 - the tutorial still exists here, but the method is substantially different from this one. I'd look towards Reynen Starfyre as he also utilised Dynamic Asteroids in 2005 in his mod. Just realised that when the db is properly imported, this should all become clear (with regards to all tutorials). It should be noted that some tutorials were actually people posting a tutorial based off of the Newbie Que...

Thursday, October 28th 2010, 3:07pm

Author: Chips

costum factions

This is actually my original tutorial, which has been edited to reflect someone else's authorship... :roll: The very first tutorial was posted by Downwind Theif, whom I then posted updates within an hour to correct various aspects that he'd omitted explaining properly (following his original tutorial people would not have a working faction. They'd have a clone of a faction without any changes...), resulting in the first tutorial being of dual authorship. The naming of factions in missions, and a...

Thursday, October 28th 2010, 3:00pm

Author: Chips

Adding vertical strafing ability by Rasauul

Gregstar2k is the gentlemen who originally came up with Vertical Strafing, back in 2004 if I remember rightly. He was nearly obliterated from "FL history" due to Reynen Starfyre not giving credit, but demanding it instead. Luckily through some mediation, we had this corrected and Reynen begrudingly gave in. Shame if it was all for nothing though, so thought I'd mention it.

Thursday, October 28th 2010, 2:52pm

Author: Chips

Future TLR feature: Game information

Quoted from "SWAT_OP-R8R" thx for the input such a php script would be indeed very cool as for the normal FL info i think this is what we are looking for right? http://www.swat-portal.com/php/forum/wcf…hp?languageID=4 That FL info was created by me and some guys from freelancerfan.de in 2003 and was hosted at SWAT since that. Old info but still valid. That is exactly the sort of stuff I was thinking about when I mentioned Battleclinic, yes

Wednesday, October 27th 2010, 9:59pm

Author: Chips

Future TLR feature: Game information

From memory battleclinic used to have a ships/bases/systems/weapons etc database, just like TLR used to have. If the TLR one doesn't exist as only news / forum data was kept, then perhaps contact them and ask for a copy, or try to track down that way. One will exist somewhere... It should be possible to program an application that reads all the ini files of any mod, and the relevant DLL files, and produces a series of sql statements that would create tables with the content / stats of each base,...

Monday, October 18th 2010, 4:07pm

Author: Chips

Any old timers around?

Quoted from "=Mike=" Hey Alex, I'm late to stop by, but there we go Chippy aka, me

Thursday, April 23rd 2009, 2:04pm

Author: Chips

Re: Lancers Reactor site news and feedback request, please!

Feedback for the site? Glad to see that the downloads are searchable by partial names and not just full names - which is great thanks I like the fact the main page shows only a certain number of news posts - with my only critique being that it'd be a tad bit nicer (in my view) to have a lil indent on the text inside the main news text posts - so its not sat on the lines! Overall it looks fine, responsive and functional :ugeek: Keith - I'll see if I can spare some time to provide a few details ab...

Tuesday, December 30th 2008, 5:21pm

Author: Chips

Re: Mac Vs. PC

not had fun with a Mac OS yet... had to use them. Maybe it's years of Windows history and ergo "you should have to do this to do this" that made every little detail of a Mac annoying :twisted: To be honest, if Linux could play all my games etc - then maybe I'd use it more. Oh, and whilst some features are awesome - whenever I want to find out how to do something, I generally find "open console, type )($%(*"£(*$(*(*($(**DKLFJNDFKJSD*(*%U(*" - no, it's not that I'm not trusting what they're saying...

Tuesday, December 30th 2008, 5:10pm

Author: Chips

Re: The Lancers Reactor Christmas Movie Quiz!

Nice and easy, and an utterly awesome film

Monday, December 29th 2008, 5:38pm

Author: Chips

Re: The Lancers Reactor Christmas Movie Quiz!

It was Finding Forrester... although the picture was so small it was very very tough to make out anything other than "classroom setting, black student standing + white teacher with beard sat, with a wall of portraits behind".

Friday, December 26th 2008, 11:14am

Author: Chips

Re: Galaxy Empire - New version released

I've started to download this, I wished to check it out a while back and now I have the chance First request if it's possible, a progress bar or notification of how things are going if possible Wasn't sure if the updater was working at first I look forward to giving this a go though