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Thursday, June 17th 2004, 8:05am

Author: TommY_4_life

Privateer: The Reckoning MOD Beta 2.5 Feedback

Bloody hell gunboatbilly, in the top of ur posts, there is a edit button...Might be usefull in these situations, i think its better to just post one big quality post then spread all ur info over all those posts.... Anyways...the mod is looking good i think (although last version i had was 2,4 i guess)...keep it up.

Thursday, June 17th 2004, 7:58am

Author: TommY_4_life

New Banshee.

OMG that just looks great! Tommy out Movin´ in for the kill

Wednesday, May 12th 2004, 7:40am

Author: TommY_4_life

Ideas for Freelancer 2

What everyone obviously agreed on is that the storyline is way too short, and after the storyline, there is nothing to do but buy the best ship and kill all who oppose u. I think the creators can make missions endless, but when u completed this u still have the same feeling. How about making the entire universe have random events. A few ideas: - a sudden fleet dropping in attacking u. - A sun exploding having thousands of casualties, and u can save some for money/respect. - Meteorites on the mov...

Friday, April 30th 2004, 1:35pm

Author: TommY_4_life

Ideas for Freelancer 2

Just a few ideas.... 1. Replace those tradelanes...they are so irrealistic...make all navpoints (privateer 2) so u can go hyperspace between nav points... but only if there are no enemys.... 2. Far larger systems...also more 3d...go up in height, also everything needs to get bigger, a capital ship should roughly be the the size of the planets in this freelancer...also planets on their turn should be 3x as big. 3. Another race...kilrathi taking over the sirius sector? Not so freelancer, but more ...

Thursday, April 29th 2004, 11:52pm

Author: TommY_4_life

HURRY!!!!!

Yes...but how can u get the galaxy? Tommy out Movin´ in for the kill

Tuesday, April 27th 2004, 8:02am

Author: TommY_4_life

Privateer: The Reckoning mod v2.0

I think u should make weaps for some ships only, e.g. a light fighter gun, and as posted above, a phase transit gun for capships, but make for example a capital ship killer weapon for the broadsword (which looks great btw =) Btw i think the ranges of the weaps are great (i always use lasers =P, as they have 1500 range) now i can outfire all enemy ships Tommy out Movin´ in for the kill

Tuesday, April 27th 2004, 7:58am

Author: TommY_4_life

Privateer: The Reckoning MOD Beta 2.4 Feedback

About the fact flmm says its uncopatible...forget it, i activated all three (original, update and shippack), and flmm said only one could be used without probs, still no probs in the game though =) And i think if u say the orion is an ´almost´ gunship, it should have the ability to equip orion-only weaps (make some extra strong, but make them use extreme energy) and give it lotsa armour and 2 shield bays is a good idea, or let it use extra strong shields, this way u dont need to add extra guns...

Tuesday, April 27th 2004, 5:03am

Author: TommY_4_life

Privateer the Reckoning Ship Pack

Lol...they really look great, especially the orion...but can the orion now fire all turrets??

Tuesday, April 27th 2004, 5:00am

Author: TommY_4_life

Privateer 2??

Hey...thats great news guys =) I like all the ships being made...and i have an unfinished model of a shaman (no texture) on my pc...can anyone texture it?

Wednesday, April 21st 2004, 11:19pm

Author: TommY_4_life

Privateer: The Reckoning MOD Beta 2.3 Feedback

I think wulfgar has some points in his expressions..in privateer i always chose the orion (i thought it looked cool and it had a lot of armor, but i was only 6 or so, so dont blame me for the wrong choise =) And i think it could get another turret =)....still no bugs encountered though...just played for 15 minutes or so =) Tommy out Movin´ in for the kill

Wednesday, April 21st 2004, 11:11pm

Author: TommY_4_life

Cockpits

It would be cool though....but noone ever done it? I would really like to see all those buttons again that didnt serve for any purpose =) Tommy out Movin´ in for the kill

Wednesday, April 21st 2004, 11:10pm

Author: TommY_4_life

NEW SERVER!! Privateer: The Reckoning Mod beta v2.3 now has a server open on FL

Well....i saw ur server...but i couldt get in, dont know why =( Even though i think this mod is ESPECIALLY sp...not mp, maybe in next versions mp will come...i hope so =) Tommy out Movin´ in for the kill

Monday, April 19th 2004, 6:32am

Author: TommY_4_life

Privateer: The Reckoning MOD Beta 2.3 Feedback

Well...no bugs found yet....=) Didnt find a download either =) Tommy out Movin´ in for the kill

Wednesday, April 14th 2004, 12:21pm

Author: TommY_4_life

My Stupidest Deaths

Lol...all very interesting deaths... Here´s mine: I got a capital ship, think it was a rheinland battleship (dont know what mod i was playing) and somehow i was on trenton outpost when i joined the server again....I didnt think about it and just launched, as the cinematic ends, i see my battleship in space, but i hear ´entering atmosphere, a second later i die, not knowing what happened to me, i try it again.... But again the same happened, me, being extremely frustrated, decided to turn on th...

Monday, April 12th 2004, 10:16am

Author: TommY_4_life

Privateer: The Reckoning mod v2.0

Wow...its really starting to sound like a total conversion mod....but can make the kilrathi take over the system? Even though it really looks good...hope u can the galaxy to work... Still no-one to texture my shaman =( ? Tommy out Movin´ in for the kill

Sunday, April 11th 2004, 12:34am

Author: TommY_4_life

FireBase Ship Pack Version 1.01-Comments/FEEDBACKS

I think they look great...but they also look a little fake with those (erm...how did we call those?) skins...cant u make those a bit more realistic...like the ghost... Tommy out Movin´ in for the kill

Sunday, April 11th 2004, 12:29am

Author: TommY_4_life

Privateer: The Reckoning mod v2.0

Warzog: Well...u can always ask chips...i havent got that much knowledge of modding and scripting... Tommy out Movin´ in for the kill

Friday, April 9th 2004, 7:13am

Author: TommY_4_life

How can we take planets by force?

Neo: What mod are u talking about? Tommy out Movin´ in for the kill

Friday, April 9th 2004, 6:27am

Author: TommY_4_life

Returning to FL, need a good mod

Go for privateer, the reckoning =) Tommy out Movin´ in for the kill