You are not logged in.

Search results

Search results 1-20 of 598.

Please register in order to use all features of this site.

Tuesday, October 25th 2005, 6:42am

Author: Louva-Deus

New Stations

A giant shoe station.

Saturday, October 22nd 2005, 6:56pm

Author: Louva-Deus

Account ID changer

I´m sorry but anyone who provided any information on this would be shot on sight.

Saturday, October 22nd 2005, 6:50pm

Author: Louva-Deus

State of the Freelancer Community

Another thing to keep in mind is that players hate mods that are unbalanced. When you have 30 factions, 200 ships, 90 systems.. and everyone is flying one ship with one set of equipment.. there is something wrong there. When a mod loses it´s balance it becomes boring and falls prey to a lot of troublemakers. Also with consideration towards the shrinking interest in the game we have to realize that Freelancer is not designed for Multiplayer. By that I post this question, how often do you see the...

Friday, October 21st 2005, 9:16pm

Author: Louva-Deus

External Cargo

A giant space towtruck?

Friday, October 21st 2005, 9:09pm

Author: Louva-Deus

Message to Argh

Not ready yet. Very interesting idea though, actually very similar to one I had in mind when we finished the SUR Exporter <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>

Thursday, October 20th 2005, 10:55pm

Author: Louva-Deus

FL Explorer bug in new version

Yes.. I vaguely recall that FLE will create files that are manipulated by the xml script if they don´t exist.

Thursday, October 20th 2005, 10:49pm

Author: Louva-Deus

SUR Exporter Beta News

You have a life? I go to school all day.. and when I´m not doing that I work.. and when I´m not doing that I do homework.. and when I´m not doing that my brain makes funny noises...

Saturday, October 15th 2005, 9:01pm

Author: Louva-Deus

FL Explorer bug in new version

I don´t think I have ever seen that happen.

Saturday, October 15th 2005, 8:52pm

Author: Louva-Deus

Hello to the Lancers Reactor community

Welcome back! It´s been so long! <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>

Saturday, October 15th 2005, 12:43am

Author: Louva-Deus

SUR Exporter Beta News

Tsk Tsk <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>

Saturday, October 15th 2005, 12:42am

Author: Louva-Deus

Pretty Planet Project

Oh nothing... <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

Saturday, October 15th 2005, 12:39am

Author: Louva-Deus

SquareOwnz Freelancer ALPHA

No nano/bat/missiles/shields eh? Sounds interesting. I wonder how it will turn out though.

Saturday, October 15th 2005, 12:04am

Author: Louva-Deus

A new Modding Utility in development, asking for assistance

Interesting... somehow I missed this thread. So is this project still going?

Friday, October 14th 2005, 11:36pm

Author: Louva-Deus

SUR Exporter Beta News

So Anton.. when´s the next version of FL Model Resizer? <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>

Friday, October 14th 2005, 11:27pm

Author: Louva-Deus

Self Installer?

Alcander, depending on how you wanted to set it up this could completely replace FLMM, or could use it as a launcher/mod switcher. You would probably want to check out the source from our FLIA project for building the scanner to accurately detect all parts of a mod.

Friday, October 14th 2005, 11:06pm

Author: Louva-Deus

Pretty Planet Project

See now if you two joined the EOA we could make a space balls mod <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>

Monday, October 10th 2005, 10:56pm

Author: Louva-Deus

EXE File Version Registry...***Important***

I would like to reserve 1.10 and 2.00 for a future game patch project.

Monday, October 10th 2005, 4:02pm

Author: Louva-Deus

Self Installer?

So has anyone found this to be useful?

Monday, October 10th 2005, 3:08pm

Author: Louva-Deus

**Tutorial** : Upping the draw limit

For those unfamiliar with hex editing this is what you change: 0024 7448 (this is the original code) overwrite with: 0024 7449 (this is the new code) I´m glad someone found some free time in order to look into this. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> @Argh - you should check your WOS mod with this.. you may be surprised about dissapearing surfaces.