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Wednesday, December 22nd 2010, 3:12pm

Author: Forsaken

Latest website troubles

I didn't have any issues today.... we will see.

Tuesday, December 21st 2010, 2:43am

Author: Forsaken

Latest website troubles

I have difficulties getting on the site atleast once a day. Normally I'll just come back a few hours later and it will be good to go.

Thursday, December 16th 2010, 7:42pm

Author: Forsaken

Model Showcase

@LordAdmiralDrake Not sure what class it is atm. The entire line was made up of modular pieces. Once we get the various combinations sorted we'll know for sure. Furthermore, the SWWT mod doesn't use Light, Heavy, Very Heavy fighter classes. We have 10 different fighter subclasses sheltered under 3 main classes (Scouts, Interceptors, and Fighters). This was done to ensure a selection base of ship classes suitable to a players flying preference instead of everyone in VHF's like in many other mods....

Tuesday, December 14th 2010, 8:00pm

Author: Forsaken

Model Showcase

Oh, I agree. That's why having meetings to properly define goals and mod direction are important. From there, the team member pick the tasks which are most suitable to their skill set and available time. After all, modding is a hobby not a job. Operating a server on the other hand is a job. Anyways, back on topic - I just finished up another ship in this line...

Tuesday, December 14th 2010, 4:49pm

Author: Forsaken

Model Showcase

Oh ok. I figured I'd ask. TBH, we're not as huge as people might think - Now FW:TOW is a huge team! It's sad to say but it seems that the same few guys end up doing the lion's share of the work. Afterall, too many people with their hands in the pie at once can make a mess! Having said that, with numbers does come an advantage... specialists who are expert at one solo thing. Enigma for example is the most awesome pixel pimp (photoshop guy) and Eloco and Doc are modeling experts. I'm not super at ...

Monday, December 13th 2010, 10:40pm

Author: Forsaken

Model Showcase

Thanks guys! @Drake, you're more than welcome to join us if you are willing to work in a team environment and learn. @Iron118, yeah that was our intention. We're breaking away from the entire vanilla precedent - which means no more Bretonian fish like ship, Liberty eagle like ships, and whatever the hell Kusari/Rheinland are. Our ultimate goal is to make all of the ships ingame actually look like high tech spaceships. It's a long damn road...

Monday, December 13th 2010, 2:33pm

Author: Forsaken

Real lasers tutorial O.o

Great job on the tutorial! I'm sure alot of people will find this handy!

Friday, June 11th 2010, 4:15am

Author: Forsaken

Re: The best Total Convertion

Total conversion from the Freelancer universe to a different universe? In that case I'd say Freeworlds:Tides of War. The things they've done and are doing simply amaze me. If you haven't heard of them, it is a Star Wars total conversion. Go to ModDB and take a look.

Sunday, June 6th 2010, 12:39pm

Author: Forsaken

Re: FPS in game

Most people can not tell the difference between 60 and 100FPS.

Monday, May 24th 2010, 7:48am

Author: Forsaken

Re: Looking for SP story ship mods

<!-- m --><a class="postlink" href="http://www.moddb.com/mods/shattered-worlds/downloads/shattered-worldswar-torn-mod-version-14">http://www.moddb.com/mods/shattered-wor ... version-14</a><!-- m -->

Friday, May 21st 2010, 3:30pm

Author: Forsaken

Re: Hello Everyone!

Oh hey! There is a name I remember. Welcome back man. I know you've been gone forever, but don't worry... Freelancer is STILL alive and well. Want to see how far we came? <!-- m --><a class="postlink" href="http://www.freelancer-swwt.com/Mod/SWWT_Mod_Client_Version_1.4.msi">http://www.freelancer-swwt.com/Mod/SWWT ... on_1.4.msi</a><!-- m -->

Tuesday, May 18th 2010, 1:11am

Author: Forsaken

Re: text fix

Search for the FL Hardware update.

Tuesday, May 18th 2010, 1:10am

Author: Forsaken

Re: mysterious crash problem

I've had this issue before... but cant remember what exactly the fix was. Use a SUR from a known good ship and see what you get.

Tuesday, May 18th 2010, 1:08am

Author: Forsaken

Re: Game Crash

agreed. The goods.ini file.

Sunday, May 16th 2010, 9:44pm

Author: Forsaken

Re: Is there a way to change the encounter rate?

Go into the data\universe\system folder and edit the system ini file for the system you wish to change. It's pretty self explanitory what you need to change. If you mess something up, then it'll crash. The easiest way to eliminate encounters is to put a ; infront of the line you wish to remove. Make a backup to save yourself the headache of reinstalling. Quick Example: In the Li01.ini lets say I want to eliminate the rogues in the Pittisburgh Debris field. I open the Li01.ini and find the sectio...

Saturday, May 15th 2010, 5:55pm

Author: Forsaken

SWWT Mod Singleplayer available

The Shattered Worlds:War-Torn Version 1.3 DevTeam has released a Beta version of the mod. It features massive upgrades, new content to Freelancer and is fully compatible with single-player. Please note, all player characters created on the multi-player server WILL persist into the final release and later versions. Join us! See Freelancer like you have NEVER seen it before, trust me! Please go to the following link to download the mod: Click here for Download Link

Tuesday, April 27th 2010, 3:53pm

Author: Forsaken

Re: Must-have Freelancer mods & tools

Try this out... <!-- m --><a class="postlink" href="http://www.freelancer-swwt.com/Mod/SWWT_Version1.3_Client.msi">http://www.freelancer-swwt.com/Mod/SWWT ... Client.msi</a><!-- m -->

Friday, February 12th 2010, 2:10pm

Author: Forsaken

Re: (Nb/Ds)term0shad

<!-- w --><a class="postlink" href="http://www.freelancer-swwt.com">www.freelancer-swwt.com</a><!-- w --> Beat up some guy named [L]Richard-Wakefield. :lol: I don't think he is the best, but he is definitely good.