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Wednesday, March 4th 2009, 10:10pm

Author: w0dk4

Re: waypoint mods?

Cool stuff and very nice work and extra props for open source Though I would be careful to not release a complete trader-bot because that would not be nice for MP environment. Did you ever think about contributing to FLHook?

Friday, February 20th 2009, 8:46pm

Author: w0dk4

Re: Freelancer Fansite Kit?

There you go: <!-- m --><a class="postlink" href="http://the-starport.net/index.php?option=com_docman&task=doc_details&gid=115&Itemid=43">http://the-starport.net/index.php?optio ... &Itemid=43</a><!-- m -->

Wednesday, August 31st 2005, 8:45am

Author: w0dk4

CVFC Roleplay enhancement

Nice one Void, really nice! Letting clients determine where they start and with what faction is really cool! But on a sidenote: Its also not very secure turning client-side pilot selection (with base and initial rep) on <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> I think you should write that note in the mod info..

Wednesday, August 3rd 2005, 6:31am

Author: w0dk4

RELEASE: Freelimits v0.60

I wonder why you dont release short where-to-edit-what info on issues that dont cause much trouble (anti-cheat problems) and would give server operators the ability to highly improve the gameplay on the flservers (which *could result in a player increase the fl community really needs) the issues would be simple server-side things like 0.91 reputation limit, group limit, and so on... (I remember you had some more ideas like universe chat) that would be features that directly affect the online com...

Sunday, July 31st 2005, 7:11pm

Author: w0dk4

NPCs and Missiles in Random-Missions

well here´s the problem: normal npc encounters use missiles but npcs in random missions with the same(!) pilot dont.... thought this could be a general freelancer bug (never saw an npc using missiles in random missions.... as far as i remember <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> )

Thursday, July 14th 2005, 5:55pm

Author: w0dk4

Weapon energy damage = powerplant drain?

&quot;But the Stunpulses and pulse weapons did not do this in the original game&quot; You´re wrong, every weapon in FL has a certain energy damage, and that damage directly affects your ships energy once your shields are down and your hull gets hit.. Try it: tell someone to shoot at your starflyer with tizona del cids, youll see <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

Tuesday, July 12th 2005, 12:59pm

Author: w0dk4

Servers along with their IP and port numbers - server info - and website

Arcade Action FLServer running with dynamic IP: aa-flserver.game-host.org:2302 Mod and Team-Join Script @ <A href=´http://www.aa-flserver.net.ms´ Target=_Blank>www.aa-flserver.net.ms</a> Warning: This is a Freelancer Deathmatch Server <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

Tuesday, July 12th 2005, 7:46am

Author: w0dk4

RELEASE: Freelimits v0.60

Alcancer, can you release how-to information on the group limit removal on the client- and serverside please?

Sunday, July 10th 2005, 6:05pm

Author: w0dk4

Philosophy: Iconic Gameplay

&quot;They just do 0 damage.&quot; No, they do infinite damage <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

Sunday, July 10th 2005, 8:41am

Author: w0dk4

Philosophy: Iconic Gameplay

&quot;Ok, &quot;Diablo in Space&quot; it is. Linear level-driven gameplay with all of the encouragement of MP teamwork ever needed... I´d have have a legit excuse to actually give players uber-weapons to fight uber-baddies in the &quot;deepest&quot; levels of the game... without it all becoming lame.&quot; that sums up your idea i guess and i think its really nice! now thats what I ment: we have a lot of mods out there that, when it comes right down to it, all do the same: adding ships, systems...

Saturday, July 9th 2005, 1:37pm

Author: w0dk4

Philosophy: Iconic Gameplay

great idea MACE, finally something really innovative! I like that idea of instant-combat action, but that sort of flservers (pvp or action only) need a good promotion as the gameplay differs a lot from normal freelancer and its adventure-quests elements... I think something like this is needed thesetimes, there are a lot of fl veterans and the only thing they want most is huge battles with other freelancers, or not? <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> S...

Wednesday, July 6th 2005, 7:57pm

Author: w0dk4

RELEASE: Freelimits v0.60

did you regard the multiplayer-group-formation limit or do you know which of the formations is used for multiplayer groups (i guess multiplayer_freighter and it has 8 max. slots)!? and, well, are you actually going to release documentation on the single features as well? (i.e. you dont want the credit limit increased but the F1-block)

Wednesday, July 6th 2005, 8:48am

Author: w0dk4

Philosophy: Iconic Gameplay

you´re absolutely right guys, thats why I got the idea of a freelancer deathmatch server with multiple mods (mapchange every hour or so - to prevent boredom) a couple of weeks ago

Tuesday, July 5th 2005, 1:13pm

Author: w0dk4

Multiple Cruise Speeds Achieved!

&quot;Changes to constants.ini are detected by FLServer as possible cheats&quot; no, they are not! (as concerning cruising speed hacks) Edited by - w0dk4 on 7/5/2005 12:14:51 PM

Tuesday, July 5th 2005, 8:31am

Author: w0dk4

Multiple Cruise Speeds Achieved!

Every speed hack is undetectable. (for now) oO

Saturday, July 2nd 2005, 7:38am

Author: w0dk4

Multiple Cruise Speeds Achieved!

one more thing would be the multiplayer group-limit removal, these would be awesome <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

Friday, July 1st 2005, 6:39pm

Author: w0dk4

Multiple Cruise Speeds Achieved!

what about releasing short where-to-edit-what information on the other feature-requests first? (shouldnt be too hard as you told us that you already know what to change)

Friday, July 1st 2005, 1:32pm

Author: w0dk4

reputation over 0.9

just wait for Alcander to release the real .dll changes <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

Monday, June 27th 2005, 4:28am

Author: w0dk4

Some Patches!

disableing char-deletion would be a great feature against cheaters and servercrashers... (you could establish fixed periods when players can delete their chars they do not want any longer) however, i would need it for another ´project´

Sunday, June 26th 2005, 7:36am

Author: w0dk4

Some Patches!

&quot;I was wondering if you could post what you changed to do what, so the people who know what they are doing can edit the exe, instead of letting you do hours of work trying to create it in a patch program.&quot; ! those serverside-patches would be awesome! (as they are also not cheat-relevant) /feature request: can you disable char-deletion? Edited by - w0dk4 on 6/26/2005 12:58:07 PM